From: Marek Olšák Date: Mon, 26 Dec 2016 21:33:46 +0000 (+0100) Subject: radeonsi: don't wait for compute shaders in texture_barrier X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3b98a5dc4749646122f227730ccb37304507ee85;p=mesa.git radeonsi: don't wait for compute shaders in texture_barrier it doesn't interact with compute shaders in any way Reviewed-by: Bas Nieuwenhuizen Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 11f9fb8449f..6e7d8daceb0 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -3487,8 +3487,7 @@ static void si_texture_barrier(struct pipe_context *ctx) sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 | SI_CONTEXT_INV_GLOBAL_L2 | - SI_CONTEXT_FLUSH_AND_INV_CB | - SI_CONTEXT_CS_PARTIAL_FLUSH; + SI_CONTEXT_FLUSH_AND_INV_CB; } /* This only ensures coherency for shader image/buffer stores. */