From: Marek Olšák Date: Wed, 24 Apr 2019 21:33:53 +0000 (-0400) Subject: radeonsi: add BOs after need_cs_space X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=36cfe5fd62237bc49a0bea0c2aeeaf9e89b6f11c;p=mesa.git radeonsi: add BOs after need_cs_space need_cs_space may clear the buffer list. Fixes: 951d60f8cdc88 "radeonsi: delay adding BOs at the beginning of IBs until the first draw" Reviewed-by: Bas Nieuwenhuizen --- diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c index 2f444a3a1b8..541d7e6f118 100644 --- a/src/gallium/drivers/radeonsi/si_compute.c +++ b/src/gallium/drivers/radeonsi/si_compute.c @@ -885,9 +885,6 @@ static void si_launch_grid( si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE); } - if (sctx->bo_list_add_all_compute_resources) - si_compute_resources_add_all_to_bo_list(sctx); - /* Add buffer sizes for memory checking in need_cs_space. */ si_context_add_resource_size(sctx, &program->shader.bo->b.b); /* TODO: add the scratch buffer */ @@ -905,6 +902,9 @@ static void si_launch_grid( si_need_gfx_cs_space(sctx); + if (sctx->bo_list_add_all_compute_resources) + si_compute_resources_add_all_to_bo_list(sctx); + if (!sctx->cs_shader_state.initialized) si_initialize_compute(sctx); diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index c220eaf24f8..80e1bc4b475 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -1311,9 +1311,6 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)); - if (sctx->bo_list_add_all_gfx_resources) - si_gfx_resources_add_all_to_bo_list(sctx); - /* Set the rasterization primitive type. * * This must be done after si_decompress_textures, which can call @@ -1455,6 +1452,9 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i si_need_gfx_cs_space(sctx); + if (sctx->bo_list_add_all_gfx_resources) + si_gfx_resources_add_all_to_bo_list(sctx); + /* Since we've called si_context_add_resource_size for vertex buffers, * this must be called after si_need_cs_space, because we must let * need_cs_space flush before we add buffers to the buffer list.