From: Xavi Zhang Date: Mon, 30 Jun 2014 03:48:44 +0000 (-0400) Subject: amdgpu/addrlib: Make comments shorter X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2ffb30c2af877793a36cf4c99028792ca65962f5;p=mesa.git amdgpu/addrlib: Make comments shorter Signed-off-by: Nicolai Hähnle --- diff --git a/src/amd/addrlib/addrinterface.h b/src/amd/addrlib/addrinterface.h index 98cd405f594..d9a2b82c043 100644 --- a/src/amd/addrlib/addrinterface.h +++ b/src/amd/addrlib/addrinterface.h @@ -111,14 +111,6 @@ typedef VOID* ADDR_CLIENT_HANDLE; * AddrUseTileIndex() * AddrUseCombinedSwizzle() * -* ///////////////////////////////////////////////////////////////////////////////////////////////// -* // Dump functions -* ///////////////////////////////////////////////////////////////////////////////////////////////// -* AddrDumpSurfaceInfo() -* AddrDumpFmaskInfo() -* AddrDumpCmaskInfo() -* AddrDumpHtileInfo() -* **/ /////////////////////////////////////////////////////////////////////////////////////////////////// @@ -430,34 +422,33 @@ typedef union _ADDR_SURFACE_FLAGS { struct { - UINT_32 color : 1; ///< Flag indicates this is a color buffer - UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer - UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer - UINT_32 texture : 1; ///< Flag indicates this is a texture - UINT_32 cube : 1; ///< Flag indicates this is a cubemap - - UINT_32 volume : 1; ///< Flag indicates this is a volume texture - UINT_32 fmask : 1; ///< Flag indicates this is an fmask - UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays - UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed - UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface - UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil - UINT_32 display : 1; ///< Flag indicates this should match display controller req. - UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space - /// i.e. save some memory but may lose performance - UINT_32 prt : 1; ///< Flag for partially resident texture - UINT_32 qbStereo : 1; ///< Quad buffer stereo surface - UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0) - UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding - UINT_32 degrade4Space : 1; ///< Degrade base level's tile mode to save memory - UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable - UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce - UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear - UINT_32 czDispCompatible: 1; ///< SI+: CZ family (Carrizo) has a HW bug needs special alignment. - ///< This flag indicates we need to follow the alignment with - ///< CZ families or other ASICs under PX configuration + CZ. - UINT_32 nonSplit : 1; ///< CI: depth texture should not be split - UINT_32 reserved : 9; ///< Reserved bits + UINT_32 color : 1; ///< Flag indicates this is a color buffer + UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer + UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer + UINT_32 texture : 1; ///< Flag indicates this is a texture + UINT_32 cube : 1; ///< Flag indicates this is a cubemap + UINT_32 volume : 1; ///< Flag indicates this is a volume texture + UINT_32 fmask : 1; ///< Flag indicates this is an fmask + UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays + UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed + UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface + UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil + UINT_32 display : 1; ///< Flag indicates this should match display controller req. + UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space + /// i.e. save some memory but may lose performance + UINT_32 prt : 1; ///< Flag for partially resident texture + UINT_32 qbStereo : 1; ///< Quad buffer stereo surface + UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0) + UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding + UINT_32 degrade4Space : 1; ///< Degrade base level's tile mode to save memory + UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable + UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce + UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear + UINT_32 czDispCompatible: 1; ///< SI+: CZ family has a HW bug needs special alignment. + /// This flag indicates we need to follow the alignment with + /// CZ families or other ASICs under PX configuration + CZ. + UINT_32 nonSplit : 1; ///< CI: depth texture should not be split + UINT_32 reserved : 9; ///< Reserved bits }; UINT_32 value; @@ -482,18 +473,9 @@ typedef struct _ADDR_COMPUTE_SURFACE_INFO_INPUT UINT_32 numSamples; ///< Number of samples UINT_32 width; ///< Width, in pixels UINT_32 height; ///< Height, in pixels - UINT_32 numSlices; ///< Number surface slice/depth, - /// Note: - /// For cubemap, driver clients usually set numSlices - /// to 1 in per-face calc. - /// For 7xx and above, we need pad faces as slices. - /// In this case, clients should set numSlices to 6 and - /// this is also can be turned off by createFlags when - /// calling AddrCreate + UINT_32 numSlices; ///< Number of surface slices or depth UINT_32 slice; ///< Slice index - UINT_32 mipLevel; ///< Current mipmap level. - /// Padding/tiling have different rules for level0 and - /// sublevels + UINT_32 mipLevel; ///< Current mipmap level ADDR_SURFACE_FLAGS flags; ///< Surface type flags UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as /// number of samples for normal AA; Set it to the