From: Brian Paul Date: Fri, 7 Oct 2016 21:31:34 +0000 (-0600) Subject: mesa: fix indentation in vertex_attrib_binding() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3a2869aacabc0021d757de0a6055e1e530d82e81;p=mesa.git mesa: fix indentation in vertex_attrib_binding() Reviewed-by: Mathias Fröhlich --- diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 0f7777bfe3c..db821e3d490 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -136,9 +136,9 @@ vertex_attrib_binding(struct gl_context *ctx, struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex]; if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj)) - vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); + vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); else - vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); + vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); if (array->BufferBindingIndex != bindingIndex) { const GLbitfield64 array_bit = VERT_BIT(attribIndex);