From: Christoph Bumiller Date: Wed, 26 Sep 2012 21:06:40 +0000 (+0200) Subject: nv50,nvc0: implement blit X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=36ea744f58e5b436c45ed857bd92bbb472e641d5;p=mesa.git nv50,nvc0: implement blit --- diff --git a/src/gallium/drivers/nv50/nv50_blit.h b/src/gallium/drivers/nv50/nv50_blit.h new file mode 100644 index 00000000000..0a1c2ae6773 --- /dev/null +++ b/src/gallium/drivers/nv50/nv50_blit.h @@ -0,0 +1,182 @@ + +#ifndef __NV50_BLIT_H__ +#define __NV50_BLIT_H__ + +#include "util/u_inlines.h" +#include "util/u_format.h" + +void * +nv50_blitter_make_fp(struct pipe_context *, + unsigned mode, + enum pipe_texture_target); + +unsigned +nv50_blit_select_mode(const struct pipe_blit_info *); + +/* Converted to a pipe->blit. */ +void +nv50_resource_resolve(struct pipe_context *, const struct pipe_resolve_info *); + +#define NV50_BLIT_MODE_PASS 0 /* pass through TEX $t0/$s0 output */ +#define NV50_BLIT_MODE_Z24S8 1 /* encode ZS values for RGBA unorm8 */ +#define NV50_BLIT_MODE_S8Z24 2 +#define NV50_BLIT_MODE_X24S8 3 +#define NV50_BLIT_MODE_S8X24 4 +#define NV50_BLIT_MODE_Z24X8 5 +#define NV50_BLIT_MODE_X8Z24 6 +#define NV50_BLIT_MODE_ZS 7 /* put $t0/$s0 into R, $t1/$s1 into G */ +#define NV50_BLIT_MODE_XS 8 /* put $t1/$s1 into G */ +#define NV50_BLIT_MODES 9 + +/* CUBE and RECT textures are reinterpreted as 2D(_ARRAY) */ +#define NV50_BLIT_TEXTURE_BUFFER 0 +#define NV50_BLIT_TEXTURE_1D 1 +#define NV50_BLIT_TEXTURE_2D 2 +#define NV50_BLIT_TEXTURE_3D 3 +#define NV50_BLIT_TEXTURE_1D_ARRAY 4 +#define NV50_BLIT_TEXTURE_2D_ARRAY 5 +#define NV50_BLIT_MAX_TEXTURE_TYPES 6 + +static INLINE unsigned +nv50_blit_texture_type(enum pipe_texture_target target) +{ + switch (target) { + case PIPE_TEXTURE_1D: return NV50_BLIT_TEXTURE_1D; + case PIPE_TEXTURE_2D: return NV50_BLIT_TEXTURE_2D; + case PIPE_TEXTURE_3D: return NV50_BLIT_TEXTURE_3D; + case PIPE_TEXTURE_1D_ARRAY: return NV50_BLIT_TEXTURE_1D_ARRAY; + case PIPE_TEXTURE_2D_ARRAY: return NV50_BLIT_TEXTURE_2D_ARRAY; + default: + assert(target == PIPE_BUFFER); + return NV50_BLIT_TEXTURE_BUFFER; + } +} + +static INLINE unsigned +nv50_blit_get_tgsi_texture_target(enum pipe_texture_target target) +{ + switch (target) { + case PIPE_TEXTURE_1D: return TGSI_TEXTURE_1D; + case PIPE_TEXTURE_2D: return TGSI_TEXTURE_2D; + case PIPE_TEXTURE_3D: return TGSI_TEXTURE_3D; + case PIPE_TEXTURE_1D_ARRAY: return TGSI_TEXTURE_1D_ARRAY; + case PIPE_TEXTURE_2D_ARRAY: return TGSI_TEXTURE_2D_ARRAY; + default: + assert(target == PIPE_BUFFER); + return TGSI_TEXTURE_BUFFER; + } +} + +static INLINE enum pipe_texture_target +nv50_blit_reinterpret_pipe_texture_target(enum pipe_texture_target target) +{ + switch (target) { + case PIPE_TEXTURE_CUBE: + return PIPE_TEXTURE_2D_ARRAY; + case PIPE_TEXTURE_RECT: + return PIPE_TEXTURE_2D; + default: + return target; + } +} + +static INLINE unsigned +nv50_blit_get_filter(const struct pipe_blit_info *info) +{ + if (info->dst.resource->nr_samples < info->src.resource->nr_samples) + return util_format_is_depth_or_stencil(info->src.format) ? 0 : 1; + + if (info->filter != PIPE_TEX_FILTER_LINEAR) + return 0; + + if ((info->dst.box.width == info->src.box.width || + info->dst.box.width == -info->src.box.width) && + (info->dst.box.height == info->src.box.height || + info->dst.box.height == -info->src.box.height)) + return 0; + + return 1; +} + +/* Since shaders cannot export stencil, we cannot copy stencil values when + * rendering to ZETA, so we attach the ZS surface to a colour render target. + */ +static INLINE enum pipe_format +nv50_blit_zeta_to_colour_format(enum pipe_format format) +{ + switch (format) { + case PIPE_FORMAT_Z16_UNORM: + return PIPE_FORMAT_R16_UNORM; + case PIPE_FORMAT_Z24_UNORM_S8_UINT: + case PIPE_FORMAT_S8_UINT_Z24_UNORM: + case PIPE_FORMAT_Z24X8_UNORM: + return PIPE_FORMAT_R8G8B8A8_UNORM; + case PIPE_FORMAT_Z32_FLOAT: + return PIPE_FORMAT_R32_FLOAT; + case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: + return PIPE_FORMAT_R32G32_FLOAT; + default: + assert(0); + return PIPE_FORMAT_NONE; + } +} + + +static INLINE uint16_t +nv50_blit_derive_color_mask(const struct pipe_blit_info *info) +{ + const unsigned mask = info->mask; + + uint16_t color_mask = 0; + + switch (info->dst.format) { + case PIPE_FORMAT_Z24_UNORM_S8_UINT: + if (mask & PIPE_MASK_S) + color_mask |= 0x1000; + /* fall through */ + case PIPE_FORMAT_Z24X8_UNORM: + if (mask & PIPE_MASK_Z) + color_mask |= 0x0111; + break; + case PIPE_FORMAT_S8_UINT_Z24_UNORM: + if (mask & PIPE_MASK_Z) + color_mask |= 0x1110; + if (mask & PIPE_MASK_S) + color_mask |= 0x0001; + break; + default: + if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) color_mask |= 0x0001; + if (mask & (PIPE_MASK_G | PIPE_MASK_S)) color_mask |= 0x0010; + if (mask & PIPE_MASK_B) color_mask |= 0x0100; + if (mask & PIPE_MASK_A) color_mask |= 0x1000; + break; + } + + return color_mask; +} + +static INLINE uint32_t +nv50_blit_eng2d_get_mask(const struct pipe_blit_info *info) +{ + uint32_t mask = 0; + + switch (info->dst.format) { + case PIPE_FORMAT_Z24_UNORM_S8_UINT: + if (info->mask & PIPE_MASK_Z) mask |= 0x00ffffff; + if (info->mask & PIPE_MASK_S) mask |= 0xff000000; + break; + case PIPE_FORMAT_S8_UINT_Z24_UNORM: + if (info->mask & PIPE_MASK_Z) mask |= 0xffffff00; + if (info->mask & PIPE_MASK_S) mask |= 0x000000ff; + break; + case PIPE_FORMAT_X8Z24_UNORM: + if (info->mask & PIPE_MASK_Z) mask = 0x00ffffff; + break; + default: + mask = 0xffffffff; + break; + } + return mask; +} + +#endif /* __NV50_BLIT_H__ */ diff --git a/src/gallium/drivers/nv50/nv50_context.c b/src/gallium/drivers/nv50/nv50_context.c index cb9dd413a2d..24ca9f478f0 100644 --- a/src/gallium/drivers/nv50/nv50_context.c +++ b/src/gallium/drivers/nv50/nv50_context.c @@ -128,6 +128,9 @@ nv50_create(struct pipe_screen *pscreen, void *priv) return NULL; pipe = &nv50->base.pipe; + if (!nv50_blitctx_create(nv50)) + goto out_err; + nv50->base.pushbuf = screen->base.pushbuf; ret = nouveau_bufctx_new(screen->base.client, NV50_BIND_COUNT, @@ -195,6 +198,8 @@ out_err: nouveau_bufctx_del(&nv50->bufctx_3d); if (nv50->bufctx) nouveau_bufctx_del(&nv50->bufctx); + if (nv50->blit) + FREE(nv50->blit); FREE(nv50); } return NULL; diff --git a/src/gallium/drivers/nv50/nv50_context.h b/src/gallium/drivers/nv50/nv50_context.h index 818c3bb15fe..043ed898913 100644 --- a/src/gallium/drivers/nv50/nv50_context.h +++ b/src/gallium/drivers/nv50/nv50_context.h @@ -73,6 +73,10 @@ #define NV50_CB_AUX 127 +struct nv50_blitctx; + +boolean nv50_blitctx_create(struct nv50_context *); + struct nv50_context { struct nouveau_context base; @@ -151,6 +155,11 @@ struct nv50_context { boolean vbo_push_hint; + struct pipe_query *cond_query; + uint cond_mode; + + struct nv50_blitctx *blit; + #ifdef NV50_WITH_DRAW_MODULE struct draw_context *draw; #endif @@ -232,6 +241,12 @@ extern void nv50_init_surface_functions(struct nv50_context *); void nv50_validate_textures(struct nv50_context *); void nv50_validate_samplers(struct nv50_context *); +struct pipe_sampler_view * +nv50_create_texture_view(struct pipe_context *, + struct pipe_resource *, + const struct pipe_sampler_view *, + uint32_t flags, + enum pipe_texture_target); struct pipe_sampler_view * nv50_create_sampler_view(struct pipe_context *, struct pipe_resource *, diff --git a/src/gallium/drivers/nv50/nv50_query.c b/src/gallium/drivers/nv50/nv50_query.c index f9ac33d2623..e68537cd7e4 100644 --- a/src/gallium/drivers/nv50/nv50_query.c +++ b/src/gallium/drivers/nv50/nv50_query.c @@ -327,6 +327,9 @@ nv50_render_condition(struct pipe_context *pipe, struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_query *q; + nv50->cond_query = pq; + nv50->cond_mode = mode; + PUSH_SPACE(push, 6); if (!pq) { diff --git a/src/gallium/drivers/nv50/nv50_resource.h b/src/gallium/drivers/nv50/nv50_resource.h index 920fa0a4a2b..c1b159e1244 100644 --- a/src/gallium/drivers/nv50/nv50_resource.h +++ b/src/gallium/drivers/nv50/nv50_resource.h @@ -60,6 +60,11 @@ nv50_miptree(struct pipe_resource *pt) return (struct nv50_miptree *)pt; } + +#define NV50_TEXVIEW_SCALED_COORDS (1 << 0) +#define NV50_TEXVIEW_FILTER_MSAA8 (1 << 1) + + /* Internal functions: */ boolean diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c index e13c29427d8..ec61e36cb14 100644 --- a/src/gallium/drivers/nv50/nv50_screen.c +++ b/src/gallium/drivers/nv50/nv50_screen.c @@ -268,7 +268,8 @@ nv50_screen_destroy(struct pipe_screen *pscreen) if (screen->base.pushbuf) screen->base.pushbuf->user_priv = NULL; - FREE(screen->blitctx); + if (screen->blitter) + nv50_blitter_destroy(screen); nouveau_bo_ref(NULL, &screen->code); nouveau_bo_ref(NULL, &screen->tls_bo); @@ -750,7 +751,7 @@ nv50_screen_create(struct nouveau_device *dev) screen->tic.entries = CALLOC(4096, sizeof(void *)); screen->tsc.entries = screen->tic.entries + 2048; - if (!nv50_blitctx_create(screen)) + if (!nv50_blitter_create(screen)) goto fail; nv50_screen_init_hwctx(screen); diff --git a/src/gallium/drivers/nv50/nv50_screen.h b/src/gallium/drivers/nv50/nv50_screen.h index 3ecf20c1e03..8784f36d417 100644 --- a/src/gallium/drivers/nv50/nv50_screen.h +++ b/src/gallium/drivers/nv50/nv50_screen.h @@ -21,7 +21,7 @@ struct nv50_context; #define NV50_SCREEN_RESIDENT_BO_COUNT 5 -struct nv50_blitctx; +struct nv50_blitter; struct nv50_screen { struct nouveau_screen base; @@ -43,7 +43,7 @@ struct nv50_screen { struct nouveau_heap *gp_code_heap; struct nouveau_heap *fp_code_heap; - struct nv50_blitctx *blitctx; + struct nv50_blitter *blitter; struct { void **entries; @@ -75,7 +75,8 @@ nv50_screen(struct pipe_screen *screen) return (struct nv50_screen *)screen; } -boolean nv50_blitctx_create(struct nv50_screen *); +boolean nv50_blitter_create(struct nv50_screen *); +void nv50_blitter_destroy(struct nv50_screen *); int nv50_screen_tic_alloc(struct nv50_screen *, void *); int nv50_screen_tsc_alloc(struct nv50_screen *, void *); diff --git a/src/gallium/drivers/nv50/nv50_surface.c b/src/gallium/drivers/nv50/nv50_surface.c index 68809ec181b..e64a2badd77 100644 --- a/src/gallium/drivers/nv50/nv50_surface.c +++ b/src/gallium/drivers/nv50/nv50_surface.c @@ -29,8 +29,13 @@ #include "util/u_format.h" #include "util/u_surface.h" +#include "tgsi/tgsi_ureg.h" + +#include "os/os_thread.h" + #include "nv50_context.h" #include "nv50_resource.h" +#include "nv50_blit.h" #include "nv50_defs.xml.h" #include "nv50_texture.xml.h" @@ -72,7 +77,8 @@ nv50_2d_format(enum pipe_format format) static int nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst, - struct nv50_miptree *mt, unsigned level, unsigned layer) + struct nv50_miptree *mt, unsigned level, unsigned layer, + enum pipe_format pformat) { struct nouveau_bo *bo = mt->base.bo; uint32_t width, height, depth; @@ -80,23 +86,26 @@ nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst, uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT; uint32_t offset = mt->level[level].offset; - format = nv50_2d_format(mt->base.base.format); + format = nv50_2d_format(pformat); if (!format) { NOUVEAU_ERR("invalid/unsupported surface format: %s\n", - util_format_name(mt->base.base.format)); + util_format_name(pformat)); return 1; } width = u_minify(mt->base.base.width0, level) << mt->ms_x; height = u_minify(mt->base.base.height0, level) << mt->ms_y; + depth = u_minify(mt->base.base.depth0, level); offset = mt->level[level].offset; if (!mt->layout_3d) { offset += mt->layer_stride * layer; depth = 1; layer = 0; - } else { - depth = u_minify(mt->base.base.depth0, level); + } else + if (!dst) { + offset += nv50_mt_zslice_offset(mt, level, layer); + layer = 0; } if (!nouveau_bo_memtype(bo)) { @@ -143,43 +152,34 @@ nv50_2d_texture_do_copy(struct nouveau_pushbuf *push, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { - static const uint32_t duvdxy[5] = - { - 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004 - }; - + const enum pipe_format dfmt = dst->base.base.format; + const enum pipe_format sfmt = src->base.base.format; int ret; - uint32_t ctrl; -#if 0 - ret = MARK_RING(chan, 2 * 16 + 32, 4); + + ret = PUSH_SPACE(push, 2 * 16 + 32); if (ret) return ret; -#endif - ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz); + + ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz, dfmt); if (ret) return ret; - ret = nv50_2d_texture_set(push, 0, src, src_level, sz); + ret = nv50_2d_texture_set(push, 0, src, src_level, sz, sfmt); if (ret) return ret; - /* NOTE: 2D engine doesn't work for MS8 */ - if (src->ms_x) - ctrl = 0x11; - - /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */ BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); - PUSH_DATA (push, ctrl); + PUSH_DATA (push, NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE); BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); PUSH_DATA (push, dx << dst->ms_x); PUSH_DATA (push, dy << dst->ms_y); PUSH_DATA (push, w << dst->ms_x); PUSH_DATA (push, h << dst->ms_y); BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); - PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000); - PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f); - PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000); - PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f); + PUSH_DATA (push, 0); + PUSH_DATA (push, 1); + PUSH_DATA (push, 0); + PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, sx << src->ms_x); @@ -425,9 +425,27 @@ nv50_clear(struct pipe_context *pipe, unsigned buffers, } +/* =============================== BLIT CODE =================================== + */ + +struct nv50_blitter +{ + struct nv50_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES]; + struct nv50_program vp; + + struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ + + pipe_mutex mutex; +}; + struct nv50_blitctx { - struct nv50_screen *screen; + struct nv50_context *nv50; + struct nv50_program *fp; + uint8_t mode; + uint16_t color_mask; + uint8_t filter; + enum pipe_texture_target target; struct { struct pipe_framebuffer_state fb; struct nv50_program *vp; @@ -437,31 +455,20 @@ struct nv50_blitctx unsigned num_samplers[3]; struct pipe_sampler_view *texture[2]; struct nv50_tsc_entry *sampler[2]; - unsigned dirty; + uint32_t dirty; } saved; - struct nv50_program vp; - struct nv50_program fp; - struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ - uint32_t fp_offset; - uint16_t color_mask; - uint8_t filter; }; static void -nv50_blitctx_make_vp(struct nv50_blitctx *blit) +nv50_blitter_make_vp(struct nv50_blitter *blit) { static const uint32_t code[] = { - 0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */ - 0x0423c788, - 0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */ - 0x0423c788, - 0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */ - 0x0423c788, - 0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */ - 0x0423c788, - 0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */ - 0x0423c789, + 0x10000001, 0x0423c788, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */ + 0x10000205, 0x0423c788, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */ + 0x10000409, 0x0423c788, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */ + 0x1000060d, 0x0423c788, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */ + 0x10000811, 0x0423c789, /* mov b32 o[0x10] s[0x10] */ /* TEXC.z */ }; blit->vp.type = PIPE_SHADER_VERTEX; @@ -481,119 +488,123 @@ nv50_blitctx_make_vp(struct nv50_blitctx *blit) blit->vp.vp.edgeflag = 0x40; } -static void -nv50_blitctx_make_fp(struct nv50_blitctx *blit) +void * +nv50_blitter_make_fp(struct pipe_context *pipe, + unsigned mode, + enum pipe_texture_target ptarg) { - static const uint32_t code[] = - { - /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) */ - 0x80000000, /* interp $r0 v[0x0] */ - 0x80010004, /* interp $r1 v[0x4] */ - 0x80020009, /* interp $r2 flat v[0x8] */ - 0x00040780, - 0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */ - 0x0000c785, /* exit */ - - /* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */ - 0x80000000, /* interp $r0 v[0x00] */ - 0x80010004, /* interp $r1 v[0x04] */ - 0x80020108, /* interp $r2 flat v[0x8] */ - 0x10008010, /* mov b32 $r4 $r0 */ - 0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */ - 0x00000784, - 0xa000000d, /* cvt f32 $r3 s32 $r0 */ - 0x44014780, - 0x10000801, /* mov b32 $r0 $r4 */ - 0x0403c780, - 0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */ - 0x00000784, - 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */ - 0x04b7ffff, - 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */ - 0x8c004780, - 0xc0010601, /* mul f32 $r0 $r3 1/0xff */ - 0x03b8080b, - 0xd03f0405, /* and b32 $r1 $r2 0x0000ff */ - 0x0000000f, - 0xd000040d, /* and b32 $r3 $r2 0xff0000 */ - 0x000ff003, - 0xd0000409, /* and b32 $r2 $r2 0x00ff00 */ - 0x00000ff3, - 0xa0000205, /* cvt f32 $r1 s32 $r1 */ - 0x44014780, - 0xa000060d, /* cvt f32 $r3 s32 $r3 */ - 0x44014780, - 0xa0000409, /* cvt f32 $r2 s32 $r2 */ - 0x44014780, - 0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */ - 0x03b8080b, - 0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */ - 0x0338080b, - 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */ - 0x0378080b, - 0xf0000001, /* exit never nop */ - 0xe0000001, - - /* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */ - 0x80000000, /* interp $r0 v[0x00] */ - 0x80010004, /* interp $r1 v[0x04] */ - 0x80020108, /* interp $r2 flat v[0x8] */ - 0x10008010, /* mov b32 $r4 $r0 */ - 0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */ - 0x00000784, - 0xa000000d, /* cvt f32 $r3 s32 $r0 */ - 0x44014780, - 0x10000801, /* mov b32 $r0 $r4 */ - 0x0403c780, - 0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */ - 0x00000784, - 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */ - 0x04b7ffff, - 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */ - 0x8c004780, - 0xc001060d, /* mul f32 $r3 $r3 1/0xff */ - 0x03b8080b, - 0xd03f0401, /* and b32 $r0 $r2 0x0000ff */ - 0x0000000f, - 0xd0000405, /* and b32 $r1 $r2 0x00ff00 */ - 0x00000ff3, - 0xd0000409, /* and b32 $r2 $r2 0xff0000 */ - 0x000ff003, - 0xa0000001, /* cvt f32 $r0 s32 $r0 */ - 0x44014780, - 0xa0000205, /* cvt f32 $r1 s32 $r1 */ - 0x44014780, - 0xa0000409, /* cvt f32 $r2 s32 $r2 */ - 0x44014780, - 0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */ - 0x03b8080b, - 0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */ - 0x0378080b, - 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */ - 0x0338080b, - 0xf0000001, /* exit never nop */ - 0xe0000001 - }; + struct ureg_program *ureg; + struct ureg_src tc; + struct ureg_dst out; + struct ureg_dst data; + + const unsigned target = nv50_blit_get_tgsi_texture_target(ptarg); + + boolean tex_rgbaz = FALSE; + boolean tex_s = FALSE; + boolean cvt_un8 = FALSE; + + if (mode != NV50_BLIT_MODE_PASS && + mode != NV50_BLIT_MODE_Z24X8 && + mode != NV50_BLIT_MODE_X8Z24) + tex_s = TRUE; + + if (mode != NV50_BLIT_MODE_X24S8 && + mode != NV50_BLIT_MODE_S8X24 && + mode != NV50_BLIT_MODE_XS) + tex_rgbaz = TRUE; + + if (mode != NV50_BLIT_MODE_PASS && + mode != NV50_BLIT_MODE_ZS && + mode != NV50_BLIT_MODE_XS) + cvt_un8 = TRUE; + + ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!ureg) + return NULL; + + out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); + tc = ureg_DECL_fs_input( + ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR); + + data = ureg_DECL_temporary(ureg); + + if (tex_s) { + ureg_TEX(ureg, ureg_writemask(data, TGSI_WRITEMASK_X), + target, tc, ureg_DECL_sampler(ureg, 1)); + ureg_MOV(ureg, ureg_writemask(data, TGSI_WRITEMASK_Y), + ureg_scalar(ureg_src(data), TGSI_SWIZZLE_X)); + } + if (tex_rgbaz) { + const unsigned mask = (mode == NV50_BLIT_MODE_PASS) ? + TGSI_WRITEMASK_XYZW : TGSI_WRITEMASK_X; + ureg_TEX(ureg, ureg_writemask(data, mask), + target, tc, ureg_DECL_sampler(ureg, 0)); + } + + if (cvt_un8) { + struct ureg_src mask; + struct ureg_src scale; + struct ureg_dst outz; + struct ureg_dst outs; + struct ureg_dst zdst3 = ureg_writemask(data, TGSI_WRITEMASK_XYZ); + struct ureg_dst zdst = ureg_writemask(data, TGSI_WRITEMASK_X); + struct ureg_dst sdst = ureg_writemask(data, TGSI_WRITEMASK_Y); + struct ureg_src zsrc3 = ureg_src(data); + struct ureg_src zsrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_X); + struct ureg_src ssrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_Y); + struct ureg_src zshuf; + + mask = ureg_imm3u(ureg, 0x0000ff, 0x00ff00, 0xff0000); + scale = ureg_imm4f(ureg, + 1.0f / 0x0000ff, 1.0f / 0x00ff00, 1.0f / 0xff0000, + (1 << 24) - 1); + + if (mode == NV50_BLIT_MODE_Z24S8 || + mode == NV50_BLIT_MODE_X24S8 || + mode == NV50_BLIT_MODE_Z24X8) { + outz = ureg_writemask(out, TGSI_WRITEMASK_XYZ); + outs = ureg_writemask(out, TGSI_WRITEMASK_W); + zshuf = ureg_src(data); + } else { + outz = ureg_writemask(out, TGSI_WRITEMASK_YZW); + outs = ureg_writemask(out, TGSI_WRITEMASK_X); + zshuf = ureg_swizzle(zsrc3, TGSI_SWIZZLE_W, + TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z); + } - blit->fp.type = PIPE_SHADER_FRAGMENT; - blit->fp.translated = TRUE; - blit->fp.code = (uint32_t *)code; /* const_cast */ - blit->fp.code_size = sizeof(code); - blit->fp.max_gpr = 5; - blit->fp.max_out = 4; - blit->fp.in_nr = 1; - blit->fp.in[0].mask = 0x7; /* last component flat */ - blit->fp.in[0].linear = 1; - blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC; - blit->fp.out_nr = 1; - blit->fp.out[0].mask = 0xf; - blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR; - blit->fp.fp.interp = 0x00020403; - blit->fp.gp.primid = 0x80; + if (tex_s) { + ureg_I2F(ureg, sdst, ssrc); + ureg_MUL(ureg, outs, ssrc, ureg_scalar(scale, TGSI_SWIZZLE_X)); + } + + if (tex_rgbaz) { + ureg_MUL(ureg, zdst, zsrc, ureg_scalar(scale, TGSI_SWIZZLE_W)); + ureg_F2I(ureg, zdst, zsrc); + ureg_AND(ureg, zdst3, zsrc, mask); + ureg_I2F(ureg, zdst3, zsrc3); + ureg_MUL(ureg, zdst3, zsrc3, scale); + ureg_MOV(ureg, outz, zshuf); + } + } else { + unsigned mask = TGSI_WRITEMASK_XYZW; + + if (mode != NV50_BLIT_MODE_PASS) { + mask &= ~TGSI_WRITEMASK_ZW; + if (!tex_s) + mask = TGSI_WRITEMASK_X; + if (!tex_rgbaz) + mask = TGSI_WRITEMASK_Y; + } + ureg_MOV(ureg, ureg_writemask(out, mask), ureg_src(data)); + } + ureg_END(ureg); + + return ureg_create_shader_and_destroy(ureg, pipe); } static void -nv50_blitctx_make_sampler(struct nv50_blitctx *blit) +nv50_blitter_make_sampler(struct nv50_blitter *blit) { /* clamp to edge, min/max lod = 0, nearest filtering */ @@ -615,73 +626,85 @@ nv50_blitctx_make_sampler(struct nv50_blitctx *blit) NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; } -/* Since shaders cannot export stencil, we cannot copy stencil values when - * rendering to ZETA, so we attach the ZS surface