From: Roland Scheidegger Date: Fri, 4 Apr 2014 02:24:49 +0000 (+0200) Subject: llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2f65f61beac3a45fdf27bf25d7b13cd1fa2bbb8c;p=mesa.git llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment. Currently it's the same value. Reviewed-by: Brian Paul --- diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 848a3292e05..b4ce92558bd 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -953,7 +953,7 @@ try_update_scene_state( struct lp_setup_context *setup ) /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */ size = 4 * 16 * sizeof(uint8_t); size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float); - stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH); + stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN); if (!stored) { assert(!new_scene);