From: Ilia Mirkin Date: Sun, 12 Feb 2017 19:14:28 +0000 (-0500) Subject: st/mesa: don't pass compare mode for stencil-sampled textures X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3970257cef5e0c7b5b31c023450f1ea55b784e88;p=mesa.git st/mesa: don't pass compare mode for stencil-sampled textures Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect Signed-off-by: Ilia Mirkin Reviewed-by: Marek Olšák Cc: mesa-stable@lists.freedesktop.org --- diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index daf98c3abb0..661e0f268e3 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -226,7 +226,7 @@ convert_sampler(struct st_context *st, /* If sampling a depth texture and using shadow comparison */ if ((texBaseFormat == GL_DEPTH_COMPONENT || - texBaseFormat == GL_DEPTH_STENCIL) && + (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) && msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);