From: Bas Nieuwenhuizen Date: Tue, 1 Aug 2017 10:24:01 +0000 (+0200) Subject: ac/nir: Add float cast before shadow comparator clamp. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=341578a6aea31c13bc4dd04011fb0e48ac7db19e;p=mesa.git ac/nir: Add float cast before shadow comparator clamp. LLVM complained about passing an i32 to a float clamp. Signed-off-by: Bas Nieuwenhuizen Fixes: 0f9e32519bb "ac/nir: clamp shadow texture comparison value on VI" Reviewed-by: Marek Olšák --- diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 3a6252395ba..83e111166ca 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -4495,7 +4495,8 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr) /* Pack depth comparison value */ if (instr->is_shadow && comparator) { - LLVMValueRef z = llvm_extract_elem(&ctx->ac, comparator, 0); + LLVMValueRef z = to_float(&ctx->ac, + llvm_extract_elem(&ctx->ac, comparator, 0)); /* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT, * so the depth comparison value isn't clamped for Z16 and