From: Brian Paul Date: Thu, 23 Jan 2014 16:36:57 +0000 (-0700) Subject: svga: fix PS output register setup regression X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=349efdbba141dc64a2b8f6beb481b9f3d7da6d7d;p=mesa.git svga: fix PS output register setup regression Fixes glean fragProg1 regression caused by commit b9f68d927ea (implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS). This bug only appears when the fragment shader emits fragment.Z before color outputs. The bug was caused by confusion between register indexes and semantic indexes. Also added some comments to better explain register indexing. Reviewed-by: Jose Fonseca --- diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c index 137afd60583..42d6f489bc5 100644 --- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c +++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c @@ -319,6 +319,7 @@ ps30_input(struct svga_shader_emitter *emit, /** * Process a PS output declaration. * Note that we don't actually emit a SVGA3DOpDcl for PS outputs. + * \idx register index, such as OUT[2] (not semantic index) */ static boolean ps30_output(struct svga_shader_emitter *emit, @@ -344,9 +345,9 @@ ps30_output(struct svga_shader_emitter *emit, if (semantic.Index == 0) { unsigned i; for (i = 0; i < emit->key.fkey.write_color0_to_n_cbufs; i++) { - emit->output_map[i] = dst_register(SVGA3DREG_TEMP, + emit->output_map[idx+i] = dst_register(SVGA3DREG_TEMP, emit->nr_hw_temp++); - emit->temp_color_output[i] = emit->output_map[i]; + emit->temp_color_output[i] = emit->output_map[idx+i]; emit->true_color_output[i] = dst_register(SVGA3DREG_COLOROUT, i); } diff --git a/src/gallium/drivers/svga/svga_tgsi_emit.h b/src/gallium/drivers/svga/svga_tgsi_emit.h index d31b866928a..53f93de28d3 100644 --- a/src/gallium/drivers/svga/svga_tgsi_emit.h +++ b/src/gallium/drivers/svga/svga_tgsi_emit.h @@ -99,6 +99,7 @@ struct svga_shader_emitter unsigned label[32]; unsigned nr_labels; + /** input/output register mappings, indexed by register number */ struct src_register input_map[PIPE_MAX_ATTRIBS]; SVGA3dShaderDestToken output_map[PIPE_MAX_ATTRIBS]; @@ -119,7 +120,7 @@ struct svga_shader_emitter /* shared output for depth and fog */ SVGA3dShaderDestToken vs_depth_fog; - /* PS output colors */ + /* PS output colors (indexed by color semantic index) */ SVGA3dShaderDestToken temp_color_output[PIPE_MAX_COLOR_BUFS]; SVGA3dShaderDestToken true_color_output[PIPE_MAX_COLOR_BUFS];