From: Eric Anholt Date: Wed, 5 Feb 2014 07:22:52 +0000 (-0800) Subject: meta: Drop the src == dst restriction on meta glBlitFramebuffer(). X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=397b2c3966175de00e84d0de061c6ad10adb35f5;p=mesa.git meta: Drop the src == dst restriction on meta glBlitFramebuffer(). From the GL_ARB_fbo spec: If the source and destination buffers are identical, and the source and destination rectangles overlap, the result of the blit operation is undefined. As far as I know, that's the only thing that would have been of concern for this. Reviewed-by: Kenneth Graunke Reviewed-by: Ian Romanick --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 3c4f7069f6f..03811bd10ca 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1684,7 +1684,6 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, /** * Try to do a glBlitFramebuffer using no-copy texturing. * We can do this when the src renderbuffer is actually a texture. - * But if the src buffer == dst buffer we cannot do this. * * \return new buffer mask indicating the buffers left to blit using the * normal path. @@ -1697,9 +1696,7 @@ blitframebuffer_texture(struct gl_context *ctx, GLint flipY, GLboolean glsl_version) { if (mask & GL_COLOR_BUFFER_BIT) { - const struct gl_framebuffer *drawFb = ctx->DrawBuffer; const struct gl_framebuffer *readFb = ctx->ReadBuffer; - const struct gl_renderbuffer_attachment *drawAtt; const struct gl_renderbuffer_attachment *readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex]; @@ -1717,23 +1714,6 @@ blitframebuffer_texture(struct gl_context *ctx, GLuint sampler, samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; - int i; - - /* Iterate through all draw buffers */ - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; - if (idx == -1) - continue; - drawAtt = &drawFb->Attachment[idx]; - - if (drawAtt->Texture == readAtt->Texture) { - /* Can't use same texture as both the source and dest. We need - * to handle overlapping blits and besides, some hw may not - * support this. - */ - return mask; - } - } if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) { /* Can't handle other texture types at this time */