From: Chia-I Wu Date: Fri, 3 Dec 2010 12:35:56 +0000 (+0800) Subject: st/vega: Refactor blend shaders. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3b4c8886539b02653761f092a387c27b5c562496;p=mesa.git st/vega: Refactor blend shaders. Add a helper function, blend_generic, that supports all blend modes and per-channel alpha. Make other blend generators a wrapper to it. Both the old and new code expects premultiplied colors, yet the input is non-premultiplied. Per-channel alpha is also not used for stencil image. They still need to be fixed. --- diff --git a/src/gallium/state_trackers/vega/asm_fill.h b/src/gallium/state_trackers/vega/asm_fill.h index f9fcf4963b1..19a2d93fe59 100644 --- a/src/gallium/state_trackers/vega/asm_fill.h +++ b/src/gallium/state_trackers/vega/asm_fill.h @@ -242,17 +242,90 @@ image_stencil( struct ureg_program *ureg, ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1])); } -#define EXTENDED_BLENDER_OVER_FUNC \ - ureg_SUB(ureg, temp[3], \ - ureg_scalar(constant[3], TGSI_SWIZZLE_Y), \ - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); \ - ureg_SUB(ureg, temp[4], \ - ureg_scalar(constant[3], TGSI_SWIZZLE_Y), \ - ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); \ - ureg_MUL(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[3])); \ - ureg_MUL(ureg, temp[4], ureg_src(temp[1]), ureg_src(temp[4])); \ - ureg_ADD(ureg, temp[3], ureg_src(temp[3]), ureg_src(temp[4])); - +/** + * Emit instructions for the specified blend mode. Colors should be + * premultiplied. Two temporary registers are required. + * + * XXX callers do not pass premultiplied colors! + */ +static INLINE void +blend_generic(struct ureg_program *ureg, + VGBlendMode mode, + struct ureg_dst out, + struct ureg_src src, + struct ureg_src dst, + struct ureg_src src_channel_alpha, + struct ureg_src one, + struct ureg_dst temp[2]) +{ + switch (mode) { + case VG_BLEND_SRC: + ureg_MOV(ureg, out, src); + break; + case VG_BLEND_SRC_OVER: + /* RGBA_out = RGBA_src + (1 - A_src) * RGBA_dst */ + ureg_SUB(ureg, temp[0], one, src_channel_alpha); + ureg_MAD(ureg, out, ureg_src(temp[0]), dst, src); + break; + case VG_BLEND_DST_OVER: + /* RGBA_out = RGBA_dst + (1 - A_dst) * RGBA_src */ + ureg_SUB(ureg, temp[0], one, ureg_scalar(dst, TGSI_SWIZZLE_W)); + ureg_MAD(ureg, out, ureg_src(temp[0]), src, dst); + break; + case VG_BLEND_SRC_IN: + ureg_MUL(ureg, out, src, ureg_scalar(dst, TGSI_SWIZZLE_W)); + break; + case VG_BLEND_DST_IN: + ureg_MUL(ureg, out, dst, src_channel_alpha); + break; + case VG_BLEND_MULTIPLY: + /* + * RGB_out = (1 - A_dst) * RGB_src + (1 - A_src) * RGB_dst + + * RGB_src * RGB_dst + */ + ureg_MAD(ureg, temp[0], + ureg_scalar(dst, TGSI_SWIZZLE_W), ureg_negate(src), src); + ureg_MAD(ureg, temp[1], + src_channel_alpha, ureg_negate(dst), dst); + ureg_MAD(ureg, temp[1], src, dst, ureg_src(temp[1])); + ureg_ADD(ureg, out, ureg_src(temp[0]), ureg_src(temp[1])); + /* alpha is src over */ + ureg_ADD(ureg, ureg_writemask(out, TGSI_WRITEMASK_W), + src, ureg_src(temp[1])); + break; + case VG_BLEND_SCREEN: + /* RGBA_out = RGBA_src + (1 - RGBA_src) * RGBA_dst */ + ureg_SUB(ureg, temp[0], one, src); + ureg_MAD(ureg, out, ureg_src(temp[0]), dst, src); + break; + case VG_BLEND_DARKEN: + case VG_BLEND_LIGHTEN: + /* src over */ + ureg_SUB(ureg, temp[0], one, src_channel_alpha); + ureg_MAD(ureg, temp[0], ureg_src(temp[0]), dst, src); + /* dst over */ + ureg_SUB(ureg, temp[1], one, ureg_scalar(dst, TGSI_SWIZZLE_W)); + ureg_MAD(ureg, temp[1], ureg_src(temp[1]), src, dst); + /* take min/max for colors */ + if (mode == VG_BLEND_DARKEN) { + ureg_MIN(ureg, ureg_writemask(out, TGSI_WRITEMASK_XYZ), + ureg_src(temp[0]), ureg_src(temp[1])); + } + else { + ureg_MAX(ureg, ureg_writemask(out, TGSI_WRITEMASK_XYZ), + ureg_src(temp[0]), ureg_src(temp[1])); + } + break; + case VG_BLEND_ADDITIVE: + /* RGBA_out = RGBA_src + RGBA_dst */ + ureg_ADD(ureg, temp[0], src, dst); + ureg_MIN(ureg, out, ureg_src(temp[0]), one); + break; + default: + assert(0); + break; + } +} static INLINE void blend_multiply( struct