From: Timothy Arceri Date: Sat, 19 Mar 2016 03:42:46 +0000 (+1100) Subject: glsl: add shader cache support for samplers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3bbfee3cd336c60674d337ace3410f09d4eabf6f;p=mesa.git glsl: add shader cache support for samplers Reviewed-by: Nicolai Hähnle --- diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index b9ffbb25cfd..c03a190cee1 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -233,6 +233,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) prog->data->UniformStorage[i].top_level_array_size); blob_write_uint32(metadata, prog->data->UniformStorage[i].top_level_array_stride); + blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque, + sizeof(prog->data->UniformStorage[i].opaque)); } } @@ -272,6 +274,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) uniforms[i].top_level_array_size = blob_read_uint32(metadata); uniforms[i].top_level_array_stride = blob_read_uint32(metadata); prog->UniformHash->put(i, uniforms[i].name); + + memcpy(uniforms[i].opaque, + blob_read_bytes(metadata, sizeof(uniforms[i].opaque)), + sizeof(uniforms[i].opaque)); } } @@ -596,6 +602,12 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) sizeof(glprog->TexturesUsed)); blob_write_uint64(metadata, glprog->SamplersUsed); + blob_write_bytes(metadata, glprog->SamplerUnits, + sizeof(glprog->SamplerUnits)); + blob_write_bytes(metadata, glprog->sh.SamplerTargets, + sizeof(glprog->sh.SamplerTargets)); + blob_write_uint32(metadata, glprog->ShadowSamplers); + write_shader_parameters(metadata, glprog->Parameters); } @@ -608,6 +620,12 @@ read_shader_metadata(struct blob_reader *metadata, sizeof(glprog->TexturesUsed)); glprog->SamplersUsed = blob_read_uint64(metadata); + blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits, + sizeof(glprog->SamplerUnits)); + blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets, + sizeof(glprog->sh.SamplerTargets)); + glprog->ShadowSamplers = blob_read_uint32(metadata); + glprog->Parameters = _mesa_new_parameter_list(); read_shader_parameters(metadata, glprog->Parameters); }