From: Eric Anholt Date: Wed, 31 Dec 2014 00:10:28 +0000 (-0800) Subject: vc4: Fix memory leak as of 0404e7fe0ac2a6234a11290b4b1596e8bc127a4b. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=37478c638a3607295437ce0a41dae03c200948f4;p=mesa.git vc4: Fix memory leak as of 0404e7fe0ac2a6234a11290b4b1596e8bc127a4b. Can't reset the CL before looking at how much we had pupt in it. --- diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c index e4e433020fc..62f77b3da1b 100644 --- a/src/gallium/drivers/vc4/vc4_context.c +++ b/src/gallium/drivers/vc4/vc4_context.c @@ -296,16 +296,16 @@ vc4_setup_rcl(struct vc4_context *vc4) static void vc4_draw_reset(struct vc4_context *vc4) { - vc4_reset_cl(&vc4->bcl); - vc4_reset_cl(&vc4->rcl); - vc4_reset_cl(&vc4->shader_rec); - vc4_reset_cl(&vc4->uniforms); - vc4_reset_cl(&vc4->bo_handles); struct vc4_bo **referenced_bos = vc4->bo_pointers.base; for (int i = 0; i < (vc4->bo_handles.next - vc4->bo_handles.base) / 4; i++) { vc4_bo_unreference(&referenced_bos[i]); } + vc4_reset_cl(&vc4->bcl); + vc4_reset_cl(&vc4->rcl); + vc4_reset_cl(&vc4->shader_rec); + vc4_reset_cl(&vc4->uniforms); + vc4_reset_cl(&vc4->bo_handles); vc4_reset_cl(&vc4->bo_pointers); vc4->shader_rec_count = 0;