to a colour render target. - */ -static INLINE enum pipe_format -nv50_blit_zeta_to_colour_format(enum pipe_format format) +unsigned +nv50_blit_select_mode(const struct pipe_blit_info *info) { - switch (format) { - case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM; + const unsigned mask = info->mask; + + switch (info->dst.resource->format) { case PIPE_FORMAT_Z24_UNORM_S8_UINT: + case PIPE_FORMAT_Z24X8_UNORM: + switch (mask & PIPE_MASK_ZS) { + case PIPE_MASK_ZS: return NV50_BLIT_MODE_Z24S8; + case PIPE_MASK_Z: return NV50_BLIT_MODE_Z24X8; + default: + return NV50_BLIT_MODE_X24S8; + } case PIPE_FORMAT_S8_UINT_Z24_UNORM: - case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM; - case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT; - case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT; + switch (mask & PIPE_MASK_ZS) { + case PIPE_MASK_ZS: return NV50_BLIT_MODE_S8Z24; + case PIPE_MASK_Z: return NV50_BLIT_MODE_X8Z24; + default: + return NV50_BLIT_MODE_S8X24; + } + case PIPE_FORMAT_Z32_FLOAT: + case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: + switch (mask & PIPE_MASK_ZS) { + case PIPE_MASK_ZS: return NV50_BLIT_MODE_ZS; + case PIPE_MASK_Z: return NV50_BLIT_MODE_PASS; + default: + return NV50_BLIT_MODE_XS; + } default: - assert(0); - return PIPE_FORMAT_NONE; + return NV50_BLIT_MODE_PASS; } } static void -nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit, - enum pipe_format format, uint8_t mask) +nv50_blit_select_fp(struct nv50_blitctx *ctx, const struct pipe_blit_info *info) { - blit->color_mask = 0; + struct nv50_blitter *blitter = ctx->nv50->screen->blitter; - switch (format) { - case PIPE_FORMAT_Z24X8_UNORM: - case PIPE_FORMAT_Z24_UNORM_S8_UINT: - blit->fp_offset = 0xb0; - if (mask & PIPE_MASK_Z) - blit->color_mask |= 0x0111; - if (mask & PIPE_MASK_S) - blit->color_mask |= 0x1000; - break; - case PIPE_FORMAT_S8_UINT_Z24_UNORM: - blit->fp_offset = 0x18; - if (mask & PIPE_MASK_Z) - blit->color_mask |= 0x1110; - if (mask & PIPE_MASK_S) - blit->color_mask |= 0x0001; - break; - default: - blit->fp_offset = 0; - if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; - if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010; - if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100; - if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000; - break; + const enum pipe_texture_target ptarg = + nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target); + + const unsigned targ = nv50_blit_texture_type(ptarg); + const unsigned mode = ctx->mode; + + if (!blitter->fp[targ][mode]) { + pipe_mutex_lock(blitter->mutex); + if (!blitter->fp[targ][mode]) + blitter->fp[targ][mode] = + nv50_blitter_make_fp(&ctx->nv50->base.pipe, mode, ptarg); + pipe_mutex_unlock(blitter->mutex); } + ctx->fp = blitter->fp[targ][mode]; } static void -nv50_blit_set_dst(struct nv50_context *nv50, - struct pipe_resource *res, unsigned level, unsigned layer) +nv50_blit_set_dst(struct nv50_blitctx *ctx, + struct pipe_resource *res, unsigned level, unsigned layer, + enum pipe_format format) { + struct nv50_context *nv50 = ctx->nv50; struct pipe_context *pipe = &nv50->base.pipe; struct pipe_surface templ; - if (util_format_is_depth_or_stencil(res->format)) - templ.format = nv50_blit_zeta_to_colour_format(res->format); + if (util_format_is_depth_or_stencil(format)) + templ.format = nv50_blit_zeta_to_colour_format(format); else - templ.format = res->format; + templ.format = format; templ.usage = PIPE_USAGE_STREAM; templ.u.tex.level = level; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; + if (layer == -1) { + templ.u.tex.first_layer = 0; + templ.u.tex.last_layer = + (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; + } + nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ); nv50->framebuffer.nr_cbufs = 1; nv50->framebuffer.zsbuf = NULL; @@ -689,45 +712,48 @@ nv50_blit_set_dst(struct nv50_context *nv50, nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height; } -static INLINE void -nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view) -{ - struct nv50_tic_entry *ent = nv50_tic_entry(view); - - ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */ - - /* magic: */ - - ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */ -} - static void -nv50_blit_set_src(struct nv50_context *nv50, - struct pipe_resource *res, unsigned level, unsigned layer) +nv50_blit_set_src(struct nv50_blitctx *blit, + struct pipe_resource *res, unsigned level, unsigned layer, + enum pipe_format format, const uint8_t filter) { + struct nv50_context *nv50 = blit->nv50; struct pipe_context *pipe = &nv50->base.pipe; struct pipe_sampler_view templ; + uint32_t flags; + enum pipe_texture_target target; - templ.format = res->format; - templ.u.tex.first_layer = templ.u.tex.last_layer = layer; + target = nv50_blit_reinterpret_pipe_texture_target(res->target); + + templ.format = format; templ.u.tex.first_level = templ.u.tex.last_level = level; + templ.u.tex.first_layer = templ.u.tex.last_layer = layer; templ.swizzle_r = PIPE_SWIZZLE_RED; templ.swizzle_g = PIPE_SWIZZLE_GREEN; templ.swizzle_b = PIPE_SWIZZLE_BLUE; templ.swizzle_a = PIPE_SWIZZLE_ALPHA; - nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ); - nv50->textures[2][1] = NULL; + if (layer == -1) { + templ.u.tex.first_layer = 0; + templ.u.tex.last_layer = + (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; + } - nv50_blit_fixup_tic_entry(nv50->textures[2][0]); + flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS; + if (filter && res->nr_samples == 8) + flags |= NV50_TEXVIEW_FILTER_MSAA8; + + nv50->textures[2][0] = nv50_create_texture_view( + pipe, res, &templ, flags, target); + nv50->textures[2][1] = NULL; nv50->num_textures[0] = nv50->num_textures[1] = 0; nv50->num_textures[2] = 1; - templ.format = nv50_zs_to_s_format(res->format); + templ.format = nv50_zs_to_s_format(format); if (templ.format != res->format) { - nv50->textures[2][1] = nv50_create_sampler_view(pipe, res, &templ); - nv50_blit_fixup_tic_entry(nv50->textures[2][1]); + nv50->textures[2][1] = nv50_create_texture_view( + pipe, res, &templ, flags, target); nv50->num_textures[2] = 2; } } @@ -735,7 +761,12 @@ nv50_blit_set_src(struct nv50_context *nv50, static void nv50_blitctx_prepare_state(struct nv50_blitctx *blit) { - struct nouveau_pushbuf *push = blit->screen->base.pushbuf; + struct nouveau_pushbuf *push = blit->nv50->base.pushbuf; + + if (blit->nv50->cond_query) { + BEGIN_NV04(push, NV50_3D(COND_MODE), 1); + PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); + } /* blend state */ BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1); @@ -782,40 +813,45 @@ nv50_blitctx_prepare_state(struct nv50_blitctx *blit) } static void -nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50) +nv50_blitctx_pre_blit(struct nv50_blitctx *ctx) { + struct nv50_context *nv50 = ctx->nv50; + struct nv50_blitter *blitter = nv50->screen->blitter; int s; - blit->saved.fb.width = nv50->framebuffer.width; - blit->saved.fb.height = nv50->framebuffer.height; - blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs; - blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0]; - blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf; + ctx->saved.fb.width = nv50->framebuffer.width; + ctx->saved.fb.height = nv50->framebuffer.height; + ctx->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs; + ctx->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0]; + ctx->saved.fb.zsbuf = nv50->framebuffer.zsbuf; - blit->saved.vp = nv50->vertprog; - blit->saved.gp = nv50->gmtyprog; - blit->saved.fp = nv50->fragprog; + ctx->saved.vp = nv50->vertprog; + ctx->saved.gp = nv50->gmtyprog; + ctx->saved.fp = nv50->fragprog; - nv50->vertprog = &blit->vp; + nv50->vertprog = &blitter->vp; nv50->gmtyprog = NULL; - nv50->fragprog = &blit->fp; + nv50->fragprog = ctx->fp; for (s = 0; s < 3; ++s) { - blit->saved.num_textures[s] = nv50->num_textures[s]; - blit->saved.num_samplers[s] = nv50->num_samplers[s]; + ctx->saved.num_textures[s] = nv50->num_textures[s]; + ctx->saved.num_samplers[s] = nv50->num_samplers[s]; } - blit->saved.texture[0] = nv50->textures[2][0]; - blit->saved.texture[1] = nv50->textures[2][1]; - blit->saved.sampler[0] = nv50->samplers[2][0]; - blit->saved.sampler[1] = nv50->samplers[2][1]; + ctx->saved.texture[0] = nv50->textures[2][0]; + ctx->saved.texture[1] = nv50->textures[2][1]; + ctx->saved.sampler[0] = nv50->samplers[2][0]; + ctx->saved.sampler[1] = nv50->samplers[2][1]; - nv50->samplers[2][0] = &blit->sampler[blit->filter]; - nv50->samplers[2][1] = &blit->sampler[blit->filter]; + nv50->samplers[2][0] = &blitter->sampler[ctx->filter]; + nv50->samplers[2][1] = &blitter->sampler[ctx->filter]; nv50->num_samplers[0] = nv50->num_samplers[1] = 0; nv50->num_samplers[2] = 2; - blit->saved.dirty = nv50->dirty; + ctx->saved.dirty = nv50->dirty; + + nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); + nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES); nv50->dirty = NV50_NEW_FRAMEBUFFER | @@ -824,8 +860,9 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50) } static void -nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit) +nv50_blitctx_post_blit(struct nv50_blitctx *blit) { + struct nv50_context *nv50 = blit->nv50; int s; pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL); @@ -852,6 +889,13 @@ nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit) nv50->samplers[2][0] = blit->saved.sampler[0]; nv50->samplers[2][1] = blit->saved.sampler[1]; + if (nv50->cond_query) + nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query, + nv50->cond_mode); + + nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); + nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES); + nv50->dirty = blit->saved.dirty | (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK | NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND | @@ -859,42 +903,40 @@ nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit) NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG); } -#if 0 + static void -nv50_resource_resolve(struct pipe_context *pipe, - const struct pipe_resolve_info *info) +nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info) { - struct nv50_context *nv50 = nv50_context(pipe); - struct nv50_screen *screen = nv50->screen; - struct nv50_blitctx *blit = screen->blitctx; + struct nv50_blitctx *blit = nv50->blit; struct nouveau_pushbuf *push = nv50->base.pushbuf; - struct pipe_resource *src = info->src.res; - struct pipe_resource *dst = info->dst.res; + struct pipe_resource *src = info->src.resource; + struct pipe_resource *dst = info->dst.resource; + int32_t minx, maxx, miny, maxy; + int32_t i; float x0, x1, y0, y1, z; + float dz; float x_range, y_range; - nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask); + blit->mode = nv50_blit_select_mode(info); + blit->color_mask = nv50_blit_derive_color_mask(info); + blit->filter = nv50_blit_get_filter(info); - blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1; + nv50_blit_select_fp(blit, info); + nv50_blitctx_pre_blit(blit); - nv50_blitctx_pre_blit(blit, nv50); - - nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer); - nv50_blit_set_src(nv50, src, 0, info->src.layer); + nv50_blit_set_dst(blit, dst, info->dst.level, 0, info->dst.format); + nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format, + blit->filter); nv50_blitctx_prepare_state(blit); nv50_state_validate(nv50, ~0, 