From: Juan A. Suarez Romero Date: Thu, 18 Jan 2018 20:02:46 +0000 (+0000) Subject: docs: add release notes for 17.3.3 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3205a45fc3375415c8aff485459c3998097f6fbb;p=mesa.git docs: add release notes for 17.3.3 Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 80f5f279b3f9fc752ba35b1cb2878a936f8ace90) --- diff --git a/docs/relnotes/17.3.3.html b/docs/relnotes/17.3.3.html new file mode 100644 index 00000000000..7f81cb82e49 --- /dev/null +++ b/docs/relnotes/17.3.3.html @@ -0,0 +1,150 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

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+ + +
+ +

Mesa 17.3.3 Release Notes / January 18, 2018

+ +

+Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release. +

+

+Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

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+TBD
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+ + +

New features

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None

+ + +

Bug fixes

+ +
    + +
  • Bug 104214 - Dota crashes when switching from game to desktop
  • + +
  • Bug 104492 - Compute Shader: Wrong alignment when assigning struct value to structured SSBO
  • + +
  • Bug 104551 - Check if Mako templates for Python are installed
  • + +
+ + +

Changes

+ +

Alex Smith (3):

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    +
  • anv: Add missing unlock in anv_scratch_pool_alloc
  • +
  • anv: Take write mask into account in has_color_buffer_write_enabled
  • +
  • anv: Make sure state on primary is correct after CmdExecuteCommands
  • +
+ +

Andres Gomez (1):

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    +
  • anv: Import mako templates only during execution of anv_extensions
  • +
+ +

Bas Nieuwenhuizen (11):

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    +
  • radv: Invert condition for all samples identical during resolve.
  • +
  • radv: Flush caches before subpass resolve.
  • +
  • radv: Fix fragment resolve destination offset.
  • +
  • radv: Use correct framebuffer size for partial FS resolves.
  • +
  • radv: Always use fragment resolve if dest uses DCC.
  • +
  • Revert "radv/gfx9: fix block compression texture views."
  • +
  • radv: Use correct HTILE expanded words.
  • +
  • radv: Allow writing 0 scissors.
  • +
  • ac/nir: Handle loading data from compact arrays.
  • +
  • radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.
  • +
  • ac/nir: Sanitize location_frac for local variables.
  • +
+ +

Dave Airlie (8):

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    +
  • radv: fix events on compute queues.
  • +
  • radv: fix pipeline statistics end query on compute queue
  • +
  • radv/gfx9: fix 3d image to image transfers on compute queues.
  • +
  • radv/gfx9: fix 3d image clears on compute queues
  • +
  • radv/gfx9: fix buffer to image for 3d images on compute queues
  • +
  • radv/gfx9: fix block compression texture views.
  • +
  • radv/gfx9: use a bigger hammer to flush cb/db caches.
  • +
  • radv/gfx9: use correct swizzle parameter to work out border swizzle.
  • +
+ +

Emil Velikov (1):

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    +
  • docs: add sha256 checksums for 17.3.2
  • +
+ +

Florian Will (1):

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    +
  • glsl: Respect std430 layout in lower_buffer_access
  • +
+ +

Juan A. Suarez Romero (6):

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    +
  • cherry-ignore: intel/fs: Use the original destination region for int MUL lowering
  • +
  • cherry-ignore: i965/fs: Use UW types when using V immediates
  • +
  • cherry-ignore: main: Clear shader program data whenever ProgramBinary is called
  • +
  • cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions
  • +
  • cherry-ignore: vulkan/wsi: free cmd pools
  • +
  • Update version to 17.3.3
  • +
+ +

Józef Kucia (1):

+
    +
  • radeonsi: fix alpha-to-coverage if color writes are disabled
  • +
+ +

Kenneth Graunke (2):

+
    +
  • i965: Require space for MI_BATCHBUFFER_END.
  • +
  • i965: Torch public intel_batchbuffer_emit_dword/float helpers.
  • +
+ +

Lucas Stach (1):

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    +
  • etnaviv: disable in-place resolve for non-supertiled surfaces
  • +
+ +

Samuel Iglesias Gonsálvez (1):

+
    +
  • anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0
  • +
+ +

Thomas Hellstrom (1):

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    +
  • loader/dri3: Avoid freeing renderbuffers in use
  • +
+ +

Tim Rowley (1):

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    +
  • swr/rast: fix invalid sign masks in avx512 simdlib code
  • +
+ + +
+ +