From: Sagar Ghuge Date: Fri, 27 Jul 2018 03:08:44 +0000 (-0700) Subject: mesa: Add types for AMD_depth_clamp_separate. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=379949b967f88d27529a2a1a9706753600ce80ca;p=mesa.git mesa: Add types for AMD_depth_clamp_separate. Add some basic types and storage for the AMD_depth_clamp_separate extension. v2: 1) Drop unnecessary definition (Marek Olsak) 2) Expose extension in compatibility profile (Marek Olsak) Signed-off-by: Sagar Ghuge Reviewed-by: Ian Romanick Reviewed-by: Marek Olšák --- diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h index 7072fa46ad8..013756455fd 100644 --- a/src/mesa/main/extensions_table.h +++ b/src/mesa/main/extensions_table.h @@ -9,6 +9,7 @@ EXT(3DFX_texture_compression_FXT1 , TDFX_texture_compression_FXT1 , GLL, GLC, x , x , 1999) EXT(AMD_conservative_depth , ARB_conservative_depth , GLL, GLC, x , x , 2009) +EXT(AMD_depth_clamp_separate , AMD_depth_clamp_separate , GLL, GLC, x , x , 2009) EXT(AMD_draw_buffers_blend , ARB_draw_buffers_blend , GLL, GLC, x , x , 2009) EXT(AMD_framebuffer_multisample_advanced , AMD_framebuffer_multisample_advanced , GLL, GLC, x , ES2, 2018) EXT(AMD_gpu_shader_int64 , ARB_gpu_shader_int64 , x , GLC, x , x , 2015) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f247b125e7e..e752046d1b8 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1283,6 +1283,8 @@ struct gl_transform_attrib GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ + GLboolean DepthClampNear; /**< GL_AMD_depth_clamp_separate */ + GLboolean DepthClampFar; /**< GL_AMD_depth_clamp_separate */ /** GL_ARB_clip_control */ GLenum16 ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */ GLenum16 ClipDepthMode;/**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */ @@ -4257,6 +4259,7 @@ struct gl_extensions GLboolean OES_viewport_array; /* vendor extensions */ GLboolean AMD_framebuffer_multisample_advanced; + GLboolean AMD_depth_clamp_separate; GLboolean AMD_performance_monitor; GLboolean AMD_pinned_memory; GLboolean AMD_seamless_cubemap_per_texture;