ureg_program *ureg, @@ -263,18 +336,12 @@ blend_multiply( struct ureg_program *ureg, struct ureg_src *constant) { ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]); - EXTENDED_BLENDER_OVER_FUNC - ureg_MUL(ureg, temp[4], ureg_src(temp[0]), ureg_src(temp[1])); - ureg_ADD(ureg, temp[1], ureg_src(temp[4]), ureg_src(temp[3])); - - ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); - ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); - ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W), - ureg_src(temp[3]), ureg_src(temp[2])); - - ureg_MOV(ureg, *out, ureg_src(temp[1])); + blend_generic(ureg, VG_BLEND_MULTIPLY, *out, + ureg_src(temp[0]), + ureg_src(temp[1]), + ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), + ureg_scalar(constant[3], TGSI_SWIZZLE_Y), + temp + 2); } static INLINE void @@ -286,9 +353,12 @@ blend_screen( struct ureg_program *ureg, struct ureg_src *constant) { ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]); - ureg_ADD(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[1])); - ureg_MUL(ureg, temp[2], ureg_src(temp[0]), ureg_src(temp[1])); - ureg_SUB(ureg, *out, ureg_src(temp[3]), ureg_src(temp[2])); + blend_generic(ureg, VG_BLEND_SCREEN, *out, + ureg_src(temp[0]), + ureg_src(temp[1]), + ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), + ureg_scalar(constant[3], TGSI_SWIZZLE_Y), + temp + 2); } static INLINE void @@ -300,22 +370,12 @@ blend_darken( struct ureg_program *ureg, struct ureg_src *constant) { ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]); - EXTENDED_BLENDER_OVER_FUNC - ureg_MUL(ureg, temp[4], ureg_src(temp[0]), - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); - ureg_MUL(ureg, temp[5], ureg_src(temp[1]), - ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); - ureg_MIN(ureg, temp[4], ureg_src(temp[4]), ureg_src(temp[5])); - ureg_ADD(ureg, temp[1], ureg_src(temp[3]), ureg_src(temp[4])); - - ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); - ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); - ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W), - ureg_src(temp[3]), ureg_src(temp[2])); - - ureg_MOV(ureg, *out, ureg_src(temp[1])); + blend_generic(ureg, VG_BLEND_DARKEN, *out, + ureg_src(temp[0]), + ureg_src(temp[1]), + ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), + ureg_scalar(constant[3], TGSI_SWIZZLE_Y), + temp + 2); } static INLINE void @@ -327,22 +387,12 @@ blend_lighten( struct ureg_program *ureg, struct ureg_src *constant) { ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]); - EXTENDED_BLENDER_OVER_FUNC - ureg_MUL(ureg, temp[4], ureg_src(temp[0]), - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); - ureg_MUL(ureg, temp[5], ureg_src(temp[1]), - ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); - ureg_MAX(ureg, temp[4], ureg_src(temp[4]), ureg_src(temp[5])); - ureg_ADD(ureg, temp[1], ureg_src(temp[3]), ureg_src(temp[4])); - - ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); - ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), - ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); - ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W), - ureg_src(temp[3]), ureg_src(temp[2])); - - ureg_MOV(ureg, *out, ureg_src(temp[1])); + blend_generic(ureg, VG_BLEND_LIGHTEN, *out, + ureg_src(temp[0]), + ureg_src(temp[1]), + ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), + ureg_scalar(constant[3], TGSI_SWIZZLE_Y), + temp + 2); } static INLINE void @@ -458,13 +508,13 @@ static const struct shader_asm_info shaders_mask_asm[] = { /* extra blend modes */ static const struct shader_asm_info shaders_blend_asm[] = { {VEGA_BLEND_MULTIPLY_SHADER, blend_multiply, - VG_TRUE, 3, 1, 2, 1, 0, 5}, + VG_TRUE, 3, 1, 2, 1, 0, 4}, {VEGA_BLEND_SCREEN_SHADER, blend_screen, - VG_TRUE, 0, 0, 2, 1, 0, 4}, + VG_TRUE, 3, 1, 2, 1, 0, 4}, {VEGA_BLEND_DARKEN_SHADER, blend_darken, - VG_TRUE, 3, 1, 2, 1, 0, 6}, + VG_TRUE, 3, 1, 2, 1, 0, 4}, {VEGA_BLEND_LIGHTEN_SHADER, blend_lighten, - VG_TRUE, 3, 1, 2, 1, 0, 6}, + VG_TRUE, 3, 1, 2, 1, 0, 4}, }; /* premultiply */