From: Brian Paul Date: Wed, 1 Feb 2017 23:48:31 +0000 (-0700) Subject: mesa: whitespace fixes in context.c X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2fac98f86555bce9d229bc7c6ead5b9b084835bd;p=mesa.git mesa: whitespace fixes in context.c Remove trailing whitespace, replace tabs with spaces. Trivial. --- diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 76763489b9f..16e25a9bc25 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -161,7 +161,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; /** * Swap buffers notification callback. - * + * * \param ctx GL context. * * Called by window system just before swapping buffers. @@ -187,7 +187,7 @@ _mesa_notifySwapBuffers(struct gl_context *ctx) /** * Allocates a struct gl_config structure and initializes it via * _mesa_initialize_visual(). - * + * * \param dbFlag double buffering * \param stereoFlag stereo buffer * \param depthBits requested bits per depth buffer value. Any value in [0, 32] @@ -203,7 +203,7 @@ _mesa_notifySwapBuffers(struct gl_context *ctx) * \param blueBits same as above. * \param alphaBits same as above. * \param numSamples not really used. - * + * * \return pointer to new struct gl_config or NULL if requested parameters * can't be met. * @@ -315,7 +315,7 @@ _mesa_initialize_visual( struct gl_config *vis, * Destroy a visual and free its memory. * * \param vis visual. - * + * * Frees the visual structure. */ void @@ -397,8 +397,8 @@ one_time_init( struct gl_context *ctx ) #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) if (MESA_VERBOSE != 0) { - _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", - PACKAGE_VERSION, __DATE__, __TIME__); + _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", + PACKAGE_VERSION, __DATE__, __TIME__); } #endif } @@ -745,9 +745,9 @@ check_context_limits(struct gl_context *ctx) /* check that we don't exceed the size of various bitfields */ assert(VARYING_SLOT_MAX <= - (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written))); + (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written))); assert(VARYING_SLOT_MAX <= - (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read))); + (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read))); /* shader-related checks */ assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); @@ -1130,7 +1130,7 @@ _mesa_initialize_dispatch_tables(struct gl_context *ctx) * Note that the driver needs to pass in its dd_function_table here since * we need to at least call driverFunctions->NewTextureObject to create the * default texture objects. - * + * * Called by _mesa_create_context(). * * Performs the imports and exports callback tables initialization, and @@ -1228,7 +1228,7 @@ _mesa_initialize_context(struct gl_context *ctx, * _mesa_choose_tex_format(). */ memset(&ctx->TextureFormatSupported, GL_TRUE, - sizeof(ctx->TextureFormatSupported)); + sizeof(ctx->TextureFormatSupported)); ctx->Cache = disk_cache_create(); @@ -1248,13 +1248,13 @@ _mesa_initialize_context(struct gl_context *ctx, * "Initially all texture generation modes are set to REFLECTION_MAP_OES" */ for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; + texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; + texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; } break; case API_OPENGLES2: @@ -1279,7 +1279,7 @@ fail: /** * Free the data associated with the given context. - * + * * But doesn't free the struct gl_context struct itself. * * \sa _mesa_initialize_context() and init_attrib_groups(). @@ -1365,7 +1365,7 @@ _mesa_free_context_data( struct gl_context *ctx ) * Destroy a struct gl_context structure. * * \param ctx GL context. - * + * * Calls _mesa_free_context_data() and frees the gl_context object itself. */ void @@ -1380,7 +1380,7 @@ _mesa_destroy_context( struct gl_context *ctx ) /** * Copy attribute groups from one context to another. - * + * * \param src source context * \param dst destination context * \param mask bitwise OR of GL_*_BIT flags @@ -1495,7 +1495,7 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, * * \return GL_TRUE if compatible, GL_FALSE otherwise. */ -static GLboolean +static GLboolean check_compatible(const struct gl_context *ctx, const struct gl_framebuffer *buffer) { @@ -1547,6 +1547,7 @@ _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) } } + static void handle_first_current(struct gl_context *ctx) { @@ -1561,7 +1562,8 @@ handle_first_current(struct gl_context *ctx) /* According to GL_MESA_configless_context the default value of * glDrawBuffers depends on the config of the first surface it is bound to. - * For GLES it is always GL_BACK which has a magic interpretation */ + * For GLES it is always GL_BACK which has a magic interpretation. + */ if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) { if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) { GLenum buffer; @@ -1643,7 +1645,7 @@ _mesa_make_current( struct gl_context *newCtx, } } - if (curCtx && + if (curCtx && (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */ curCtx != newCtx && @@ -1700,7 +1702,7 @@ _mesa_make_current( struct gl_context *newCtx, /* XXX only set this flag if we're really changing the draw/read * framebuffer bindings. */ - newCtx->NewState |= _NEW_BUFFERS; + newCtx->NewState |= _NEW_BUFFERS; _mesa_check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height); @@ -1708,10 +1710,10 @@ _mesa_make_current( struct gl_context *newCtx, if (newCtx->FirstTimeCurrent) { handle_first_current(newCtx); - newCtx->FirstTimeCurrent = GL_FALSE; + newCtx->FirstTimeCurrent = GL_FALSE; } } - + return GL_TRUE; } @@ -1750,7 +1752,7 @@ _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) /** * \return pointer to the current GL context for this thread. - * + * * Calls _glapi_get_context(). This isn't the fastest way to get the current * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in * context.h. @@ -1767,7 +1769,7 @@ _mesa_get_current_context( void ) * * It'll either be the immediate-mode execute dispatcher or the display list * compile dispatcher. - * + * * \param ctx GL context. * * \return pointer to dispatch_table. @@ -1793,7 +1795,7 @@ _mesa_get_dispatch(struct gl_context *ctx) * * \param ctx GL context. * \param error error code. - * + * * Records the given error code and call the driver's dd_function_table::Error * function if defined. * @@ -1871,6 +1873,4 @@ _mesa_Flush(void) } - - /*@}*/