From: Tapani Pälli Date: Thu, 30 Apr 2015 06:27:00 +0000 (+0300) Subject: glsl: mark special built-in inputs referenced by vertex stage X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3706e5dbc96aa9cc29c58dad661aa10f20574503;p=mesa.git glsl: mark special built-in inputs referenced by vertex stage Refactoring done on active attribute queries did not take in to account special built-in inputs for the vertex stage. This commit sets them referenced by vertex stage so that they get enumerated properly. Fixes Piglit test 'get-active-attrib-returns-all-inputs' failure. Signed-off-by: Tapani Pälli Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90243 Acked-by: Jose Fonseca Tested-by: Dieter Nützel Reviewed-By: Martin Peres --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 330fae004b3..52a277eb719 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2558,6 +2558,7 @@ add_interface_variables(struct gl_shader_program *shProg, { foreach_in_list(ir_instruction, node, sh->ir) { ir_variable *var = node->as_variable(); + uint8_t mask = 0; if (!var) continue; @@ -2573,6 +2574,10 @@ add_interface_variables(struct gl_shader_program *shProg, var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE && var->data.location != SYSTEM_VALUE_INSTANCE_ID) continue; + /* Mark special built-in inputs referenced by the vertex stage so + * that they are considered active by the shader queries. + */ + mask = (1 << (MESA_SHADER_VERTEX)); /* FALLTHROUGH */ case ir_var_shader_in: if (programInterface != GL_PROGRAM_INPUT) @@ -2587,7 +2592,7 @@ add_interface_variables(struct gl_shader_program *shProg, }; if (!add_program_resource(shProg, programInterface, var, - build_stageref(shProg, var->name))) + build_stageref(shProg, var->name) | mask)) return false; } return true;