From: Brian Paul Date: Fri, 23 Apr 2010 17:58:52 +0000 (-0600) Subject: mesa: faster, simpler is_compressed_format() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3643841079a1413695172d0e5dd5e0a5f2e22945;p=mesa.git mesa: faster, simpler is_compressed_format() --- diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index b31ca86f11d..b7cd5ab2f9a 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -358,30 +358,36 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) /** - * Test if it is a supported compressed format. - * + * Test if a texture format is a supported compressed format. * \param internalFormat the internal format token provided by the user. - * - * \ret GL_TRUE if \p internalFormat is a supported compressed format, or - * GL_FALSE otherwise. - * - * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX - * are supported. + * \return GL_TRUE if compressed, GL_FALSE if uncompressed */ static GLboolean is_compressed_format(GLcontext *ctx, GLenum internalFormat) { - GLint supported[100]; /* 100 should be plenty */ - GLuint i, n; - - n = _mesa_get_compressed_formats(ctx, supported, GL_TRUE); - ASSERT(n < 100); - for (i = 0; i < n; i++) { - if ((GLint) internalFormat == supported[i]) { - return GL_TRUE; - } + switch (internalFormat) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return ctx->Extensions.EXT_texture_compression_s3tc; + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + return ctx->Extensions.S3_s3tc; + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return ctx->Extensions.EXT_texture_sRGB + && ctx->Extensions.EXT_texture_compression_s3tc; + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return ctx->Extensions.TDFX_texture_compression_FXT1; + default: + return GL_FALSE; } - return GL_FALSE; }