From: Timothy Arceri Date: Mon, 10 Sep 2018 10:41:27 +0000 (+1000) Subject: mesa: tidy up init_matrix_stack() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=355a5ef7611774adfb537cb4a95317a82108e397;p=mesa.git mesa: tidy up init_matrix_stack() Reviewed-by: Alejandro PiƱeiro --- diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 83f081e88e5..8065a83705c 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -657,20 +657,16 @@ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) * _math_matrix_ctr() for each element to initialize it. */ static void -init_matrix_stack( struct gl_matrix_stack *stack, - GLuint maxDepth, GLuint dirtyFlag ) +init_matrix_stack(struct gl_matrix_stack *stack, + GLuint maxDepth, GLuint dirtyFlag) { - GLuint i; - stack->Depth = 0; stack->MaxDepth = maxDepth; stack->DirtyFlag = dirtyFlag; /* The stack will be dynamically resized at glPushMatrix() time */ stack->Stack = calloc(1, sizeof(GLmatrix)); stack->StackSize = 1; - for (i = 0; i < stack->StackSize; i++) { - _math_matrix_ctr(&stack->Stack[i]); - } + _math_matrix_ctr(&stack->Stack[0]); stack->Top = stack->Stack; }