From: Christoph Bumiller Date: Sun, 12 Feb 2012 23:33:55 +0000 (+0100) Subject: nvc0: remove obsolete nvc0_push2.c X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3c7872f35f4ae439082d413ab31333cf99be7e91;p=mesa.git nvc0: remove obsolete nvc0_push2.c Slower version of nvc0_push.c, was only used to ascertain that bugs were not the new version's fault. --- diff --git a/src/gallium/drivers/nvc0/Makefile.sources b/src/gallium/drivers/nvc0/Makefile.sources index 95f796fc065..7e431c69e81 100644 --- a/src/gallium/drivers/nvc0/Makefile.sources +++ b/src/gallium/drivers/nvc0/Makefile.sources @@ -14,7 +14,6 @@ C_SOURCES := \ nvc0_program.c \ nvc0_shader_state.c \ nvc0_push.c \ - nvc0_push2.c \ nvc0_query.c CPP_SOURCES := \ diff --git a/src/gallium/drivers/nvc0/nvc0_push2.c b/src/gallium/drivers/nvc0/nvc0_push2.c deleted file mode 100644 index 6f51600558a..00000000000 --- a/src/gallium/drivers/nvc0/nvc0_push2.c +++ /dev/null @@ -1,333 +0,0 @@ - -#if 0 /* not used, kept for now to compare with util/translate */ - -#include "pipe/p_context.h" -#include "pipe/p_state.h" -#include "util/u_inlines.h" -#include "util/u_format.h" -#include "translate/translate.h" - -#include "nvc0_context.h" -#include "nvc0_resource.h" - -#include "nvc0_3d.xml.h" - -struct push_context { - struct nvc0_context *nvc0; - - uint vertex_size; - - void *idxbuf; - uint idxsize; - - float edgeflag; - int edgeflag_input; - - struct { - void *map; - void (*push)(struct nouveau_channel *, void *); - uint32_t stride; - uint32_t divisor; - uint32_t step; - } attr[32]; - int num_attrs; -}; - -static void -emit_b32_1(struct nouveau_channel *chan, void *data) -{ - uint32_t *v = data; - - OUT_RING(chan, v[0]); -} - -static void -emit_b32_2(struct nouveau_channel *chan, void *data) -{ - uint32_t *v = data; - - OUT_RING(chan, v[0]); - OUT_RING(chan, v[1]); -} - -static void -emit_b32_3(struct nouveau_channel *chan, void *data) -{ - uint32_t *v = data; - - OUT_RING(chan, v[0]); - OUT_RING(chan, v[1]); - OUT_RING(chan, v[2]); -} - -static void -emit_b32_4(struct nouveau_channel *chan, void *data) -{ - uint32_t *v = data; - - OUT_RING(chan, v[0]); - OUT_RING(chan, v[1]); - OUT_RING(chan, v[2]); - OUT_RING(chan, v[3]); -} - -static void -emit_b16_1(struct nouveau_channel *chan, void *data) -{ - uint16_t *v = data; - - OUT_RING(chan, v[0]); -} - -static void -emit_b16_3(struct nouveau_channel *chan, void *data) -{ - uint16_t *v = data; - - OUT_RING(chan, (v[1] << 16) | v[0]); - OUT_RING(chan, v[2]); -} - -static void -emit_b08_1(struct nouveau_channel *chan, void *data) -{ - uint8_t *v = data; - - OUT_RING(chan, v[0]); -} - -static void -emit_b08_3(struct nouveau_channel *chan, void *data) -{ - uint8_t *v = data; - - OUT_RING(chan, (v[2] << 16) | (v[1] << 8) | v[0]); -} - -static void -emit_b64_1(struct nouveau_channel *chan, void *data) -{ - double *v = data; - - OUT_RINGf(chan, v[0]); -} - -static void -emit_b64_2(struct nouveau_channel *chan, void *data) -{ - double *v = data; - - OUT_RINGf(chan, v[0]); - OUT_RINGf(chan, v[1]); -} - -static void -emit_b64_3(struct nouveau_channel *chan, void *data) -{ - double *v = data; - - OUT_RINGf(chan, v[0]); - OUT_RINGf(chan, v[1]); - OUT_RINGf(chan, v[2]); -} - -static void -emit_b64_4(struct nouveau_channel *chan, void *data) -{ - double *v = data; - - OUT_RINGf(chan, v[0]); - OUT_RINGf(chan, v[1]); - OUT_RINGf(chan, v[2]); - OUT_RINGf(chan, v[3]); -} - -static INLINE void -emit_vertex(struct push_context *ctx, unsigned n) -{ - struct nouveau_channel *chan = ctx->nvc0->screen->base.channel; - int i; - - if (ctx->edgeflag_input < 32) { - /* TODO */ - } - - BEGIN_RING_NI(chan, RING_3D(VERTEX_DATA), ctx->vertex_size); - for (i = 0; i < ctx->num_attrs; ++i) - ctx->attr[i].push(chan, - (uint8_t *)ctx->attr[i].map + n * ctx->attr[i].stride); -} - -static void -emit_edgeflag(struct push_context *ctx, boolean enabled) -{ - struct nouveau_channel *chan = ctx->nvc0->screen->base.channel; - - IMMED_RING(chan, RING_3D(EDGEFLAG_ENABLE), enabled); -} - -static void -emit_elt08(struct push_context *ctx, unsigned start, unsigned count) -{ - uint8_t *idxbuf = ctx->idxbuf; - - while (count--) - emit_vertex(ctx, idxbuf[start++]); -} - -static