From: Nicolai Hähnle Date: Tue, 4 Jul 2017 09:09:50 +0000 (+0200) Subject: radeonsi/nir: lower uniforms to UBO loads X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3997b10f74aec530eea4a3f64d179a8949c549e6;p=mesa.git radeonsi/nir: lower uniforms to UBO loads Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 31da3a560fd..fce759b003d 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -32,6 +32,12 @@ #include "compiler/nir_types.h" +static int +type_size(const struct glsl_type *type) +{ + return glsl_count_attribute_slots(type, false); +} + static void scan_instruction(struct tgsi_shader_info *info, nir_instr *instr) { @@ -345,6 +351,10 @@ si_lower_nir(struct si_shader_selector* sel) * - ensure constant offsets for texture instructions are folded * and copy-propagated */ + NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size, + (nir_lower_io_options)0); + NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo); + NIR_PASS_V(sel->nir, nir_lower_returns); NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa); NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);