From: Jordan Justen Date: Sat, 17 Oct 2015 04:19:45 +0000 (-0700) Subject: mesa/sso: Add compute shader support X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=39bb59a56610e67c26df6f92d2c844b2a6f04082;p=mesa.git mesa/sso: Add compute shader support Signed-off-by: Jordan Justen Reviewed-by: Marta Lofstedt [itoral@igalia.com: Reviewed-by for all except the ctx->_Shader change] Reviewed-by: Iago Toral Quiroga --- diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 06efe02e445..1f729e8a293 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -918,7 +918,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function) return false; } - prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE]; + prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no active compute shader)", diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 0b86771cb5f..699a2ae47eb 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -255,6 +255,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) if (_mesa_has_tessellation(ctx)) any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT; + if (_mesa_has_compute_shaders(ctx)) + any_valid_stages |= GL_COMPUTE_SHADER_BIT; if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)"); @@ -336,6 +338,9 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0) _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe); + + if ((stages & GL_COMPUTE_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe); } /** @@ -669,6 +674,12 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT] ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0; return; + case GL_COMPUTE_SHADER: + if (!_mesa_has_compute_shaders(ctx)) + break; + *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE] + ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0; + return; default: break; }