From: Aapo Tahkola Date: Wed, 18 May 2005 08:43:30 +0000 (+0000) Subject: Stick texture LOD back on. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2f74adc41f59db372d9d0fe58155bceb1654bd4d;p=mesa.git Stick texture LOD back on. --- diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index d611ec06e2a..ebff4fc23d9 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1324,7 +1324,7 @@ void r300_setup_textures(GLcontext *ctx) r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28); - r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; + //r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */ /* No idea why linear filtered textures shake when puting random data */ /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/