36); - x_range = - (float)(info->src.x1 - info->src.x0) / - (float)(info->dst.x1 - info->dst.x0); - y_range = - (float)(info->src.y1 - info->src.y0) / - (float)(info->dst.y1 - info->dst.y0); + x_range = (float)info->src.box.width / (float)info->dst.box.width; + y_range = (float)info->src.box.height / (float)info->dst.box.height; - x0 = (float)info->src.x0 - x_range * (float)info->dst.x0; - y0 = (float)info->src.y0 - y_range * (float)info->dst.y0; + x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; + y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; x1 = x0 + 16384.0f * x_range; y1 = y0 + 16384.0f * y_range; @@ -904,11 +946,21 @@ nv50_resource_resolve(struct pipe_context *pipe, y0 *= (float)(1 << nv50_miptree(src)->ms_y); y1 *= (float)(1 << nv50_miptree(src)->ms_y); - z = (float)info->src.layer; + if (src->last_level > 0) { + /* If there are mip maps, GPU always assumes normalized coordinates. */ + const unsigned l = info->src.level; + const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l); + const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l); + x0 /= fh; + x1 /= fh; + y0 /= fv; + y1 /= fv; + } - BEGIN_NV04(push, NV50_3D(FP_START_ID), 1); - PUSH_DATA (push, - blit->fp.code_base + blit->fp_offset); + dz = (float)info->src.box.depth / (float)info->dst.box.depth; + z = (float)info->src.box.z; + if (nv50_miptree(src)->layout_3d) + z += 0.5f * dz; BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); PUSH_DATA (push, 0); @@ -919,62 +971,318 @@ nv50_resource_resolve(struct pipe_context *pipe, * arranged in a way to yield the desired offset and scale. */ + minx = info->dst.box.x; + maxx = info->dst.box.x + info->dst.box.width; + miny = info->dst.box.y; + maxy = info->dst.box.y + info->dst.box.height; + if (info->scissor_enable) { + minx = MAX2(minx, info->scissor.minx); + maxx = MIN2(maxx, info->scissor.maxx); + miny = MAX2(miny, info->scissor.miny); + maxy = MIN2(maxy, info->scissor.maxy); + } BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); - PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0); - PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0); - - BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1); - PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); - BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); - PUSH_DATAf(push, x0); - PUSH_DATAf(push, y0); - PUSH_DATAf(push, z); - BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); - PUSH_DATAf(push, 0.0f); - PUSH_DATAf(push, 0.0f); - BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); - PUSH_DATAf(push, x1); - PUSH_DATAf(push, y0); - PUSH_DATAf(push, z); - BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); - PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); - PUSH_DATAf(push, 0.0f); - BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); - PUSH_DATAf(push, x0); - PUSH_DATAf(push, y1); - PUSH_DATAf(push, z); - BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); - PUSH_DATAf(push, 0.0f); - PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); - BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1); - PUSH_DATA (push, 0); + PUSH_DATA (push, (maxx << 16) | minx); + PUSH_DATA (push, (maxy << 16) | miny); + + for (i = 0; i < info->dst.box.depth; ++i, z += dz) { + if (info->dst.box.z + i) { + BEGIN_NV04(push, NV50_3D(LAYER), 1); + PUSH_DATA (push, info->dst.box.z + i); + } + PUSH_SPACE(push, 32); + BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1); + PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); + BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); + PUSH_DATAf(push, x0); + PUSH_DATAf(push, y0); + PUSH_DATAf(push, z); + BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 0.0f); + BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); + PUSH_DATAf(push, x1); + PUSH_DATAf(push, y0); + PUSH_DATAf(push, z); + BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); + PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); + PUSH_DATAf(push, 0.0f); + BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); + PUSH_DATAf(push, x0); + PUSH_DATAf(push, y1); + PUSH_DATAf(push, z); + BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); + BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1); + PUSH_DATA (push, 0); + } + if (info->dst.box.z + info->dst.box.depth - 1) { + BEGIN_NV04(push, NV50_3D(LAYER), 1); + PUSH_DATA (push, 0); + } /* re-enable normally constant state */ BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); PUSH_DATA (push, 1); - nv50_blitctx_post_blit(nv50, blit); + nv50_blitctx_post_blit(blit); +} + +static void +nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info) +{ + struct nouveau_pushbuf *push = nv50->base.pushbuf; + struct nv50_miptree *dst = nv50_miptree(info->dst.resource); + struct nv50_miptree *src = nv50_miptree(info->src.resource); + const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0; + const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0; + const int32_t dz = info->dst.box.z; + const int32_t sz = info->src.box.z; + uint32_t dstw, dsth; + int32_t dstx, dsty; + int64_t srcx, srcy; + int64_t du_dx, dv_dy; + int i; + uint32_t mode; + const uint32_t mask = nv50_blit_eng2d_get_mask(info); + + mode = nv50_blit_get_filter(info) ? + NV50_2D_BLIT_CONTROL_FILTER_BILINEAR : + NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE; + mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ? + NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER; + + du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width; + dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height; + + nv50_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format); + nv50_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format); + + if (info->scissor_enable) { + BEGIN_NV04(push, NV50_2D(CLIP_X), 5); + PUSH_DATA (push, info->scissor.minx << dst->ms_x); + PUSH_DATA (push, info->scissor.miny << dst->ms_y); + PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x); + PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y); + PUSH_DATA (push, 1); /* enable */ + } + + if (mask != 0xffffffff) { + BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1); + PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_32BPP); + BEGIN_NV04(push, NV50_2D(PATTERN_COLOR(0)), 4); + PUSH_DATA (push, 0x00000000); + PUSH_DATA (push, mask); + PUSH_DATA (push, 0xffffffff); + PUSH_DATA (push, 0xffffffff); + BEGIN_NV04(push, NV50_2D(OPERATION), 1); + PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT); + } + + if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) { + /* ms_x is always >= ms_y */ + du_dx <<= src->ms_x - dst->ms_x; + dv_dy <<= src->ms_y - dst->ms_y; + } else { + du_dx >>= dst->ms_x - src->ms_x; + dv_dy >>= dst->ms_y - src->ms_y; + } + + srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32); + srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32); + + if (src->base.base.nr_samples > dst->base.base.nr_samples) { + /* center src coorinates for proper MS resolve filtering */ + srcx += (int64_t)src->ms_x << 32; + srcy += (int64_t)src->ms_y << 32; + } + + dstx = info->dst.box.x << dst->ms_x; + dsty = info->dst.box.y << dst->ms_y; + + dstw = info->dst.box.width << dst->ms_x; + dsth = info->dst.box.height << dst->ms_y; + + if (dstx < 0) { + dstw += dstx; + srcx -= du_dx * dstx; + dstx = 0; + } + if (dsty < 0) { + dsth += dsty; + srcy -= dv_dy * dsty; + dsty = 0; + } + + BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); + PUSH_DATA (push, mode); + BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); + PUSH_DATA (push, dstx); + PUSH_DATA (push, dsty); + PUSH_DATA (push, dstw); + PUSH_DATA (push, dsth); + BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); + PUSH_DATA (push, du_dx); + PUSH_DATA (push, du_dx >> 32); + PUSH_DATA (push, dv_dy); + PUSH_DATA (push, dv_dy >> 32); + + BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR); + BCTX_REFN(nv50->bufctx, 2D, &src->base, RD); + nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx); + if (nouveau_pushbuf_validate(nv50->base.pushbuf)) + return; + + for (i = 0; i < info->dst.box.depth; ++i) { + if (i > 0) { + /* no scaling in z-direction possible for eng2d blits */ + if (dst->layout_3d) { + BEGIN_NV04(push, NV50_2D(DST_LAYER), 1); + PUSH_DATA (push, info->dst.box.z + i); + } else { + const unsigned z = info->dst.box.z + i; + BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2); + PUSH_DATAh(push, dst->base.address + z * dst->layer_stride); + PUSH_DATA (push, dst->base.address + z * dst->layer_stride); + } + if (src->layout_3d) { + /* not possible because of depth tiling */ + assert(0); + } else { + const unsigned z = info->src.box.z + i; + BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2); + PUSH_DATAh(push, src->base.address + z * src->layer_stride); + PUSH_DATA (push, src->base.address + z * src->layer_stride); + } + BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */ + PUSH_DATA (push, srcy >> 32); + } else { + BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); + PUSH_DATA (push, srcx); + PUSH_DATA (push, srcx >> 32); + PUSH_DATA (push, srcy); + PUSH_DATA (push, srcy >> 32); + } + } + nv50_bufctx_fence(nv50->bufctx, FALSE); + + nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D); + + if (info->scissor_enable) { + BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); + PUSH_DATA (push, 0); + } + if (mask != 0xffffffff) { + BEGIN_NV04(push, NV50_2D(OPERATION), 1); + PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY); + } +} + +static void +nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) +{ + struct nv50_context *nv50 = nv50_context(pipe); + boolean eng3d = FALSE; + + if (util_format_is_depth_or_stencil(info->dst.resource->format)) { + if (!(info->mask & PIPE_MASK_ZS)) + return; + if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT || + info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) + eng3d = TRUE; + if (info->filter != PIPE_TEX_FILTER_NEAREST) + eng3d = TRUE; + } else { + if (!