From: Timothy Arceri Date: Wed, 17 Oct 2018 23:23:42 +0000 (+1100) Subject: radv: use nir_shrink_vec_array_vars() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3a95396f3c6f51d38f044375bbd6698ed6cb28f4;p=mesa.git radv: use nir_shrink_vec_array_vars() Totals from affected shaders: SGPRS: 1096 -> 1096 (0.00 %) VGPRS: 1192 -> 1056 (-11.41 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 100940 -> 94384 (-6.49 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 100 -> 112 (12.00 %) Wait states: 0 -> 0 (0.00 %) All affected shaders are from Batman Arkham City. Reviewed-by: Bas Nieuwenhuizen --- diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 13858b6130f..15c9de1e020 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -127,6 +127,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, progress = false; NIR_PASS(progress, shader, nir_split_array_vars, nir_var_local); + NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_local); NIR_PASS_V(shader, nir_lower_vars_to_ssa); NIR_PASS_V(shader, nir_lower_pack);