From: Antia Puentes Date: Wed, 8 Jul 2015 14:08:17 +0000 (+0200) Subject: i965/vec4: Handle uniform and GRF array access on vertex programs (NIR) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=34d162260f513a7eaec12611e3859bb34230cf33;p=mesa.git i965/vec4: Handle uniform and GRF array access on vertex programs (NIR) When the NIR-vec4 pass is enabled, handles uniform and GRF array access on ARB_vertex_program like it is done on vertex shaders. When the old IR-vec4 pass is used, emit_program_code() emits pull constant loads directly instead of using relative addressing, hence to call to move_uniform_array_access_to_pull_constants() is not needed and it is enough to call to split_uniform_registers(). The patch also calls to move_grf_array_access_to_scratch() like it is done for shaders, however I suspect this is a no-op for vertex programs and we could remove it. Reviewed-by: Jason Ekstrand --- diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 88b601a6cca..f18915a8e38 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1760,7 +1760,7 @@ vec4_visitor::run(gl_clip_plane *clip_planes) * that we have reladdr computations available for CSE, since we'll * often do repeated subexpressions for those. */ - if (shader) { + if (shader || use_vec4_nir) { move_grf_array_access_to_scratch(); move_uniform_array_access_to_pull_constants(); } else {