From: Brian Paul Date: Tue, 2 Feb 2010 23:20:26 +0000 (-0700) Subject: gallium/docs: s/convensions/conventions/ X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3a3d8fb72e9bbfc2b878c2c61c85a8bf713e949d;p=mesa.git gallium/docs: s/convensions/conventions/ --- diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 5b0da6b4d74..4baf176fd9b 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -1449,7 +1449,7 @@ Texture Sampling and Texture Formats This table shows how texture image components are returned as (x,y,z,w) tuples by TGSI texture instructions, such as TEX, TXD, and TXP. -For reference, OpenGL and Direct3D convensions are shown as well. +For reference, OpenGL and Direct3D conventions are shown as well. +--------------------+--------------+--------------------+--------------+ | Texture Components | Gallium | OpenGL | Direct3D 9 |