void -emit_elt16(struct push_context *ctx, unsigned start, unsigned count) -{ - uint16_t *idxbuf = ctx->idxbuf; - - while (count--) - emit_vertex(ctx, idxbuf[start++]); -} - -static void -emit_elt32(struct push_context *ctx, unsigned start, unsigned count) -{ - uint32_t *idxbuf = ctx->idxbuf; - - while (count--) - emit_vertex(ctx, idxbuf[start++]); -} - -static void -emit_seq(struct push_context *ctx, unsigned start, unsigned count) -{ - while (count--) - emit_vertex(ctx, start++); -} - -#define NVC0_PRIM_GL_CASE(n) \ - case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n - -static INLINE unsigned -nvc0_prim_gl(unsigned prim) -{ - switch (prim) { - NVC0_PRIM_GL_CASE(POINTS); - NVC0_PRIM_GL_CASE(LINES); - NVC0_PRIM_GL_CASE(LINE_LOOP); - NVC0_PRIM_GL_CASE(LINE_STRIP); - NVC0_PRIM_GL_CASE(TRIANGLES); - NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); - NVC0_PRIM_GL_CASE(TRIANGLE_FAN); - NVC0_PRIM_GL_CASE(QUADS); - NVC0_PRIM_GL_CASE(QUAD_STRIP); - NVC0_PRIM_GL_CASE(POLYGON); - NVC0_PRIM_GL_CASE(LINES_ADJACENCY); - NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY); - NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY); - NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY); - /* - NVC0_PRIM_GL_CASE(PATCHES); */ - default: - return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS; - break; - } -} - -void -nvc0_push_vbo2(struct nvc0_context *nvc0, const struct pipe_draw_info *info) -{ - struct push_context ctx; - unsigned i, n; - unsigned inst = info->instance_count; - unsigned prim = nvc0_prim_gl(info->mode); - - ctx.nvc0 = nvc0; - ctx.vertex_size = nvc0->vertex->vtx_size; - ctx.idxbuf = NULL; - ctx.num_attrs = 0; - ctx.edgeflag = 0.5f; - ctx.edgeflag_input = 32; - - for (i = 0; i < nvc0->vertex->num_elements; ++i) { - struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe; - struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index]; - struct nouveau_bo *bo = nvc0_resource(vb->buffer)->bo; - unsigned nr_components; - - if (!(nvc0->vbo_fifo & (1 << i))) - continue; - n = ctx.num_attrs++; - - if (nouveau_bo_map(bo, NOUVEAU_BO_RD)) - return; - ctx.attr[n].map = (uint8_t *)bo->map + vb->buffer_offset + ve->src_offset; - - nouveau_bo_unmap(bo); - - ctx.attr[n].stride = vb->stride; - ctx.attr[n].divisor = ve->instance_divisor; - - nr_components = util_format_get_nr_components(ve->src_format); - switch (util_format_get_component_bits(ve->src_format, - UTIL_FORMAT_COLORSPACE_RGB, 0)) { - case 8: - switch (nr_components) { - case 1: ctx.attr[n].push = emit_b08_1; break; - case 2: ctx.attr[n].push = emit_b16_1; break; - case 3: ctx.attr[n].push = emit_b08_3; break; - case 4: ctx.attr[n].push = emit_b32_1; break; - } - break; - case 16: - switch (nr_components) { - case 1: ctx.attr[n].push = emit_b16_1; break; - case 2: ctx.attr[n].push = emit_b32_1; break; - case 3: ctx.attr[n].push = emit_b16_3; break; - case 4: ctx.attr[n].push = emit_b32_2; break; - } - break; - case 32: - switch (nr_components) { - case 1: ctx.attr[n].push = emit_b32_1; break; - case 2: ctx.attr[n].push = emit_b32_2; break; - case 3: ctx.attr[n].push = emit_b32_3; break; - case 4: ctx.attr[n].push = emit_b32_4; break; - } - break; - default: - assert(0); - break; - } - } - - if (info->indexed) { - struct nvc0_resource *res = nvc0_resource(nvc0->idxbuf.buffer); - if (!res || nouveau_bo_map(res->bo, NOUVEAU_BO_RD)) - return; - ctx.idxbuf = (uint8_t *)res->bo->map + nvc0->idxbuf.offset + res->offset; - nouveau_bo_unmap(res->bo); - ctx.idxsize = nvc0->idxbuf.index_size; - } else { - ctx.idxsize = 0; - } - - while (inst--) { - BEGIN_RING(nvc0->screen->base.channel, RING_3D(VERTEX_BEGIN_GL), 1); - OUT_RING (nvc0->screen->base.channel, prim); - switch (ctx.idxsize) { - case 0: - emit_seq(&ctx, info->start, info->count); - break; - case 1: - emit_elt08(&ctx, info->start, info->count); - break; - case 2: - emit_elt16(&ctx, info->start, info->count); - break; - case 4: - emit_elt32(&ctx, info->start, info->count); - break; - } - IMMED_RING(nvc0->screen->base.channel, RING_3D(VERTEX_END_GL), 0); - - prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; - } -} - -#endif