From: Michel Dänzer Date: Tue, 5 Aug 2014 06:19:11 +0000 (+0900) Subject: glsl_to_tgsi: Fix typo shader_program -> shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3347c634d0508af93445b1ac1bdec1f55e2b2ae0;p=mesa.git glsl_to_tgsi: Fix typo shader_program -> shader This was a regression introduced by commit f4b0ab7afd83c811329211eae8167c9bf238870c ('st/mesa: fix incorrect size of UBO declarations') which caused an assertion failure while compiling shaders of e.g. UE4 demos. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834 Reviewed-by: Marek Olšák Reviewed-by: Brian Paul --- diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index a165d6a5c1f..c5e2eb58408 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5113,8 +5113,7 @@ st_translate_program( unsigned num_ubos = program->shader->NumUniformBlocks; for (i = 0; i < num_ubos; i++) { - unsigned size = - program->shader_program->UniformBlocks[i].UniformBufferSize; + unsigned size = program->shader->UniformBlocks[i].UniformBufferSize; unsigned num_const_vecs = (size + 15) / 16; unsigned first, last; assert(num_const_vecs > 0);