From: Eric Anholt Date: Thu, 20 Dec 2012 22:09:32 +0000 (-0800) Subject: intel: Skip texture validation logic when nothing has changed. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2f225f61451abd51c283c7ff103d7fd50a935034;p=mesa.git intel: Skip texture validation logic when nothing has changed. Improves GLBenchmark 2.1 offscreen performance by 3.2% +/- 1.5% (n=52). Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 181130bd2ac..8d814bd6d4a 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -771,6 +771,8 @@ intel_miptree_copy_teximage(struct intel_context *intel, struct intel_mipmap_tree *dst_mt) { struct intel_mipmap_tree *src_mt = intelImage->mt; + struct intel_texture_object *intel_obj = + intel_texture_object(intelImage->base.Base.TexObject); int level = intelImage->base.Base.Level; int face = intelImage->base.Base.Face; GLuint depth = intelImage->base.Base.Depth; @@ -780,6 +782,7 @@ intel_miptree_copy_teximage(struct intel_context *intel, } intel_miptree_reference(&intelImage->mt, dst_mt); + intel_obj->needs_validate = true; } bool diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 6820f9804e1..a2a36937490 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -36,6 +36,8 @@ intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) DBG("%s\n", __FUNCTION__); _mesa_initialize_texture_object(&obj->base, name, target); + obj->needs_validate = true; + return &obj->base; } @@ -107,6 +109,8 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, image->Width, image->Height, image->Depth, intel_image->mt); } + intel_texobj->needs_validate = true; + return true; } diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index cc4d49fcf0b..7361e6a359e 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -274,6 +274,7 @@ intel_set_texture_image_region(struct gl_context *ctx, region); if (intel_image->mt == NULL) return; + intel_texobj->needs_validate = true; intel_image->mt->offset = offset; intel_image->base.RowStride = region->pitch; diff --git a/src/mesa/drivers/dri/intel/intel_tex_obj.h b/src/mesa/drivers/dri/intel/intel_tex_obj.h index d1a5f05f9fc..8c166b40219 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_obj.h +++ b/src/mesa/drivers/dri/intel/intel_tex_obj.h @@ -49,6 +49,12 @@ struct intel_texture_object * regions will be copied to this region and the old storage freed. */ struct intel_mipmap_tree *mt; + + /** + * Set when mipmap trees in the texture images of this texture object + * might not all be the mipmap tree above. + */ + bool needs_validate; }; diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 3f21601a8a9..fee58426387 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -21,12 +21,18 @@ intel_update_max_level(struct intel_texture_object *intelObj, struct gl_sampler_object *sampler) { struct gl_texture_object *tObj = &intelObj->base; + int maxlevel; if (sampler->MinFilter == GL_NEAREST || sampler->MinFilter == GL_LINEAR) { - intelObj->_MaxLevel = tObj->BaseLevel; + maxlevel = tObj->BaseLevel; } else { - intelObj->_MaxLevel = tObj->_MaxLevel; + maxlevel = tObj->_MaxLevel; + } + + if (intelObj->_MaxLevel != maxlevel) { + intelObj->_MaxLevel = maxlevel; + intelObj->needs_validate = true; } } @@ -55,6 +61,12 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* What levels must the tree include at a minimum? */ intel_update_max_level(intelObj, sampler); + if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel) + intelObj->needs_validate = true; + + if (!intelObj->needs_validate) + return true; + firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); /* Check tree can hold all active levels. Check tree matches @@ -122,6 +134,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) } } + intelObj->needs_validate = false; + return true; }