From: Marek Olšák Date: Wed, 27 Nov 2013 23:20:47 +0000 (+0100) Subject: radeonsi: handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=32fd445daa9a7ba4072c0f0ba851f06b8574e9f8;p=mesa.git radeonsi: handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE which can come from glBufferData and glMapBufferRange. Reviewed-by: Michel Dänzer --- diff --git a/src/gallium/drivers/radeonsi/r600_buffer.c b/src/gallium/drivers/radeonsi/r600_buffer.c index 4c95130c352..560e7daf3cc 100644 --- a/src/gallium/drivers/radeonsi/r600_buffer.c +++ b/src/gallium/drivers/radeonsi/r600_buffer.c @@ -56,6 +56,17 @@ static void *r600_buffer_transfer_map(struct pipe_context *ctx, struct r600_resource *rbuffer = r600_resource(resource); uint8_t *data; + if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE && + !(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { + assert(usage & PIPE_TRANSFER_WRITE); + + /* Check if mapping this buffer would cause waiting for the GPU. */ + if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) || + rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) { + si_invalidate_buffer(&rctx->b.b, &rbuffer->b.b); + } + } + data = rctx->b.ws->buffer_map(rbuffer->cs_buf, rctx->b.rings.gfx.cs, usage); if (!data) { return NULL; diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c index c591352bf38..62c354fffcf 100644 --- a/src/gallium/drivers/radeonsi/si_descriptors.c +++ b/src/gallium/drivers/radeonsi/si_descriptors.c @@ -523,6 +523,129 @@ static void si_set_streamout_targets(struct pipe_context *ctx, si_update_descriptors(rctx, &buffers->desc); } +static void si_desc_reset_buffer_offset(struct pipe_context *ctx, + uint32_t *desc, uint64_t old_buf_va, + struct pipe_resource *new_buf) +{ + /* Retrieve the buffer offset from the descriptor. */ + uint64_t old_desc_va = + desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32); + + assert(old_buf_va <= old_desc_va); + uint64_t offset_within_buffer = old_desc_va - old_buf_va; + + /* Update the descriptor. */ + uint64_t va = r600_resource_va(ctx->screen, new_buf) + offset_within_buffer; + + desc[0] = va; + desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) | + S_008F04_BASE_ADDRESS_HI(va >> 32); +} + +/* BUFFER DISCARD/INVALIDATION */ + +/* Reallocate a buffer a update all resource bindings where the buffer is + * bound. + * + * This is used to avoid CPU-GPU synchronizations, because it makes the buffer + * idle by discarding its contents. Apps usually tell us when to do this using + * map_buffer flags, for example. + */ +void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf) +{ + struct r600_context *rctx = (struct r600_context*)ctx; + struct r600_resource *rbuffer = r600_resource(buf); + unsigned i, shader, alignment = rbuffer->buf->alignment; + uint64_t old_va = r600_resource_va(ctx->screen, buf); + + /* Discard the buffer. */ + pb_reference(&rbuffer->buf, NULL); + + /* Create a new one in the same pipe_resource. */ + r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0, alignment, + TRUE, rbuffer->b.b.usage); + + /* We changed the buffer, now we need to bind it where the old one + * was bound. This consists of 2 things: + * 1) Updating the resource descriptor and dirtying it. + * 2) Adding a relocation to the CS, so that it's usable. + */ + + /* Vertex buffers. */ + /* Nothing to do. Vertex buffer bindings are updated before every draw call. */ + + /* Streamout buffers. */ + for (i = 0; i < rctx->streamout_buffers.num_buffers; i++) { + if (rctx->streamout_buffers.buffers[i] == buf) { + /* Update the descriptor. */ + si_desc_reset_buffer_offset(ctx, rctx->streamout_buffers.desc_data[i], + old_va, buf); + + r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx, + (struct r600_resource*)buf, + rctx->streamout_buffers.shader_usage); + rctx->streamout_buffers.desc.dirty_mask |= 1 << i; + si_update_descriptors(rctx, &rctx->streamout_buffers.desc); + + /* Update the streamout state. */ + if (rctx->b.streamout.begin_emitted) { + r600_emit_streamout_end(&rctx->b); + } + rctx->b.streamout.append_bitmask = rctx->b.streamout.enabled_mask; + r600_streamout_buffers_dirty(&rctx->b); + } + } + + /* Constant buffers. */ + for (shader = 0; shader < SI_NUM_SHADERS; shader++) { + struct si_buffer_resources *buffers = &rctx->const_buffers[shader]; + bool found = false; + uint32_t mask = buffers->desc.enabled_mask; + + while (mask) { + unsigned i = u_bit_scan(&mask); + if (buffers->buffers[i] == buf) { + si_desc_reset_buffer_offset(ctx, buffers->desc_data[i], + old_va, buf); + + r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx, + rbuffer, buffers->shader_usage); + + buffers->desc.dirty_mask |= 1 << i; + found = true; + } + } + if (found) { + si_update_descriptors(rctx, &buffers->desc); + } + } + + /* Texture buffers. */ + for (shader = 0; shader < SI_NUM_SHADERS; shader++) { + struct si_sampler_views *views = &rctx->samplers[shader].views; + bool found = false; + uint32_t mask = views->desc.enabled_mask; + + while (mask) { + unsigned i = u_bit_scan(&mask); + if (views->views[i]->texture == buf) { + /* This updates the sampler view directly. */ + si_desc_reset_buffer_offset(ctx, views->desc_data[i], + old_va, buf); + + r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx, + rbuffer, RADEON_USAGE_READ); + + views->desc.dirty_mask |= 1 << i; + found = true; + } + } + if (found) { + si_update_descriptors(rctx, &views->desc); + } + } +} + /* CP DMA */ /* The max number of bytes to copy per packet. */ diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 6774e57e21f..7e2cb81eaaf 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -200,6 +200,7 @@ void si_all_descriptors_begin_new_cs(struct r600_context *rctx); void si_copy_buffer(struct r600_context *rctx, struct pipe_resource *dst, struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset, unsigned size); +void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf); /* si_state.c */ struct si_pipe_shader_selector;