From: Christian Gmeiner Date: Tue, 6 Aug 2019 18:15:41 +0000 (+0200) Subject: etnaviv: drop struct etna_3d_state X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=323cda475b87e270d8a27c5a76ab720044e4a2cd;p=mesa.git etnaviv: drop struct etna_3d_state Also drop #if 0 code block. Signed-off-by: Christian Gmeiner Reviewed-by: Philipp Zabel --- diff --git a/src/gallium/drivers/etnaviv/etnaviv_context.h b/src/gallium/drivers/etnaviv/etnaviv_context.h index e1ce66b5dff..81d4d963e05 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_context.h +++ b/src/gallium/drivers/etnaviv/etnaviv_context.h @@ -175,9 +175,6 @@ struct etna_context { struct pipe_viewport_state viewport_s; struct pipe_scissor_state scissor_s; - /* cached state of entire GPU */ - struct etna_3d_state gpu3d; - /* stats/counters */ struct { uint64_t prims_emitted; diff --git a/src/gallium/drivers/etnaviv/etnaviv_emit.c b/src/gallium/drivers/etnaviv/etnaviv_emit.c index 93f4b369a30..8581731a130 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_emit.c +++ b/src/gallium/drivers/etnaviv/etnaviv_emit.c @@ -224,15 +224,8 @@ etna_emit_state(struct etna_context *ctx) /* Pre-processing: see what caches we need to flush before making state changes. */ uint32_t to_flush = 0; - if (unlikely(dirty & (ETNA_DIRTY_BLEND))) { - /* Need flush COLOR when changing PE.COLOR_FORMAT.OVERWRITE. */ -#if 0 - /* TODO*/ - if ((ctx->gpu3d.PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE) != - (etna_blend_state(ctx->blend)->PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE)) -#endif + if (unlikely(dirty & (ETNA_DIRTY_BLEND))) to_flush |= VIVS_GL_FLUSH_CACHE_COLOR; - } if (unlikely(dirty & (ETNA_DIRTY_TEXTURE_CACHES))) to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE; if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) /* Framebuffer config changed? */ diff --git a/src/gallium/drivers/etnaviv/etnaviv_internal.h b/src/gallium/drivers/etnaviv/etnaviv_internal.h index c8897e4ad92..1f70a1cf260 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_internal.h +++ b/src/gallium/drivers/etnaviv/etnaviv_internal.h @@ -269,12 +269,6 @@ struct compiled_shader_state { struct etna_reloc VS_INST_ADDR; }; -/* state of some 3d and common registers relevant to etna driver */ -struct etna_3d_state { - uint32_t /*05000*/ VS_UNIFORMS[VIVS_VS_UNIFORMS__LEN]; - uint32_t /*07000*/ PS_UNIFORMS[VIVS_PS_UNIFORMS__LEN]; -}; - /* Helpers to assist creating and setting bitarrays (eg, for varyings). * field_size must be a power of two, and <= 32. */ #define DEFINE_ETNA_BITARRAY(name, num, field_size) \