From: Hans de Goede Date: Wed, 12 Aug 2015 11:39:42 +0000 (+0200) Subject: nv30: Fix creation of scanout buffers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3329703eb116a7ad73bc694356b43e014532240b;p=mesa.git nv30: Fix creation of scanout buffers Scanout buffers on nv30 must always be non-swizzled and have special width alignment constraints. These constrains have been taken from the xf86-video-nouveau src/nv_accel_common.c: nouveau_allocate_surface() function. nouveau_allocate_surface() applies these width constraints only when a tiled attribute is set, which it sets for all surfaces allocated via dri, and this "tiling" is not the same as swizzling, scanout surfaces must be linear / have a uniform_pitch or only complete garbage is shown. This commit fixes dri3 on nv30 showing a garbled display, with dri3 the scanout buffers are allocated by mesa, rather then by the ddx, and the wrong stride of these buffers was causing the garbled display. Cc: "10.6 11.0" Signed-off-by: Hans de Goede Reviewed-by: Ilia Mirkin --- diff --git a/src/gallium/drivers/nouveau/nv30/nv30_miptree.c b/src/gallium/drivers/nouveau/nv30/nv30_miptree.c index c75b4b95fd8..22763471e2f 100644 --- a/src/gallium/drivers/nouveau/nv30/nv30_miptree.c +++ b/src/gallium/drivers/nouveau/nv30/nv30_miptree.c @@ -28,6 +28,7 @@ #include "util/u_surface.h" #include "nv_m2mf.xml.h" +#include "nv_object.xml.h" #include "nv30/nv30_screen.h" #include "nv30/nv30_context.h" #include "nv30/nv30_resource.h" @@ -362,6 +363,7 @@ nv30_miptree_create(struct pipe_screen *pscreen, blocksz = util_format_get_blocksize(pt->format); if ((pt->target == PIPE_TEXTURE_RECT) || + (pt->bind & PIPE_BIND_SCANOUT) || !util_is_power_of_two(pt->width0) || !util_is_power_of_two(pt->height0) || !util_is_power_of_two(pt->depth0) || @@ -369,6 +371,14 @@ nv30_miptree_create(struct pipe_screen *pscreen, util_format_is_float(pt->format) || mt->ms_mode) { mt->uniform_pitch = util_format_get_nblocksx(pt->format, w) * blocksz; mt->uniform_pitch = align(mt->uniform_pitch, 64); + if (pt->bind & PIPE_BIND_SCANOUT) { + struct nv30_screen *screen = nv30_screen(pscreen); + int pitch_align = MAX2( + screen->eng3d->oclass >= NV40_3D_CLASS ? 1024 : 256, + /* round_down_pow2(mt->uniform_pitch / 4) */ + 1 << (util_last_bit(mt->uniform_pitch / 4) - 1)); + mt->uniform_pitch = align(mt->uniform_pitch, pitch_align); + } } if (!mt->uniform_pitch)