From: Eric Anholt Date: Tue, 7 Aug 2018 20:31:09 +0000 (-0700) Subject: vc4: Pull uinfo->data[i] dereference out to the top of the loop. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3954331aff2329157a15f8b5b9b4655179aafc33;p=mesa.git vc4: Pull uinfo->data[i] dereference out to the top of the loop. Reduces the size of vc4_uniforms.o by about 10%. We would basically always end up loading the cachline of uinfo->data[i] anyway, so it should be good for performance as well as making the code a bit cleaner. --- diff --git a/src/gallium/drivers/vc4/vc4_uniforms.c b/src/gallium/drivers/vc4/vc4_uniforms.c index 8a435173b7e..e66654361cc 100644 --- a/src/gallium/drivers/vc4/vc4_uniforms.c +++ b/src/gallium/drivers/vc4/vc4_uniforms.c @@ -224,14 +224,16 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, uinfo->num_texture_samples); for (int i = 0; i < uinfo->count; i++) { + enum quniform_contents contents = uinfo->contents[i]; + uint32_t data = uinfo->data[i]; - switch (uinfo->contents[i]) { + switch (contents) { case QUNIFORM_CONSTANT: - cl_aligned_u32(&uniforms, uinfo->data[i]); + cl_aligned_u32(&uniforms, data); break; case QUNIFORM_UNIFORM: cl_aligned_u32(&uniforms, - gallium_uniforms[uinfo->data[i]]); + gallium_uniforms[data]); break; case QUNIFORM_VIEWPORT_X_SCALE: cl_aligned_f(&uniforms, vc4->viewport.scale[0] * 16.0f); @@ -249,36 +251,33 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, case QUNIFORM_USER_CLIP_PLANE: cl_aligned_f(&uniforms, - vc4->clip.ucp[uinfo->data[i] / 4][uinfo->data[i] % 4]); + vc4->clip.ucp[data / 4][data % 4]); break; case QUNIFORM_TEXTURE_CONFIG_P0: - write_texture_p0(job, &uniforms, texstate, - uinfo->data[i]); + write_texture_p0(job, &uniforms, texstate, data); break; case QUNIFORM_TEXTURE_CONFIG_P1: - write_texture_p1(job, &uniforms, texstate, - uinfo->data[i]); + write_texture_p1(job, &uniforms, texstate, data); break; case QUNIFORM_TEXTURE_CONFIG_P2: - write_texture_p2(job, &uniforms, texstate, - uinfo->data[i]); + write_texture_p2(job, &uniforms, texstate, data); break; case QUNIFORM_TEXTURE_FIRST_LEVEL: write_texture_first_level(job, &uniforms, texstate, - uinfo->data[i]); + data); break; case QUNIFORM_UBO_ADDR: - if (uinfo->data[i] == 0) { + if (data == 0) { cl_aligned_reloc(job, &job->uniforms, &uniforms, ubo, 0); } else { struct pipe_constant_buffer *c = - &cb->cb[uinfo->data[i]]; + &cb->cb[data]; struct vc4_resource *rsc = vc4_resource(c->buffer); @@ -289,13 +288,12 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, break; case QUNIFORM_TEXTURE_MSAA_ADDR: - write_texture_msaa_addr(job, &uniforms, - texstate, uinfo->data[i]); + write_texture_msaa_addr(job, &uniforms, texstate, data); break; case QUNIFORM_TEXTURE_BORDER_COLOR: write_texture_border_color(job, &uniforms, - texstate, uinfo->data[i]); + texstate, data); break; case QUNIFORM_TEXRECT_SCALE_X: @@ -303,7 +301,7 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, cl_aligned_u32(&uniforms, get_texrect_scale(texstate, uinfo->contents[i], - uinfo->data[i])); + data)); break; case QUNIFORM_BLEND_CONST_COLOR_X: @@ -342,9 +340,9 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, case QUNIFORM_STENCIL: cl_aligned_u32(&uniforms, - vc4->zsa->stencil_uniforms[uinfo->data[i]] | - (uinfo->data[i] <= 1 ? - (vc4->stencil_ref.ref_value[uinfo->data[i]] << 8) : + vc4->zsa->stencil_uniforms[data] | + (data <= 1 ? + (vc4->stencil_ref.ref_value[data] << 8) : 0)); break;