From: Ian Romanick Date: Mon, 12 Dec 2016 19:58:06 +0000 (-0800) Subject: glsl: Fix wonkey indentation left from previous commit X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=300de78ab17433ea05f39013c9eede6a851bcb24;p=mesa.git glsl: Fix wonkey indentation left from previous commit Signed-off-by: Ian Romanick Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Timothy Arceri Reviewed-by: Kenneth Graunke --- diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp index 8544b90db84..41b26e72d2d 100644 --- a/src/compiler/glsl/link_uniform_blocks.cpp +++ b/src/compiler/glsl/link_uniform_blocks.cpp @@ -217,23 +217,23 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name, unsigned *block_index, unsigned *binding_offset, struct gl_context *ctx, struct gl_shader_program *prog) { - for (unsigned j = 0; j < ub_array->num_array_elements; j++) { - size_t new_length = name_length; + for (unsigned j = 0; j < ub_array->num_array_elements; j++) { + size_t new_length = name_length; - /* Append the subscript to the current variable name */ - ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", - ub_array->array_elements[j]); + /* Append the subscript to the current variable name */ + ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", + ub_array->array_elements[j]); - if (ub_array->array) { - process_block_array(ub_array->array, name, new_length, blocks, - parcel, variables, b, block_index, - binding_offset, ctx, prog); - } else { - process_block_array_leaf(name, blocks, - parcel, variables, b, block_index, - binding_offset, ctx, prog); - } + if (ub_array->array) { + process_block_array(ub_array->array, name, new_length, blocks, + parcel, variables, b, block_index, + binding_offset, ctx, prog); + } else { + process_block_array_leaf(name, blocks, + parcel, variables, b, block_index, + binding_offset, ctx, prog); } + } } static void @@ -244,44 +244,43 @@ process_block_array_leaf(char **name, unsigned *block_index, unsigned *binding_offset, struct gl_context *ctx, struct gl_shader_program *prog) { - unsigned i = *block_index; - const glsl_type *type = b->type->without_array(); + unsigned i = *block_index; + const glsl_type *type = b->type->without_array(); - blocks[i].Name = ralloc_strdup(blocks, *name); - blocks[i].Uniforms = &variables[(*parcel).index]; + blocks[i].Name = ralloc_strdup(blocks, *name); + blocks[i].Uniforms = &variables[(*parcel).index]; - /* The GL_ARB_shading_language_420pack spec says: - * - * "If the binding identifier is used with a uniform block - * instanced as an array then the first element of the array - * takes the specified block binding and each subsequent - * element takes the next consecutive uniform block binding - * point." - */ - blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0; + /* The GL_ARB_shading_language_420pack spec says: + * + * "If the binding identifier is used with a uniform block instanced as + * an array then the first element of the array takes the specified + * block binding and each subsequent element takes the next consecutive + * uniform block binding point." + */ + blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0; - blocks[i].UniformBufferSize = 0; - blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing); - blocks[i]._RowMajor = type->get_interface_row_major(); + blocks[i].UniformBufferSize = 0; + blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing); + blocks[i]._RowMajor = type->get_interface_row_major(); - parcel->process(type, blocks[i].Name); + parcel->process(type, blocks[i].Name); - blocks[i].UniformBufferSize = parcel->buffer_size; + blocks[i].UniformBufferSize = parcel->buffer_size; - /* Check SSBO size is lower than maximum supported size for SSBO */ - if (b->is_shader_storage && - parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) { - linker_error(prog, "shader storage block `%s' has size %d, " - "which is larger than than the maximum allowed (%d)", - b->type->name, - parcel->buffer_size, - ctx->Const.MaxShaderStorageBlockSize); - } - blocks[i].NumUniforms = - (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); + /* Check SSBO size is lower than maximum supported size for SSBO */ + if (b->is_shader_storage && + parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) { + linker_error(prog, "shader storage block `%s' has size %d, " + "which is larger than than the maximum allowed (%d)", + b->type->name, + parcel->buffer_size, + ctx->Const.MaxShaderStorageBlockSize); + } + blocks[i].NumUniforms = + (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); - *block_index = *block_index + 1; - *binding_offset = *binding_offset + 1; + *block_index = *block_index + 1; + *binding_offset = *binding_offset + 1; } /* This function resizes the array types of the block so that later we can use