From: Mathias Fröhlich Date: Mon, 26 Dec 2011 20:45:56 +0000 (+0100) Subject: mesa: remove leftovers from color indexed rendering. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=31bf243a92454758fb4b8efc6bd8ccac99b67b6e;p=mesa.git mesa: remove leftovers from color indexed rendering. Remove gl_light::_dli and gl_light::_sli. Both are only used for a value previously used in color indexed rendering. Also both variables are only used and never written. Signed-off-by: Mathias Froehlich --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 02452aa68f9..7068d5aff4d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -683,8 +683,6 @@ struct gl_light GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ - GLfloat _dli; /**< CI diffuse light intensity */ - GLfloat _sli; /**< CI specular light intensity */ /*@}*/ }; diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 0492490dfcf..a7e4397b660 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -105,13 +105,12 @@ userclip_point( struct gl_context *ctx, const GLfloat v[] ) /** - * Compute lighting for the raster position. Both RGB and CI modes computed. + * Compute lighting for the raster position. RGB modes computed. * \param ctx the context * \param vertex vertex location * \param normal normal vector * \param Rcolor returned color * \param Rspec returned specular color (if separate specular enabled) - * \param Rindex returned color index */ static void shade_rastpos(struct gl_context *ctx, @@ -123,7 +122,6 @@ shade_rastpos(struct gl_context *ctx, /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; const struct gl_light *light; GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ - GLfloat diffuseCI = 0.0, specularCI = 0.0; /* for CI mode only */ _mesa_validate_all_lighting_tables( ctx ); @@ -191,7 +189,6 @@ shade_rastpos(struct gl_context *ctx, /* Ambient + diffuse */ COPY_3V(diffuseContrib, light->_MatAmbient[0]); ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]); - diffuseCI += n_dot_VP * light->_dli * attenuation; /* Specular */ { @@ -232,8 +229,6 @@ shade_rastpos(struct gl_context *ctx, ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef, light->_MatSpecular[0]); } - /*assert(light->_sli > 0.0);*/ - specularCI += spec_coef * light->_sli * attenuation; } } }