From: Charmaine Lee Date: Thu, 24 Nov 2016 06:53:08 +0000 (-0800) Subject: util: fix memory leak from the fragment shaders for SINT<->UINT blits X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3233a9fe0bae9e6dd52a0d5a5c19f338960e8487;p=mesa.git util: fix memory leak from the fragment shaders for SINT<->UINT blits This patch deletes those fragment shaders in util_blitter_destroy(). Reviewed-by: Brian Paul --- diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 98b54213c09..45dc0338f97 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -453,7 +453,7 @@ void util_blitter_destroy(struct blitter_context *blitter) } for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { - for (unsigned type = 0; type < 3; ++type) { + for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) { if (ctx->fs_texfetch_col[type][i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i]); if (ctx->fs_texfetch_col_msaa[type][i])