From: Timothy Arceri Date: Wed, 1 Nov 2017 09:32:12 +0000 (+1100) Subject: st/glsl_to_nir: use nir_shader_gather_info() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=36be8c2fcf94f5d800aed6c3d39ef23b226fd0d5;p=mesa.git st/glsl_to_nir: use nir_shader_gather_info() Use the NIR helper rather than the GLSL IR helper to get in/out masks. This allows us to ignore varyings removed by NIR optimisations. Reviewed-by: Nicolai Hähnle --- diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index d59e4725844..7f4651a3ccd 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -273,16 +273,12 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, */ _mesa_associate_uniform_storage(st->ctx, shader_program, prog, true); - st_set_prog_affected_state_flags(prog); - NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true); NIR_PASS_V(nir, nir_lower_global_vars_to_local); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); - NIR_PASS_V(nir, st_nir_lower_builtin); - NIR_PASS_V(nir, nir_lower_atomics, shader_program); /* fragment shaders may need : */ if (stage == MESA_SHADER_FRAGMENT) { @@ -309,6 +305,16 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, } } + NIR_PASS_V(nir, nir_lower_system_values); + + nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); + prog->info = nir->info; + + st_set_prog_affected_state_flags(prog); + + NIR_PASS_V(nir, st_nir_lower_builtin); + NIR_PASS_V(nir, nir_lower_atomics, shader_program); + if (st->ctx->_Shader->Flags & GLSL_DUMP) { _mesa_log("\n"); _mesa_log("NIR IR for linked %s program %d:\n", @@ -394,8 +400,6 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, st_nir_assign_uniform_locations(prog, shader_program, &nir->uniforms, &nir->num_uniforms); - NIR_PASS_V(nir, nir_lower_system_values); - if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF)) NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program); else @@ -416,8 +420,6 @@ st_nir_get_mesa_program(struct gl_context *ctx, prog->Parameters = _mesa_new_parameter_list(); - do_set_program_inouts(shader->ir, prog, shader->Stage); - _mesa_copy_linked_program_data(shader_program, shader); _mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader, prog->Parameters);