From: Brian Paul Date: Thu, 6 Nov 2008 22:04:11 +0000 (-0700) Subject: mesa: update the shader programs->TexturesUsed array at link time X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2f1a29654a94a4194fa452e8049c4db67629e545;p=mesa.git mesa: update the shader programs->TexturesUsed array at link time If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. --- diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 468fbd7ed2d..7af502a84cb 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1417,10 +1417,22 @@ _mesa_use_program(GLcontext *ctx, GLuint program) /** - * Update the vertex and fragment program's TexturesUsed arrays. + * Update the vertex/fragment program's TexturesUsed array. + * + * This needs to be called after glUniform(set sampler var) is called. + * A call to glUniform(samplerVar, value) causes a sampler to point to a + * particular texture unit. We know the sampler's texture target + * (1D/2D/3D/etc) from compile time but the sampler's texture unit is + * set by glUniform() calls. + * + * So, scan the program->SamplerUnits[] and program->SamplerTargets[] + * information to update the prog->TexturesUsed[] values. + * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, + * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. + * We'll use that info for state validation before rendering. */ -static void -update_textures_used(struct gl_program *prog) +void +_mesa_update_shader_textures_used(struct gl_program *prog) { GLuint s; @@ -1546,7 +1558,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /* This maps a sampler to a texture unit: */ program->SamplerUnits[sampler] = texUnit; - update_textures_used(program); + _mesa_update_shader_textures_used(program); FLUSH_VERTICES(ctx, _NEW_TEXTURE); } diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h index e7f12669156..ec1996ee98d 100644 --- a/src/mesa/shader/shader_api.h +++ b/src/mesa/shader/shader_api.h @@ -79,6 +79,10 @@ extern struct gl_shader * _mesa_lookup_shader(GLcontext *ctx, GLuint name); +extern void +_mesa_update_shader_textures_used(struct gl_program *prog); + + extern void _mesa_use_program(GLcontext *ctx, GLuint program); diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 5c8b626ea7d..511e7406159 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -562,6 +562,9 @@ _slang_link(GLcontext *ctx, if (fragProg && shProg->FragmentProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); + /* notify driver that a new fragment program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, &shProg->FragmentProgram->Base); @@ -577,6 +580,9 @@ _slang_link(GLcontext *ctx, } if (vertProg && shProg->VertexProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); + /* notify driver that a new vertex program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, &shProg->VertexProgram->Base);