From: Brian Paul Date: Mon, 27 Sep 2010 21:00:22 +0000 (-0600) Subject: llvmpipe: fix swizzling of texture border color X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3446af01798bd4bfcdb68f984a3ecd8f7ff9a4a4;p=mesa.git llvmpipe: fix swizzling of texture border color The pipe_sampler_view's swizzle terms also apply to the texture border color. Simply move the apply_sampler_swizzle() call after we fetch the border color. Fixes many piglit texwrap failures. --- diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c index f53ad915945..33740f97599 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c @@ -171,8 +171,6 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld, i, j, texel_out); - apply_sampler_swizzle(bld, texel_out); - /* * Note: if we find an app which frequently samples the texture border * we might want to implement a true conditional here to avoid sampling @@ -204,6 +202,8 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld, border_chan_vec, texel_out[chan]); } } + + apply_sampler_swizzle(bld, texel_out); }