From: Jason Ekstrand Date: Sat, 5 Sep 2015 20:16:49 +0000 (-0700) Subject: nir/spirv: Handle decorations after assigning variable locations X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=35fcd37fcf27ac570e96c76807bf3c18d10d0729;p=mesa.git nir/spirv: Handle decorations after assigning variable locations --- diff --git a/src/glsl/nir/spirv_to_nir.c b/src/glsl/nir/spirv_to_nir.c index 8c2b31cf3ec..30104f0d09a 100644 --- a/src/glsl/nir/spirv_to_nir.c +++ b/src/glsl/nir/spirv_to_nir.c @@ -1282,8 +1282,6 @@ vtn_handle_variables(struct vtn_builder *b, SpvOp opcode, val->deref = nir_deref_var_create(b, var); val->deref_type = type; - vtn_foreach_decoration(b, val, var_decoration_cb, var); - if (b->execution_model == SpvExecutionModelFragment && var->data.mode == nir_var_shader_out) { var->data.location += FRAG_RESULT_DATA0; @@ -1295,6 +1293,12 @@ vtn_handle_variables(struct vtn_builder *b, SpvOp opcode, var->data.location += VARYING_SLOT_VAR0; } + /* We handle decorations last because decorations might cause us to + * over-write other things such as the variable's location and we want + * those changes to stick. + */ + vtn_foreach_decoration(b, val, var_decoration_cb, var); + /* If this was a uniform block, then we're not going to actually use the * variable (we're only going to use it to compute offsets), so don't * declare it in the shader.