From: José Fonseca Date: Mon, 15 Feb 2010 19:34:38 +0000 (+0000) Subject: wgl: Be lenient when sharing contexts. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=33cf477c37535e39858b26caa282e167f1ab04d8;p=mesa.git wgl: Be lenient when sharing contexts. My first reading of MS docs was wrong. It says: All rendering contexts of a shared display list must use an identical pixel format. Otherwise the results depend on the implementation of OpenGL used. That is, it is OK to share contexts with different pixel formats. Adobe Premiere Pro tries to do that: share lists between a rgbx8 and a rgba8 pixel format. --- diff --git a/src/gallium/state_trackers/wgl/stw_context.c b/src/gallium/state_trackers/wgl/stw_context.c index c2f9c7550ed..05ccd5febcf 100644 --- a/src/gallium/state_trackers/wgl/stw_context.c +++ b/src/gallium/state_trackers/wgl/stw_context.c @@ -113,8 +113,7 @@ DrvShareLists( ctx1 = stw_lookup_context_locked( dhglrc1 ); ctx2 = stw_lookup_context_locked( dhglrc2 ); - if (ctx1 && ctx2 && - ctx1->iPixelFormat == ctx2->iPixelFormat) { + if (ctx1 && ctx2) { ret = _mesa_share_state(ctx2->st->ctx, ctx1->st->ctx); }