(info->mask & PIPE_MASK_RGBA)) + return; + if (info->mask != PIPE_MASK_RGBA) + eng3d = TRUE; + } + + if (nv50_miptree(info->src.resource)->layout_3d) { + eng3d = TRUE; + } else + if (info->src.box.depth != info->dst.box.depth) { + eng3d = TRUE; + debug_printf("blit: cannot filter array or cube textures in z direction"); + } + + if (!eng3d && info->dst.format != info->src.format) + if (!nv50_2d_format_faithful(info->dst.format) || + !nv50_2d_format_faithful(info->src.format)) + eng3d = TRUE; + + if (info->src.resource->nr_samples == 8 && + info->dst.resource->nr_samples <= 1) + eng3d = TRUE; + + /* FIXME: can't make this work with eng2d anymore */ + if (info->src.resource->nr_samples > 1 || + info->dst.resource->nr_samples > 1) + eng3d = TRUE; + + /* FIXME: find correct src coordinate adjustments */ + if ((info->src.box.width != info->dst.box.width && + info->src.box.width != -info->dst.box.width) || + (info->src.box.height != info->dst.box.height && + info->src.box.height != -info->dst.box.height)) + eng3d = TRUE; + + if (!eng3d) + nv50_blit_eng2d(nv50, info); + else + nv50_blit_3d(nv50, info); } -#endif boolean -nv50_blitctx_create(struct nv50_screen *screen) +nv50_blitter_create(struct nv50_screen *screen) { - screen->blitctx = CALLOC_STRUCT(nv50_blitctx); - if (!screen->blitctx) { - NOUVEAU_ERR("failed to allocate blit context\n"); + screen->blitter = CALLOC_STRUCT(nv50_blitter); + if (!screen->blitter) { + NOUVEAU_ERR("failed to allocate blitter struct\n"); return FALSE; } - screen->blitctx->screen = screen; + pipe_mutex_init(screen->blitter->mutex); + + nv50_blitter_make_vp(screen->blitter); + nv50_blitter_make_sampler(screen->blitter); - nv50_blitctx_make_vp(screen->blitctx); - nv50_blitctx_make_fp(screen->blitctx); + return TRUE; +} - nv50_blitctx_make_sampler(screen->blitctx); +void +nv50_blitter_destroy(struct nv50_screen *screen) +{ + struct nv50_blitter *blitter = screen->blitter; + unsigned i, m; + + for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) { + for (m = 0; m < NV50_BLIT_MODES; ++m) { + struct nv50_program *prog = blitter->fp[i][m]; + if (prog) { + nv50_program_destroy(NULL, prog); + FREE((void *)prog->pipe.tokens); + FREE(prog); + } + } + } + + FREE(blitter); +} + +boolean +nv50_blitctx_create(struct nv50_context *nv50) +{ + nv50->blit = CALLOC_STRUCT(nv50_blitctx); + if (!nv50->blit) { + NOUVEAU_ERR("failed to allocate blit context\n"); + return FALSE; + } - screen->blitctx->color_mask = 0x1111; + nv50->blit->nv50 = nv50; return TRUE; } @@ -985,6 +1293,7 @@ nv50_init_surface_functions(struct nv50_context *nv50) struct pipe_context *pipe = &nv50->base.pipe; pipe->resource_copy_region = nv50_resource_copy_region; + pipe->blit = nv50_blit; pipe->clear_render_target = nv50_clear_render_target; pipe->clear_depth_stencil = nv50_clear_depth_stencil; } diff --git a/src/gallium/drivers/nv50/nv50_tex.c b/src/gallium/drivers/nv50/nv50_tex.c index 4a769d5b810..992ac4b760c 100644 --- a/src/gallium/drivers/nv50/nv50_tex.c +++ b/src/gallium/drivers/nv50/nv50_tex.c @@ -71,8 +71,23 @@ nv50_init_tic_entry_linear(uint32_t *tic, struct pipe_resource *res) struct pipe_sampler_view * nv50_create_sampler_view(struct pipe_context *pipe, - struct pipe_resource *texture, + struct pipe_resource *res, const struct pipe_sampler_view *templ) +{ + uint32_t flags = 0; + + if (res->target == PIPE_TEXTURE_RECT) + flags |= NV50_TEXVIEW_SCALED_COORDS; + + return nv50_create_texture_view(pipe, res, templ, flags, res->target); +} + +struct pipe_sampler_view * +nv50_create_texture_view(struct pipe_context *pipe, + struct pipe_resource *texture, + const struct pipe_sampler_view *templ, + uint32_t flags, + enum pipe_texture_target target) { const struct util_format_description *desc; uint64_t addr; @@ -139,14 +154,14 @@ nv50_create_sampler_view(struct pipe_context *pipe, return &view->pipe; } - if (mt->base.base.target != PIPE_TEXTURE_RECT) + if (!(flags & NV50_TEXVIEW_SCALED_COORDS)) tic[2] |= NV50_TIC_2_NORMALIZED_COORDS; tic[2] |= ((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) | ((mt->level[0].tile_mode & 0xf00) << (25 - 8)); - switch (mt->base.base.target) { + switch (target) { case PIPE_TEXTURE_1D: tic[2] |= NV50_TIC_2_TARGET_1D; break; @@ -181,18 +196,22 @@ nv50_create_sampler_view(struct pipe_context *pipe, return FALSE; } - tic[3] = 0x00300000; + tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000; tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x); tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff; tic[5] |= depth << 16; - tic[5] |= mt->base.base.last_level << 28; + tic[5] |= mt->base.base.last_level << NV50_TIC_5_LAST_LEVEL__SHIFT; tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */ tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level; + if (unlikely(!(tic[2] & NV50_TIC_2_NORMALIZED_COORDS))) + if (mt->base.base.last_level) + tic[5] &= ~NV50_TIC_5_LAST_LEVEL__MASK; + return &view->pipe; } diff --git a/src/gallium/drivers/nvc0/nvc0_context.c b/src/gallium/drivers/nvc0/nvc0_context.c index b021f2e99dc..ee131d29bbf 100644 --- a/src/gallium/drivers/nvc0/nvc0_context.c +++ b/src/gallium/drivers/nvc0/nvc0_context.c @@ -129,6 +129,9 @@ nvc0_create(struct pipe_screen *pscreen, void *priv) return NULL; pipe = &nvc0->base.pipe; + if (!nvc0_blitctx_create(nvc0)) + goto out_err; + nvc0->base.pushbuf = screen->base.pushbuf; ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_COUNT, @@ -199,6 +202,8 @@ out_err: nouveau_bufctx_del(&nvc0->bufctx_3d); if (nvc0->bufctx) nouveau_bufctx_del(&nvc0->bufctx); + if (nvc0->blit) + FREE(nvc0->blit); FREE(nvc0); } return NULL; diff --git a/src/gallium/drivers/nvc0/nvc0_context.h b/src/gallium/drivers/nvc0/nvc0_context.h index ef792227b34..8e2aaff08a7 100644 --- a/src/gallium/drivers/nvc0/nvc0_context.h +++ b/src/gallium/drivers/nvc0/nvc0_context.h @@ -71,6 +71,11 @@ #define NVC0_BIND_M2MF 0 #define NVC0_BIND_FENCE 1 + +struct nvc0_blitctx; + +boolean nvc0_blitctx_create(struct nvc0_context *); + struct nvc0_context { struct nouveau_context base; @@ -159,6 +164,11 @@ struct nvc0_context { struct pipe_stream_output_target *tfbbuf[4]; unsigned num_tfbbufs; + struct pipe_query *cond_query; + uint cond_mode; + + struct nvc0_blitctx *blit; + #ifdef NVC0_WITH_DRAW_MODULE struct draw_context *draw; #endif @@ -240,6 +250,12 @@ void nvc0_validate_textures(struct nvc0_context *); void nvc0_validate_samplers(struct nvc0_context *); void nve4_set_tex_handles(struct nvc0_context *); +struct pipe_sampler_view * +nvc0_create_texture_view(struct pipe_context *, + struct pipe_resource *, + const struct pipe_sampler_view *, + uint32_t flags, + enum pipe_texture_target); struct pipe_sampler_view * nvc0_create_sampler_view(struct pipe_context *, struct pipe_resource *, diff --git a/src/gallium/drivers/nvc0/nvc0_query.c b/src/gallium/drivers/nvc0/nvc0_query.c index 8dfda378374..d329148de62 100644 --- a/src/gallium/drivers/nvc0/nvc0_query.c +++ b/src/gallium/drivers/nvc0/nvc0_query.c @@ -436,6 +436,9 @@ nvc0_render_condition(struct pipe_context *pipe, mode != PIPE_RENDER_COND_NO_WAIT && mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT; + nvc0->cond_query = pq; + nvc0->cond_mode = mode; + if (!pq) { PUSH_SPACE(push, 1); IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); diff --git a/src/gallium/drivers/nvc0/nvc0_screen.c b/src/gallium/drivers/nvc0/nvc0_screen.c index e26313548e3..99bd4e731b2 100644 --- a/src/gallium/drivers/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nvc0/nvc0_screen.c @@ -257,7 +257,8 @@ nvc0_screen_destroy(struct pipe_screen *pscreen) if (screen->base.pushbuf) screen->base.pushbuf->user_priv = NULL; - FREE(screen->blitctx); + if (screen->blitter) + nvc0_blitter_destroy(screen); nouveau_bo_ref(NULL, &screen->text); nouveau_bo_ref(NULL, &screen->uniform_bo); @@ -746,7 +747,7 @@ nvc0_screen_create(struct nouveau_device *dev) mm_config.nvc0.memtype = 0xfe0; screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config); - if (!nvc0_blitctx_create(screen)) + if (!nvc0_blitter_create(screen)) goto fail; nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE); diff --git a/src/gallium/drivers/nvc0/nvc0_screen.h b/src/gallium/drivers/nvc0/nvc0_screen.h index 69cddf2c9b0..1387d67a273 100644 --- a/src/gallium/drivers/nvc0/nvc0_screen.h +++ b/src/gallium/drivers/nvc0/nvc0_screen.h @@ -19,7 +19,7 @@ struct nvc0_context; -struct nvc0_blitctx; +struct nvc0_blitter; struct nvc0_screen { struct nouveau_screen base; @@ -39,7 +39,7 @@ struct nvc0_screen { struct nouveau_heap *text_heap; struct nouveau_heap *lib_code; /* allocated from text_heap */ - struct nvc0_blitctx *blitctx; + struct nvc0_blitter *blitter; struct { void **entries; @@ -72,7 +72,8 @@ nvc0_screen(struct pipe_screen *screen) return (struct nvc0_screen *)screen; } -boolean nvc0_blitctx_create(struct nvc0_screen *); +boolean nvc0_blitter_create(struct nvc0_screen *); +void nvc0_blitter_destroy(struct nvc0_screen *); void nvc0_screen_make_buffers_resident(struct nvc0_screen *); diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c index d95124dec10..dcf008537ec 100644 --- a/src/gallium/drivers/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nvc0/nvc0_surface.c @@ -29,11 +29,14 @@ #include "util/u_format.h" #include "util/u_surface.h" +#include "os/os_thread.h" + #include "nvc0_context.h" #include "nvc0_resource.h" #include "nv50/nv50_defs.xml.h" #include "nv50/nv50_texture.xml.h" +#include "nv50/nv50_blit.h" #define NVC0_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL @@ -75,7 +78,8 @@ nvc0_2d_format(enum pipe_format format) static int nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst, - struct nv50_miptree *mt, unsigned level, unsigned layer) + struct nv50_miptree *mt, unsigned level, unsigned layer, + enum pipe_format pformat) { struct nouveau_bo *bo = mt->base.bo; uint32_t width, height, depth; @@ -83,10 +87,10 @@ nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst, uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT; uint32_t offset = mt->level[level].offset; - format = nvc0_2d_format(mt->base.base.format); + format = nvc0_2d_format(pformat); if (!format) { NOUVEAU_ERR("invalid/unsupported surface format: %s\n", - util_format_name(mt->base.base.format)); + util_format_name(pformat)); return 1; } @@ -106,7 +110,7 @@ nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst, layer = 0; } - if (nouveau_bo_memtype(bo)) { + if (!nouveau_bo_memtype(bo)) { BEGIN_NVC0(push, SUBC_2D(mthd), 2); PUSH_DATA (push, format); PUSH_DATA (push, 1); @@ -150,43 +154,33 @@ nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { - static const uint32_t duvdxy[5] = - { - 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004 - }; - + const enum pipe_format dfmt = dst->base.base.format; + const enum pipe_format sfmt = src->base.base.format; int ret; - uint32_t ctrl = 0x00; ret = PUSH_SPACE(push, 2 * 16 + 32); if (ret) return ret; - ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz); + ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz, dfmt); if (ret) return ret; - ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz); + ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz, sfmt); if (ret) return ret; - /* NOTE: 2D engine doesn't work for MS8 */ - if (src->ms_x) - ctrl = 0x11; - - /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */ - BEGIN_NVC0(push, NVC0_2D(BLIT_CONTROL), 1); - PUSH_DATA (push, ctrl); + IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00); BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); PUSH_DATA (push, dx << dst->ms_x); PUSH_DATA (push, dy << dst->ms_y); PUSH_DATA (push, w << dst->ms_x); PUSH_DATA (push, h << dst->ms_y); BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); - PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000); - PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f); - PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000); - PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f); + PUSH_DATA (push, 0); + PUSH_DATA (push, 1); + PUSH_DATA (push, 0); + PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, sx << src->ms_x); @@ -444,9 +438,29 @@ nvc0_clear(struct pipe_context *pipe, unsigned buffers, } -struct nvc0_blitctx +/* =============================== BLIT CODE =================================== + */ + +struct nvc0_blitter { + struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES]; + struct nvc0_program vp; + + struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ + + pipe_mutex mutex; + struct nvc0_screen *screen; +}; + +struct nvc0_blitctx +{ + struct nvc0_context *nvc0; + struct nvc0_program *fp; + uint8_t mode; + uint16_t color_mask; + uint8_t filter; + enum pipe_texture_target target; struct { struct pipe_framebuffer_state fb; struct nvc0_program *vp; @@ -458,33 +472,41 @@ struct nvc0_blitctx unsigned num_samplers[5]; struct pipe_sampler_view *texture[2]; struct nv50_tsc_entry *sampler[2]; - unsigned dirty; + uint32_t dirty; } saved; - struct nvc0_program vp; - struct nvc0_program fp; - struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ - uint32_t fp_offset; - uint16_t color_mask; - uint8_t filter; }; static void -nvc0_blitctx_make_vp(struct nvc0_blitctx *blit) +nvc0_blitter_make_vp(struct nvc0_blitter *blit) { - static const uint32_t code[] = + static const uint32_t code_nvc0[] = + { + 0xfff01c66, 0x06000080, /* vfetch b128 { $r0 $r1 $r2 $r3 } a[0x80] */ + 0xfff11c26, 0x06000090, /* vfetch b96 { $r4 $r5 $r6 } a[0x90]*/ + 0x03f01c66, 0x0a7e0070, /* export b128 o[0x70] { $r0 $r1 $r2 $r3 } */ + 0x13f01c26, 0x0a7e0080, /* export b96 o[0x80] { $r4 $r5 $r6 } */ + 0x00001de7, 0x80000000, /* exit */ + }; + static const uint32_t code_nve4[] = { + 0x00000007, 0x20000000, /* sched */ 0xfff01c66, 0x06000080, /* vfetch b128 { $r0 $r1 $r2 $r3 } a[0x80] */ - 0xfff11c26, 0x06000090, /* vfetch b64 { $r4 $r5 } a[0x90]*/ + 0xfff11c46, 0x06000090, /* vfetch b96 { $r4 $r5 $r6 } a[0x90]*/ 0x03f01c66, 0x0a7e0070, /* export b128 o[0x70] { $r0 $r1 $r2 $r3 } */ - 0x13f01c26, 0x0a7e0080, /* export b64 o[0x80] { $r4 $r5 } */ + 0x13f01c46, 0x0a7e0080, /* export b96 o[0x80] { $r4 $r5 $r6 } */ 0x00001de7, 0x80000000, /* exit */ }; blit->vp.type = PIPE_SHADER_VERTEX; blit->vp.translated = TRUE; - blit->vp.code = (uint32_t *)code; /* no relocations -> no modification */ - blit->vp.code_size = sizeof(code); - blit->vp.max_gpr = 6; + if (blit->screen->base.class_3d >= NVE4_3D_CLASS) { + blit->vp.code = (uint32_t *)code_nve4; /* const_cast */ + blit->vp.code_size = sizeof(code_nve4); + } else { + blit->vp.code = (uint32_t *)code_nvc0; /* const_cast */ + blit->vp.code_size = sizeof(code_nvc0); + } + blit->vp.max_gpr = 7; blit->vp.vp.edgeflag = PIPE_MAX_ATTRIBS; blit->vp.hdr[0] = 0x00020461; /* vertprog magic */ @@ -494,172 +516,7 @@ nvc0_blitctx_make_vp(struct nvc0_blitctx *blit) } static void -nvc0_blitctx_make_fp(struct nvc0_blitctx *blit) -{ - static const uint32_t code_nvc0[] = /* use nvc0dis */ - { - /* 2 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) - * NOTE: - * NVC0 doesn't like tex 3d on non-3d textures, but there should - * only be 2d and 2d-array MS resources anyway. - */ - 0xfff01c00, 0xc07e0080, - 0xfff05c00, 0xc07e0084, - 0x00001e86, 0x8013c000, - 0x00001de7, 0x80000000, - /* size: 0x70 + padding */ - 0, 0, 0, 0, - - /* 2 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) - * Setup float outputs in a way that conversion to UNORM yields the - * desired byte value. - */ - /* NOTE: need to repeat header */ - 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000, - 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000, - 0xfff09c00, 0xc07e0080, - 0xfff0dc00, 0xc07e0084, - 0x00201e86, 0x80104000, - 0x00205f06, 0x80104101, - 0xfc009c02, 0x312dffff, - 0x05001c88, - 0x09009e88, - 0x04001c02, 0x30ee0202, - 0xfc205c02, 0x38000003, - 0x0020dc02, 0x3803fc00, - 0x00209c02, 0x380003fc, - 0x05005c88, - 0x0d00dc88, - 0x09209e04, 0x18000000, - 0x04105c02, 0x30ee0202, - 0x0430dc02, 0x30ce0202, - 0x04209c02, 0x30de0202, - 0x00001de7, 0x80000000, - /* size: 0xd0 + padding */ - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - - /* 2 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */ - 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000, - 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000, - 0xfff09c00, 0xc07e0080, - 0xfff0dc00, 0xc07e0084, - 0x00201e86, 0x80104000, - 0x00205f06, 0x80104101, - 0xfc009c02, 0x312dffff, - 0x0500dc88, - 0x09009e88, - 0x0430dc02, 0x30ee0202, - 0xfc201c02, 0x38000003, - 0x00205c02, 0x380003fc, - 0x00209c02, 0x3803fc00, - 0x01001c88, - 0x05005c88, - 0x09209e04, 0x18000000, - 0x04001c02, 0x30ee0202, - 0x04105c02, 0x30de0202, - 0x04209c02, 0x30ce0202, - 0x00001de7, 0x80000000, - }; - static const uint32_t code_nve4[] = /* use nvc0dis */ - { - /* 2 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) - * NOTE: - * NVC0 doesn't like tex 3d on non-3d textures, but there should - * only be 2d and 2d-array MS resources anyway. - */ - 0x2202e237, 0x200002ec, - 0xfff01c00, 0xc07e0080, - 0xfff05c00, 0xc07e0084, - 0x00001e86, 0x8013c000, - 0x00001de6, 0xf0000000, - 0x00001de7, 0x80000000, - /* size: 0x80 */ - - /* 2 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) - * Setup float outputs in a way that conversion to UNORM yields the - * desired byte value. - */ - /* NOTE: need to repeat header */ - 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000, - 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000, - 0x0202e237, 0x22804c22, - 0xfff09c00, 0xc07e0080, - 0xfff0dc00, 0xc07e0084, - 0x00201e86, 0x80104008, - 0x00205f06, 0x80104009, - 0x00001de6, 0xf0000000, - 0xfc009c02, 0x312dffff, - 0x05201e04, 0x18000000, - 0x00428047, 0x22020272, - 0x09209c84, 0x14000000, - 0x04001c02, 0x30ee0202, - 0xfc205c02, 0x38000003, - 0x0020dc02, 0x3803fc00, - 0x00209c02, 0x380003fc, - 0x05205e04, 0x18000000, - 0x0d20de04, 0x18000000, - 0x42004277, 0x200002e0, - 0x09209e04, 0x18000000, - 0x04105c02, 0x30ee0202, - 0x0430dc02, 0x30ce0202, - 0x04209c02, 0x30de0202, - 0x00001de7, 0x80000000, - /* size: 0x100 */ - - /* 2 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */ - 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000, - 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000, - 0x0202e237, 0x22804c22, - 0xfff09c00, 0xc07e0080, - 0xfff0dc00, 0xc07e0084, - 0x00201e86, 0x80104008, - 0x00205f06, 0x80104009, - 0x00001de6, 0xf0000000, - 0xfc009c02, 0x312dffff, - 0x0520de04, 0x18000000, - 0x00428047, 0x22020272, - 0x09209c84, 0x14000000, - 0x0430dc02, 0x30ee0202, - 0xfc201c02, 0x38000003, - 0x00205c02, 0x380003fc, - 0x00209c02, 0x3803fc00, - 0x01201e04, 0x18000000, - 0x05205e04, 0x18000000, - 0x42004277, 0x200002e0, - 0x09209e04, 0x18000000, - 0x04001c02, 0x30ee0202, - 0x04105c02, 0x30de0202, - 0x04209c02, 0x30ce0202, - 0x00001de7, 0x80000000, - }; - - blit->fp.type = PIPE_SHADER_FRAGMENT; - blit->fp.translated = TRUE; - if (blit->screen->base.class_3d >= NVE4_3D_CLASS) { - blit->fp.code = (uint32_t *)code_nve4; /* const_cast */ - blit->fp.code_size = sizeof(code_nve4); - } else { - blit->fp.code = (uint32_t *)code_nvc0; /* const_cast */ - blit->fp.code_size = sizeof(code_nvc0); - } - blit->fp.max_gpr = 4; - - blit->fp.hdr[0] = 0x00021462; /* fragprog magic */ - blit->fp.hdr[5] = 0x80000000; - blit->fp.hdr[6] = 0x0000000f; /* 2 linear */ - blit->fp.hdr[18] = 0x0000000f; /* 1 colour output */ -} - -static void -nvc0_blitctx_make_sampler(struct nvc0_blitctx *blit) +nvc0_blitter_make_sampler(struct nvc0_blitter *blit) { /* clamp to edge, min/max lod = 0, nearest filtering */ @@ -681,73 +538,51 @@ nvc0_blitctx_make_sampler(struct nvc0_blitctx *blit) NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; } -/* Since shaders cannot export stencil, we cannot copy stencil values when - * rendering to ZETA, so we attach the ZS surface to a colour render target. - */ -static INLINE enum pipe_format -nvc0_blit_zeta_to_colour_format(enum pipe_format format) -{ - switch (format) { - case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM; - case PIPE_FORMAT_Z24_UNORM_S8_UINT: - case PIPE_FORMAT_S8_UINT_Z24_UNORM: - case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM; - case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT; - case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT; - default: - assert(0); - return PIPE_FORMAT_NONE; - } -} - static void -nvc0_blitctx_get_color_mask_and_fp(struct nvc0_blitctx *blit, - enum pipe_format format, uint8_t mask) +nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info) { - blit->color_mask = 0; - - switch (format) { - case PIPE_FORMAT_Z24X8_UNORM: - case PIPE_FORMAT_Z24_UNORM_S8_UINT: - blit->fp_offset = 0x180; - if (mask & PIPE_MASK_Z) - blit->color_mask |= 0x0111; - if (mask & PIPE_MASK_S) - blit->color_mask |= 0x1000; - break; - case PIPE_FORMAT_S8_UINT_Z24_UNORM: - blit->fp_offset = 0x80; - if (mask & PIPE_MASK_Z) - blit->color_mask |= 0x1110; - if (mask & PIPE_MASK_S) - blit->color_mask |= 0x0001; - break; - default: - blit->fp_offset = 0; - if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; - if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010; - if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100; - if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000; - break; + struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter; + + const enum pipe_texture_target ptarg = + nv50_blit_reinterpret_pipe_texture_target(info->dst.resource->target); + + const unsigned targ = nv50_blit_texture_type(ptarg); + const unsigned mode = ctx->mode; + + if (!blitter->fp[targ][mode]) { + pipe_mutex_lock(blitter->mutex); + if (!blitter->fp[targ][mode]) + blitter->fp[targ][mode] = + nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, targ); + pipe_mutex_unlock(blitter->mutex); } + ctx->fp = blitter->fp[targ][mode]; } static void -nvc0_blit_set_dst(struct nvc0_context *nvc0, - struct pipe_resource *res, unsigned level, unsigned layer) +nvc0_blit_set_dst(struct nvc0_blitctx *ctx, + struct pipe_resource *res, unsigned level, unsigned layer, + enum pipe_format format) { + struct nvc0_context *nvc0 = ctx->nvc0; struct pipe_context *pipe = &nvc0->base.pipe; struct pipe_surface templ; - if (util_format_is_depth_or_stencil(res->format)) - templ.format = nvc0_blit_zeta_to_colour_format(res->format); + if (util_format_is_depth_or_stencil(format)) + templ.format = nv50_blit_zeta_to_colour_format(format); else - templ.format = res->format; + templ.format = format; templ.usage = PIPE_USAGE_STREAM; templ.u.tex.level = level; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; + if (layer == -1) { + templ.u.tex.first_layer = 0; + templ.u.tex.last_layer = + (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; + } + nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ); nvc0->framebuffer.nr_cbufs = 1; nvc0->framebuffer.zsbuf = NULL; @@ -755,34 +590,21 @@ nvc0_blit_set_dst(struct nvc0_context *nvc0, nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height; } -static INLINE void -nvc0_blit_fixup_tic_entry(struct pipe_sampler_view *view, const boolean filter) -{ - struct nv50_tic_entry *ent = nv50_tic_entry(view); - - ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */ - - /* magic: */ - - if (filter) { - /* affects quality of near vertical edges in MS8: */ - ent->tic[3] = 0x20000000; - } else { - ent->tic[3] = 0; - ent->tic[6] = 0; - } -} - static void -nvc0_blit_set_src(struct nvc0_context *nvc0, +nvc0_blit_set_src(struct nvc0_blitctx *ctx, struct pipe_resource *res, unsigned level, unsigned layer, - const boolean filter) + enum pipe_format format, const uint8_t filter) { + struct nvc0_context *nvc0 = ctx->nvc0; struct pipe_context *pipe = &nvc0->base.pipe; struct pipe_sampler_view templ; - int s; + uint32_t flags; + unsigned s; + enum pipe_texture_target target; - templ.format = res->format; + target = nv50_blit_reinterpret_pipe_texture_target(res->target); + + templ.format = format; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; templ.u.tex.first_level = templ.u.tex.last_level = level; templ.swizzle_r = PIPE_SWIZZLE_RED; @@ -790,19 +612,28 @@ nvc0_blit_set_src(struct nvc0_context *nvc0, templ.swizzle_b = PIPE_SWIZZLE_BLUE; templ.swizzle_a = PIPE_SWIZZLE_ALPHA; - nvc0->textures[4][0] = nvc0_create_sampler_view(pipe, res, &templ); - nvc0->textures[4][1] = NULL; + if (layer == -1) { + templ.u.tex.first_layer = 0; + templ.u.tex.last_layer = + (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; + } - nvc0_blit_fixup_tic_entry(nvc0->textures[4][0], filter); + flags = NV50_TEXVIEW_SCALED_COORDS; + if (filter && res->nr_samples == 8) + flags |= NV50_TEXVIEW_FILTER_MSAA8; + + nvc0->textures[4][0] = nvc0_create_texture_view( + pipe, res, &templ, flags, target); + nvc0->textures[4][1] = NULL; for (s = 0; s <= 3; ++s) nvc0->num_textures[s] = 0; nvc0->num_textures[4] = 1; - templ.format = nv50_zs_to_s_format(res->format); - if (templ.format != res->format) { - nvc0->textures[4][1] = nvc0_create_sampler_view(pipe, res, &templ); - nvc0_blit_fixup_tic_entry(nvc0->textures[4][1], filter); + templ.format = nv50_zs_to_s_format(format); + if (templ.format != format) { + nvc0->textures[4][1] = nvc0_create_texture_view( + pipe, res, &templ, flags, target); nvc0->num_textures[4] = 2; } } @@ -810,20 +641,21 @@ nvc0_blit_set_src(struct nvc0_context *nvc0, static void nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit) { - struct nouveau_pushbuf *push = blit->screen->base.pushbuf; + struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf; /* TODO: maybe make this a MACRO (if we need more logic) ? */ + if (blit->nvc0->cond_query) + IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); + /* blend state */ BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1); PUSH_DATA (push, blit->color_mask); - BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 1); - PUSH_DATA (push, 0); + IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0); IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0); /* rasterizer state */ - BEGIN_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 1); - PUSH_DATA (push, 0); + IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0); IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0); BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4); PUSH_DATA (push, 0xffff); @@ -849,51 +681,57 @@ nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit) } static void -nvc0_blitctx_pre_blit(struct nvc0_blitctx *blit, struct nvc0_context *nvc0) +nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx) { + struct nvc0_context *nvc0 = ctx->nvc0; + struct nvc0_blitter *blitter = nvc0->screen->blitter; int s; - blit->saved.fb.width = nvc0->framebuffer.width; - blit->saved.fb.height = nvc0->framebuffer.height; - blit->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs; - blit->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0]; - blit->saved.fb.zsbuf = nvc0->framebuffer.zsbuf; + ctx->saved.fb.width = nvc0->framebuffer.width; + ctx->saved.fb.height = nvc0->framebuffer.height; + ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs; + ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0]; + ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf; - blit->saved.vp = nvc0->vertprog; - blit->saved.tcp = nvc0->tctlprog; - blit->saved.tep = nvc0->tevlprog; - blit->saved.gp = nvc0->gmtyprog; - blit->saved.fp = nvc0->fragprog; + ctx->saved.vp = nvc0->vertprog; + ctx->saved.tcp = nvc0->tctlprog; + ctx->saved.tep = nvc0->tevlprog; + ctx->saved.gp = nvc0->gmtyprog; + ctx->saved.fp = nvc0->fragprog; - nvc0->vertprog = &blit->vp; - nvc0->fragprog = &blit->fp; + nvc0->vertprog = &blitter->vp; nvc0->tctlprog = NULL; nvc0->tevlprog = NULL; nvc0->gmtyprog = NULL; + nvc0->fragprog = ctx->fp; for (s = 0; s <= 4; ++s) { - blit->saved.num_textures[s] = nvc0->num_textures[s]; - blit->saved.num_samplers[s] = nvc0->num_samplers[s]; + ctx->saved.num_textures[s] = nvc0->num_textures[s]; + ctx->saved.num_samplers[s] = nvc0->num_samplers[s]; nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; } - blit->saved.texture[0] = nvc0->textures[4][0]; - blit->saved.texture[1] = nvc0->textures[4][1]; - blit->saved.sampler[0] = nvc0->samplers[4][0]; - blit->saved.sampler[1] = nvc0->samplers[4][1]; + ctx->saved.texture[0] = nvc0->textures[4][0]; + ctx->saved.texture[1] = nvc0->textures[4][1]; + ctx->saved.sampler[0] = nvc0->samplers[4][0]; + ctx->saved.sampler[1] = nvc0->samplers[4][1]; - nvc0->samplers[4][0] = &blit->sampler[blit->filter]; - nvc0->samplers[4][1] = &blit->sampler[blit->filter]; + nvc0->samplers[4][0] = &blitter->sampler[ctx->filter]; + nvc0->samplers[4][1] = &blitter->sampler[ctx->filter]; for (s = 0; s <= 3; ++s) nvc0->num_samplers[s] = 0; nvc0->num_samplers[4] = 2; - blit->saved.dirty = nvc0->dirty; + ctx->saved.dirty = nvc0->dirty; nvc0->textures_dirty[4] |= 3; nvc0->samplers_dirty[4] |= 3; + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0)); + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1)); + nvc0->dirty = NVC0_NEW_FRAMEBUFFER | NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | @@ -901,8 +739,9 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *blit, struct nvc0_context *nvc0) } static void -nvc0_blitctx_post_blit(struct nvc0_context *nvc0, struct nvc0_blitctx *blit) +nvc0_blitctx_post_blit(struct nvc0_blitctx *blit) { + struct nvc0_context *nvc0 = blit->nvc0; int s; pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL); @@ -936,6 +775,14 @@ nvc0_blitctx_post_blit(struct nvc0_context *nvc0, struct nvc0_blitctx *blit) nvc0->textures_dirty[4] |= 3; nvc0->samplers_dirty[4] |= 3; + if (nvc0->cond_query) + nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query, + nvc0->cond_mode); + + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0)); + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1)); + nvc0->dirty = blit->saved.dirty | (NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK | NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND | @@ -945,60 +792,63 @@ nvc0_blitctx_post_blit(struct nvc0_context *nvc0, struct nvc0_blitctx *blit) NVC0_NEW_TFB_TARGETS); } -#if 0 static void -nvc0_resource_resolve(struct pipe_context *pipe, - const struct pipe_resolve_info *info) +nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) { - struct nvc0_context *nvc0 = nvc0_context(pipe); - struct nvc0_screen *screen = nvc0->screen; - struct nvc0_blitctx *blit = screen->blitctx; - struct nouveau_pushbuf *push = screen->base.pushbuf; - struct pipe_resource *src = info->src.res; - struct pipe_resource *dst = info->dst.res; - float x0, x1, y0, y1; + struct nvc0_blitctx *blit = nvc0->blit; + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct pipe_resource *src = info->src.resource; + struct pipe_resource *dst = info->dst.resource; + int32_t minx, maxx, miny, maxy; + int32_t i; + float x0, x1, y0, y1, z; + float dz; float x_range, y_range; - /* Would need more shader variants or, better, just change the TIC target. - * But no API creates 3D MS textures ... - */ - if (src->target == PIPE_TEXTURE_3D) - return; - - nvc0_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask); + blit->mode = nv50_blit_select_mode(info); + blit->color_mask = nv50_blit_derive_color_mask(info); + blit->filter = nv50_blit_get_filter(info); - blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1; + nvc0_blit_select_fp(blit, info); + nvc0_blitctx_pre_blit(blit); - nvc0_blitctx_pre_blit(blit, nvc0); - - nvc0_blit_set_dst(nvc0, dst, info->dst.level, info->dst.layer); - nvc0_blit_set_src(nvc0, src, 0, info->src.layer, blit->filter); + nvc0_blit_set_dst(blit, dst, info->dst.level, 0, info->dst.format); + nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format, + blit->filter); nvc0_blitctx_prepare_state(blit); - nvc0_state_validate(nvc0, ~0, 36); + nvc0_state_validate(nvc0, ~0, 48); - x_range = - (float)(info->src.x1 - info->src.x0) / - (float)(info->dst.x1 - info->dst.x0); - y_range = - (float)(info->src.y1 - info->src.y0) / - (float)(info->dst.y1 - info->dst.y0); + x_range = (float)info->src.box.width / (float)info->dst.box.width; + y_range = (float)info->src.box.height / (float)info->dst.box.height; - x0 = (float)info->src.x0 - x_range * (float)info->dst.x0; - y0 = (float)info->src.y0 - y_range * (float)info->dst.y0; + x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; + y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; - x1 = x0 + 16384.0f * x_range; - y1 = y0 + 16384.0f * y_range; + x1 = info->src.box.x + 16384.0f * x_range; + y1 = info->src.box.y + 16384.0f * y_range; x0 *= (float)(1 << nv50_miptree(src)->ms_x); x1 *= (float)(1 << nv50_miptree(src)->ms_x); y0 *= (float)(1 << nv50_miptree(src)->ms_y); y1 *= (float)(1 << nv50_miptree(src)->ms_y); - BEGIN_NVC0(push, NVC0_3D(SP_START_ID(5)), 1); - PUSH_DATA (push, - blit->fp.code_base + blit->fp_offset); + if (src->last_level > 0) { + /* If there are mip maps, GPU always assumes normalized coordinates. */ + const unsigned l = info->src.level; + const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l); + const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l); + x0 /= fh; + x1 /= fh; + y0 /= fv; + y1 /= fv; + } + + dz = (float)info->src.box.depth / (float)info->dst.box.depth; + z = (float)info->src.box.z; + if (nv50_miptree(src)->layout_3d) + z += 0.5f * dz; IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0); @@ -1008,69 +858,320 @@ nvc0_resource_resolve(struct pipe_context *pipe, * arranged in a way to yield the desired offset and scale. */ + minx = info->dst.box.x; + maxx = info->dst.box.x + info->dst.box.width; + miny = info->dst.box.y; + maxy = info->dst.box.y + info->dst.box.height; + if (info->scissor_enable) { + minx = MAX2(minx, info->scissor.minx); + maxx = MIN2(maxx, info->scissor.maxx); + miny = MAX2(miny, info->scissor.miny); + maxy = MIN2(maxy, info->scissor.maxy); + } BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2); - PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0); - PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0); - - IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), - NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); - - BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); - PUSH_DATA (push, 0x74201); - PUSH_DATAf(push, x0); - PUSH_DATAf(push, y0); - BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); - PUSH_DATA (push, 0x74200); - PUSH_DATAf(push, 0.0f); - PUSH_DATAf(push, 0.0f); - BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); - PUSH_DATA (push, 0x74201); - PUSH_DATAf(push, x1); - PUSH_DATAf(push, y0); - BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); - PUSH_DATA (push, 0x74200); - PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); - PUSH_DATAf(push, 0.0f); - BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); - PUSH_DATA (push, 0x74201); - PUSH_DATAf(push, x0); - PUSH_DATAf(push, y1); - BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); - PUSH_DATA (push, 0x74200); - PUSH_DATAf(push, 0.0f); - PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); - - IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); + PUSH_DATA (push, (maxx << 16) | minx); + PUSH_DATA (push, (maxy << 16) | miny); + + for (i = 0; i < info->dst.box.depth; ++i, z += dz) { + if (info->dst.box.z + i) { + BEGIN_NVC0(push, NVC0_3D(LAYER), 1); + PUSH_DATA (push, info->dst.box.z + i); + } + + IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), + NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); + + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); + PUSH_DATA (push, 0x74301); + PUSH_DATAf(push, x0); + PUSH_DATAf(push, y0); + PUSH_DATAf(push, z); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); + PUSH_DATA (push, 0x74200); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 0.0f); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); + PUSH_DATA (push, 0x74301); + PUSH_DATAf(push, x1); + PUSH_DATAf(push, y0); + PUSH_DATAf(push, z); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); + PUSH_DATA (push, 0x74200); + PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); + PUSH_DATAf(push, 0.0f); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); + PUSH_DATA (push, 0x74301); + PUSH_DATAf(push, x0); + PUSH_DATAf(push, y1); + PUSH_DATAf(push, z); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); + PUSH_DATA (push, 0x74200); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); + + IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); + } + if (info->dst.box.z + info->dst.box.depth - 1) + IMMED_NVC0(push, NVC0_3D(LAYER), 0); /* re-enable normally constant state */ IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1); - nvc0_blitctx_post_blit(nvc0, blit); + nvc0_blitctx_post_blit(blit); +} + +static void +nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct nv50_miptree *dst = nv50_miptree(info->dst.resource); + struct nv50_miptree *src = nv50_miptree(info->src.resource); + const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0; + const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0; + const int dz = info->dst.box.z; + const int sz = info->src.box.z; + uint32_t dstw, dsth; + int32_t dstx, dsty; + int64_t srcx, srcy; + int64_t du_dx, dv_dy; + int i; + uint32_t mode; + const uint32_t mask = nv50_blit_eng2d_get_mask(info); + + mode = nv50_blit_get_filter(info) ? + NVC0_2D_BLIT_CONTROL_FILTER_BILINEAR : + NVC0_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE; + mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ? + NVC0_2D_BLIT_CONTROL_ORIGIN_CORNER : NVC0_2D_BLIT_CONTROL_ORIGIN_CENTER; + + du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width; + dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height; + + nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format); + nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format); + + if (info->scissor_enable) { + BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5); + PUSH_DATA (push, info->scissor.minx << dst->ms_x); + PUSH_DATA (push, info->scissor.miny << dst->ms_y); + PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x); + PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y); + PUSH_DATA (push, 1); /* enable */ + } + + if (mask != 0xffffffff) { + IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT), + NVC0_2D_PATTERN_COLOR_FORMAT_32BPP); + BEGIN_NVC0(push, NVC0_2D(PATTERN_COLOR(0)), 4); + PUSH_DATA (push, 0x00000000); + PUSH_DATA (push, mask); + PUSH_DATA (push, 0xffffffff); + PUSH_DATA (push, 0xffffffff); + IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_SRCCOPY_PREMULT); + } + + if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) { + /* ms_x is always >= ms_y */ + du_dx <<= src->ms_x - dst->ms_x; + dv_dy <<= src->ms_y - dst->ms_y; + } else { + du_dx >>= dst->ms_x - src->ms_x; + dv_dy >>= dst->ms_y - src->ms_y; + } + + srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32); + srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32); + + if (src->base.base.nr_samples > dst->base.base.nr_samples) { + /* center src coorinates for proper MS resolve filtering */ + srcx += (int64_t)src->ms_x << 32; + srcy += (int64_t)src->ms_y << 32; + } + + dstx = info->dst.box.x << dst->ms_x; + dsty = info->dst.box.y << dst->ms_y; + + dstw = info->dst.box.width << dst->ms_x; + dsth = info->dst.box.height << dst->ms_y; + + if (dstx < 0) { + dstw += dstx; + srcx -= du_dx * dstx; + dstx = 0; + } + if (dsty < 0) { + dsth += dsty; + srcy -= dv_dy * dsty; + dsty = 0; + } + + IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode); + BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); + PUSH_DATA (push, dstx); + PUSH_DATA (push, dsty); + PUSH_DATA (push, dstw); + PUSH_DATA (push, dsth); + BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); + PUSH_DATA (push, du_dx); + PUSH_DATA (push, du_dx >> 32); + PUSH_DATA (push, dv_dy); + PUSH_DATA (push, dv_dy >> 32); + + BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR); + BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD); + nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx); + if (nouveau_pushbuf_validate(nvc0->base.pushbuf)) + return; + + for (i = 0; i < info->dst.box.depth; ++i) { + if (i > 0) { + /* no scaling in z-direction possible for eng2d blits */ + if (dst->layout_3d) { + BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1); + PUSH_DATA (push, info->dst.box.z + i); + } else { + const unsigned z = info->dst.box.z + i; + BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2); + PUSH_DATAh(push, dst->base.address + z * dst->layer_stride); + PUSH_DATA (push, dst->base.address + z * dst->layer_stride); + } + if (src->layout_3d) { + /* not possible because of depth tiling */ + assert(0); + } else { + const unsigned z = info->src.box.z + i; + BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2); + PUSH_DATAh(push, src->base.address + z * src->layer_stride); + PUSH_DATA (push, src->base.address + z * src->layer_stride); + } + BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */ + PUSH_DATA (push, srcy >> 32); + } else { + BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); + PUSH_DATA (push, srcx); + PUSH_DATA (push, srcx >> 32); + PUSH_DATA (push, srcy); + PUSH_DATA (push, srcy >> 32); + } + } + nvc0_bufctx_fence(nvc0, nvc0->bufctx, FALSE); + + nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D); + + if (info->scissor_enable) + IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0); + if (mask != 0xffffffff) + IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_SRCCOPY); } + +static void +nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + boolean eng3d = FALSE; + + if (util_format_is_depth_or_stencil(info->dst.resource->format)) { + if (!(info->mask & PIPE_MASK_ZS)) + return; + if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT || + info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) + eng3d = TRUE; + if (info->filter != PIPE_TEX_FILTER_NEAREST) + eng3d = TRUE; + } else { + if (!(info->mask & PIPE_MASK_RGBA)) + return; + if (info->mask != PIPE_MASK_RGBA) + eng3d = TRUE; + } + + if (nv50_miptree(info->src.resource)->layout_3d) { + eng3d = TRUE; + } else + if (info->src.box.depth != info->dst.box.depth) { + eng3d = TRUE; + debug_printf("blit: cannot filter array or cube textures in z direction"); + } + + if (!eng3d && info->dst.format != info->src.format) + if (!nvc0_2d_format_faithful(info->dst.format) || + !nvc0_2d_format_faithful(info->src.format)) + eng3d = TRUE; + + if (info->src.resource->nr_samples == 8 && + info->dst.resource->nr_samples <= 1) + eng3d = TRUE; +#if 0 + /* FIXME: can't make this work with eng2d anymore, at least not on nv50 */ + if (info->src.resource->nr_samples > 1 || + info->dst.resource->nr_samples > 1) + eng3d = TRUE; #endif + /* FIXME: find correct src coordinates adjustments */ + if ((info->src.box.width != info->dst.box.width && + info->src.box.width != -info->dst.box.width) || + (info->src.box.height != info->dst.box.height && + info->src.box.height != -info->dst.box.height)) + eng3d = TRUE; + + if (!eng3d) + nvc0_blit_eng2d(nvc0, info); + else + nvc0_blit_3d(nvc0, info); +} boolean -nvc0_blitctx_create(struct nvc0_screen *screen) +nvc0_blitter_create(struct nvc0_screen *screen) { - screen->blitctx = CALLOC_STRUCT(nvc0_blitctx); - if (!screen->blitctx) { - NOUVEAU_ERR("failed to allocate blit context\n"); + screen->blitter = CALLOC_STRUCT(nvc0_blitter); + if (!screen->blitter) { + NOUVEAU_ERR("failed to allocate blitter struct\n"); return FALSE; } + screen->blitter->screen = screen; - screen->blitctx->screen = screen; + pipe_mutex_init(screen->blitter->mutex); - nvc0_blitctx_make_vp(screen->blitctx); - nvc0_blitctx_make_fp(screen->blitctx); + nvc0_blitter_make_vp(screen->blitter); + nvc0_blitter_make_sampler(screen->blitter); - nvc0_blitctx_make_sampler(screen->blitctx); + return TRUE; +} - screen->blitctx->color_mask = 0x1111; +void +nvc0_blitter_destroy(struct nvc0_screen *screen) +{ + struct nvc0_blitter *blitter = screen->blitter; + unsigned i, m; + + for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) { + for (m = 0; m < NV50_BLIT_MODES; ++m) { + struct nvc0_program *prog = blitter->fp[i][m]; + if (prog) { + nvc0_program_destroy(NULL, prog); + FREE((void *)prog->pipe.tokens); + FREE(prog); + } + } + } - return TRUE; + FREE(blitter); } +boolean +nvc0_blitctx_create(struct nvc0_context *nvc0) +{ + nvc0->blit = CALLOC_STRUCT(nvc0_blitctx); + if (!nvc0->blit) { + NOUVEAU_ERR("failed to allocate blit context\n"); + return FALSE; + } + + nvc0->blit->nvc0 = nvc0; + + return TRUE; +} void nvc0_init_surface_functions(struct nvc0_context *nvc0) @@ -1078,6 +1179,7 @@ nvc0_init_surface_functions(struct nvc0_context *nvc0) struct pipe_context *pipe = &nvc0->base.pipe; pipe->resource_copy_region = nvc0_resource_copy_region; + pipe->blit = nvc0_blit; pipe->clear_render_target = nvc0_clear_render_target; pipe->clear_depth_stencil = nvc0_clear_depth_stencil; } diff --git a/src/gallium/drivers/nvc0/nvc0_tex.c b/src/gallium/drivers/nvc0/nvc0_tex.c index 8dd7185bcdf..0930212a350 100644 --- a/src/gallium/drivers/nvc0/nvc0_tex.c +++ b/src/gallium/drivers/nvc0/nvc0_tex.c @@ -55,8 +55,23 @@ nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int) struct pipe_sampler_view * nvc0_create_sampler_view(struct pipe_context *pipe, - struct pipe_resource *texture, + struct pipe_resource *res, const struct pipe_sampler_view *templ) +{ + uint32_t flags = 0; + + if (res->target == PIPE_TEXTURE_RECT) + flags |= NV50_TEXVIEW_SCALED_COORDS; + + return nvc0_create_texture_view(pipe, res, templ, flags, res->target); +} + +struct pipe_sampler_view * +nvc0_create_texture_view(struct pipe_context *pipe, + struct pipe_resource *texture, + const struct pipe_sampler_view *templ, + uint32_t flags, + enum pipe_texture_target target) { const struct util_format_description *desc; uint64_t address; @@ -132,7 +147,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe, return &view->pipe; } - if (mt->base.base.target != PIPE_TEXTURE_RECT) + if (!(flags & NV50_TEXVIEW_SCALED_COORDS)) tic[2] |= NV50_TIC_2_NORMALIZED_COORDS; tic[2] |= @@ -149,7 +164,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe, tic[1] = address; tic[2] |= address >> 32; - switch (mt->base.base.target) { + switch (target) { case PIPE_TEXTURE_1D: tic[2] |= NV50_TIC_2_TARGET_1D; break; @@ -185,7 +200,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe, if (mt->base.base.target == PIPE_BUFFER) tic[3] = mt->base.base.width0; else - tic[3] = 0x00300000; + tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000; tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x);