From: Jason Ekstrand Date: Thu, 21 Jul 2016 19:01:35 +0000 (-0700) Subject: nir/spirv: Refactor coordinate handling in handle_texture X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=36c31b8fa22acee78c26ec9a82fbc13d992d022f;p=mesa.git nir/spirv: Refactor coordinate handling in handle_texture Signed-off-by: Jason Ekstrand Reviewed-by: Kenneth Graunke Cc: "12.0" --- diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index 284a2c8d30c..6ebf951ab47 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -1392,7 +1392,8 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode, unsigned idx = 4; - bool has_coord = false; + struct nir_ssa_def *coord; + unsigned coord_components; switch (opcode) { case SpvOpImageSampleImplicitLod: case SpvOpImageSampleExplicitLod: @@ -1407,15 +1408,37 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode, case SpvOpImageDrefGather: case SpvOpImageQueryLod: { /* All these types have the coordinate as their first real argument */ - struct vtn_ssa_value *coord = vtn_ssa_value(b, w[idx++]); - has_coord = true; - p->src = nir_src_for_ssa(coord->def); + switch (sampler_dim) { + case GLSL_SAMPLER_DIM_1D: + case GLSL_SAMPLER_DIM_BUF: + coord_components = 1; + break; + case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_RECT: + case GLSL_SAMPLER_DIM_MS: + coord_components = 2; + break; + case GLSL_SAMPLER_DIM_3D: + case GLSL_SAMPLER_DIM_CUBE: + coord_components = 3; + break; + default: + assert("Invalid sampler type"); + } + + if (is_array && texop != nir_texop_lod) + coord_components++; + + coord = vtn_ssa_value(b, w[idx++])->def; + p->src = nir_src_for_ssa(coord); p->src_type = nir_tex_src_coord; p++; break; } default: + coord = NULL; + coord_components = 0; break; } @@ -1488,6 +1511,7 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode, memcpy(instr->src, srcs, instr->num_srcs * sizeof(*instr->src)); + instr->coord_components = coord_components; instr->sampler_dim = sampler_dim; instr->is_array = is_array; instr->is_shadow = is_shadow; @@ -1495,31 +1519,6 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode, is_shadow && glsl_get_components(ret_type->type) == 1; instr->component = gather_component; - if (has_coord) { - switch (instr->sampler_dim) { - case GLSL_SAMPLER_DIM_1D: - case GLSL_SAMPLER_DIM_BUF: - instr->coord_components = 1; - break; - case GLSL_SAMPLER_DIM_2D: - case GLSL_SAMPLER_DIM_RECT: - case GLSL_SAMPLER_DIM_MS: - instr->coord_components = 2; - break; - case GLSL_SAMPLER_DIM_3D: - case GLSL_SAMPLER_DIM_CUBE: - instr->coord_components = 3; - break; - default: - assert("Invalid sampler type"); - } - - if (instr->is_array && instr->op != nir_texop_lod) - instr->coord_components++; - } else { - instr->coord_components = 0; - } - switch (glsl_get_sampler_result_type(image_type)) { case GLSL_TYPE_FLOAT: instr->dest_type = nir_type_float; break; case GLSL_TYPE_INT: instr->dest_type = nir_type_int; break;