From: Brian Date: Mon, 20 Aug 2007 23:25:38 +0000 (-0600) Subject: Use new draw_arrays() code. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3239532795a027ddc578261f556e13e2c80f9676;p=mesa.git Use new draw_arrays() code. The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays(). --- diff --git a/src/mesa/pipe/i915simple/i915_context.c b/src/mesa/pipe/i915simple/i915_context.c index b34899a8671..fdb1a7422dd 100644 --- a/src/mesa/pipe/i915simple/i915_context.c +++ b/src/mesa/pipe/i915simple/i915_context.c @@ -148,18 +148,69 @@ static void i915_destroy( struct pipe_context *pipe ) } -static void i915_draw_arrays( struct pipe_context *pipe, - unsigned mode, unsigned start, unsigned count) + +static void i915_draw_elements( struct pipe_context *pipe, + struct pipe_buffer_handle *indexBuffer, + unsigned indexSize, + unsigned prim, unsigned start, unsigned count) { struct i915_context *i915 = i915_context( pipe ); + struct draw_context *draw = i915->draw; + unsigned i; if (i915->dirty) i915_update_derived( i915 ); - draw_arrays(i915->draw, mode, start, count); + + /* + * Map vertex buffers + */ + for (i = 0; i < PIPE_ATTRIB_MAX; i++) { + if (i915->vertex_buffer[i].buffer) { + void *buf + = pipe->winsys->buffer_map(pipe->winsys, + i915->vertex_buffer[i].buffer, + PIPE_BUFFER_FLAG_READ); + draw_set_mapped_vertex_buffer(draw, i, buf); + } + } + /* Map index buffer, if present */ + if (indexBuffer) { + void *mapped_indexes + = pipe->winsys->buffer_map(pipe->winsys, indexBuffer, + PIPE_BUFFER_FLAG_READ); + draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes); + } + else { + /* no index/element buffer */ + draw_set_mapped_element_buffer(draw, 0, NULL); + } + + /* draw! */ + draw_arrays(i915->draw, prim, start, count); + + /* + * unmap vertex/index buffers + */ + for (i = 0; i < PIPE_ATTRIB_MAX; i++) { + if (i915->vertex_buffer[i].buffer) { + pipe->winsys->buffer_unmap(pipe->winsys, i915->vertex_buffer[i].buffer); + draw_set_mapped_vertex_buffer(draw, i, NULL); + } + } + if (indexBuffer) { + pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer); + draw_set_mapped_element_buffer(draw, 0, NULL); + } } +static void i915_draw_arrays( struct pipe_context *pipe, + unsigned prim, unsigned start, unsigned count) +{ + i915_draw_elements(pipe, NULL, 0, prim, start, count); +} + struct pipe_context *i915_create( struct pipe_winsys *pipe_winsys, @@ -205,6 +256,7 @@ struct pipe_context *i915_create( struct pipe_winsys *pipe_winsys, i915->pipe.get_occlusion_counter = NULL; i915->pipe.draw_arrays = i915_draw_arrays; + i915->pipe.draw_elements = i915_draw_elements; /* * Create drawing context and plug our rendering stage into it. diff --git a/src/mesa/pipe/i915simple/i915_context.h b/src/mesa/pipe/i915simple/i915_context.h index 1e48485c568..a3927bf8b8d 100644 --- a/src/mesa/pipe/i915simple/i915_context.h +++ b/src/mesa/pipe/i915simple/i915_context.h @@ -113,6 +113,8 @@ struct i915_context struct pipe_stencil_state stencil; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; struct pipe_viewport_state viewport; + struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; + unsigned dirty; unsigned *batch_start; diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c index 06fa716c4fa..1de6fea2e90 100644 --- a/src/mesa/pipe/i915simple/i915_state.c +++ b/src/mesa/pipe/i915simple/i915_state.c @@ -121,6 +121,16 @@ static void i915_set_fs_state( struct pipe_context *pipe, } +static void i915_set_vs_state( struct pipe_context *pipe, + const struct pipe_shader_state *vs ) +{ + struct i915_context *i915 = i915_context(pipe); + + /* just pass-through to draw module */ + draw_set_vertex_shader(i915->draw, vs); +} + + static void i915_set_sampler_state(struct pipe_context *pipe, unsigned unit, const struct pipe_sampler_state *sampler) @@ -216,6 +226,28 @@ static void i915_set_setup_state( struct pipe_context *pipe, } +static void i915_set_vertex_buffer( struct pipe_context *pipe, + unsigned index, + const struct pipe_vertex_buffer *buffer ) +{ + struct i915_context *i915 = i915_context(pipe); + i915->vertex_buffer[index] = *buffer; + /* pass-through to draw module */ + draw_set_vertex_buffer(i915->draw, index, buffer); +} + + +static void i915_set_vertex_element( struct pipe_context *pipe, + unsigned index, + const struct pipe_vertex_element *element) +{ + struct i915_context *i915 = i915_context(pipe); + /* pass-through to draw module */ + draw_set_vertex_element(i915->draw, index, element); +} + + + void i915_init_state_functions( struct i915_context *i915 ) { @@ -227,6 +259,7 @@ i915_init_state_functions( struct i915_context *i915 ) i915->pipe.set_depth_state = i915_set_depth_test_state; i915->pipe.set_framebuffer_state = i915_set_framebuffer_state; i915->pipe.set_fs_state = i915_set_fs_state; + i915->pipe.set_vs_state = i915_set_vs_state; i915->pipe.set_polygon_stipple = i915_set_polygon_stipple; i915->pipe.set_sampler_state = i915_set_sampler_state; i915->pipe.set_scissor_state = i915_set_scissor_state; @@ -234,4 +267,6 @@ i915_init_state_functions( struct i915_context *i915 ) i915->pipe.set_stencil_state = i915_set_stencil_state; i915->pipe.set_texture_state = i915_set_texture_state; i915->pipe.set_viewport_state = i915_set_viewport_state; + i915->pipe.set_vertex_buffer = i915_set_vertex_buffer; + i915->pipe.set_vertex_element = i915_set_vertex_element; }