From: Kristian H. Kristensen Date: Tue, 26 Mar 2019 17:31:54 +0000 (-0700) Subject: freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3c8779af325965a6c200b14ab4cc44c8f0b835e8;p=mesa.git freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS This commit turns on the gallium cap and adds a pass to lower the load_ubo intrinsics for block 0 back to load_uniform intrinsics and adjust the backend where the cap switches units from vec4s to dwords. As we stop using ir3_glsl_type_size() for uniform layout, this also corrects an issue where we would allocate a vec4 slot for samplers in uniforms, fixing: dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_fragment dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_vertex dEQP-GLES3.functional.shaders.struct.uniform.sampler_nested_fragment dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment Signed-off-by: Kristian H. Kristensen Reviewed-by: Rob Clark --- diff --git a/src/freedreno/Makefile.sources b/src/freedreno/Makefile.sources index 91fb74a8564..265b8663e30 100644 --- a/src/freedreno/Makefile.sources +++ b/src/freedreno/Makefile.sources @@ -35,6 +35,7 @@ ir3_SOURCES := \ ir3/ir3_legalize.c \ ir3/ir3_nir.c \ ir3/ir3_nir.h \ + ir3/ir3_nir_analyze_ubo_ranges.c \ ir3/ir3_nir_lower_io_offsets.c \ ir3/ir3_nir_lower_tg4_to_tex.c \ ir3/ir3_print.c \ diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c index 57a8758140b..3b343a3055f 100644 --- a/src/freedreno/ir3/ir3_compiler_nir.c +++ b/src/freedreno/ir3/ir3_compiler_nir.c @@ -681,8 +681,10 @@ emit_intrinsic_load_ubo(struct ir3_context *ctx, nir_intrinsic_instr *intr, struct ir3_block *b = ctx->block; struct ir3_instruction *base_lo, *base_hi, *addr, *src0, *src1; nir_const_value *const_offset; - /* UBO addresses are the first driver params: */ - unsigned ubo = regid(ctx->so->constbase.ubo, 0); + /* UBO addresses are the first driver params, but subtract 2 here to + * account for nir_lower_uniforms_to_ubo rebasing the UBOs such that UBO 0 + * is the uniforms: */ + unsigned ubo = regid(ctx->so->constbase.ubo, 0) - 2; const unsigned ptrsz = ir3_pointer_size(ctx); int off = 0; @@ -1151,15 +1153,13 @@ emit_intrinsic(struct ir3_context *ctx, nir_intrinsic_instr *intr) if (const_offset) { idx += const_offset->u32[0]; for (int i = 0; i < intr->num_components; i++) { - unsigned n = idx * 4 + i; - dst[i] = create_uniform(b, n); + dst[i] = create_uniform(b, idx + i); } } else { src = ir3_get_src(ctx, &intr->src[0]); for (int i = 0; i < intr->num_components; i++) { - int n = idx * 4 + i; - dst[i] = create_uniform_indirect(b, n, - ir3_get_addr(ctx, src[0], 4)); + dst[i] = create_uniform_indirect(b, idx + i, + ir3_get_addr(ctx, src[0], 1)); } /* NOTE: if relative addressing is used, we set * constlen in the compiler (to worst-case value) diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c index 0f647e3e8c2..61ebc615155 100644 --- a/src/freedreno/ir3/ir3_nir.c +++ b/src/freedreno/ir3/ir3_nir.c @@ -224,10 +224,13 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, ir3_optimize_loop(s); - /* do idiv lowering after first opt loop to give a chance for - * divide by immed power-of-two to be caught first: + /* do ubo load and idiv lowering after first opt loop to get a chance to + * propagate constants for divide by immed power-of-two and constant ubo + * block/offsets: */ - if (OPT(s, nir_lower_idiv)) + const bool ubo_progress = OPT(s, ir3_nir_analyze_ubo_ranges, shader); + const bool idiv_progress = OPT(s, nir_lower_idiv); + if (ubo_progress || idiv_progress) ir3_optimize_loop(s); OPT_V(s, nir_remove_dead_variables, nir_var_function_temp); diff --git a/src/freedreno/ir3/ir3_nir.h b/src/freedreno/ir3/ir3_nir.h index 7983b74af2c..f1eac75d574 100644 --- a/src/freedreno/ir3/ir3_nir.h +++ b/src/freedreno/ir3/ir3_nir.h @@ -28,6 +28,7 @@ #define IR3_NIR_H_ #include "compiler/nir/nir.h" +#include "compiler/nir/nir_builder.h" #include "compiler/shader_enums.h" #include "ir3_shader.h" @@ -43,4 +44,9 @@ bool ir3_key_lowers_nir(const struct ir3_shader_key *key); struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, const struct ir3_shader_key *key); +bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader); + +nir_ssa_def * +ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift); + #endif /* IR3_NIR_H_ */ diff --git a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c new file mode 100644 index 00000000000..35b921990a2 --- /dev/null +++ b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c @@ -0,0 +1,95 @@ +/* + * Copyright © 2019 Google, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "ir3_nir.h" +#include "compiler/nir/nir.h" +#include "compiler/nir/nir_builder.h" +#include "util/u_dynarray.h" +#include "mesa/main/macros.h" + +struct ir3_ubo_analysis_state { + unsigned lower_count; +}; + +static void +lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b, + struct ir3_ubo_analysis_state *state) +{ + /* We don't lower dynamic block index UBO loads to load_uniform, but we + * could probably with some effort determine a block stride in number of + * registers. + */ + if (!nir_src_is_const(instr->src[0])) + return; + + const uint32_t block = nir_src_as_uint(instr->src[0]); + if (block > 0) + return; + + b->cursor = nir_before_instr(&instr->instr); + + nir_ssa_def *ubo_offset = nir_ssa_for_src(b, instr->src[1], 1); + nir_ssa_def *uniform_offset = ir3_nir_try_propagate_bit_shift(b, ubo_offset, -2); + if (uniform_offset == NULL) + uniform_offset = nir_ushr(b, ubo_offset, nir_imm_int(b, 2)); + + nir_intrinsic_instr *uniform = + nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform); + uniform->num_components = instr->num_components; + uniform->src[0] = nir_src_for_ssa(uniform_offset); + nir_ssa_dest_init(&uniform->instr, &uniform->dest, + uniform->num_components, instr->dest.ssa.bit_size, + instr->dest.ssa.name); + nir_builder_instr_insert(b, &uniform->instr); + nir_ssa_def_rewrite_uses(&instr->dest.ssa, + nir_src_for_ssa(&uniform->dest.ssa)); + + nir_instr_remove(&instr->instr); + + state->lower_count++; +} + +bool +ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader) +{ + struct ir3_ubo_analysis_state state = { 0 }; + + nir_foreach_function(function, nir) { + if (function->impl) { + nir_builder builder; + nir_builder_init(&builder, function->impl); + nir_foreach_block(block, function->impl) { + nir_foreach_instr_safe(instr, block) { + if (instr->type == nir_instr_type_intrinsic && + nir_instr_as_intrinsic(instr)->intrinsic == nir_intrinsic_load_ubo) + lower_ubo_load_to_uniform(nir_instr_as_intrinsic(instr), &builder, &state); + } + } + + nir_metadata_preserve(function->impl, nir_metadata_block_index | + nir_metadata_dominance); + } + } + + return state.lower_count > 0; +} diff --git a/src/freedreno/ir3/ir3_nir_lower_io_offsets.c b/src/freedreno/ir3/ir3_nir_lower_io_offsets.c index bc50fa09f3b..d054a2fae9f 100644 --- a/src/freedreno/ir3/ir3_nir_lower_io_offsets.c +++ b/src/freedreno/ir3/ir3_nir_lower_io_offsets.c @@ -124,8 +124,8 @@ check_and_propagate_bit_shift32(nir_builder *b, nir_ssa_def *offset, return shift_ssa; } -static nir_ssa_def * -try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift) +nir_ssa_def * +ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift) { nir_instr *offset_instr = offset->parent_instr; if (offset_instr->type != nir_instr_type_alu) @@ -187,7 +187,7 @@ lower_offset_for_ssbo(nir_intrinsic_instr *intrinsic, nir_builder *b, * Here we use the convention that shifting right is negative while shifting * left is positive. So 'x / 4' ~ 'x >> 2' or 'x << -2'. */ - nir_ssa_def *new_offset = try_propagate_bit_shift(b, offset, -2); + nir_ssa_def *new_offset = ir3_nir_try_propagate_bit_shift(b, offset, -2); /* The new source that will hold the dword-offset is always the last * one for every intrinsic. diff --git a/src/freedreno/ir3/meson.build b/src/freedreno/ir3/meson.build index d210211cc97..b9af2d427b2 100644 --- a/src/freedreno/ir3/meson.build +++ b/src/freedreno/ir3/meson.build @@ -50,6 +50,7 @@ libfreedreno_ir3_files = files( 'ir3_legalize.c', 'ir3_nir.c', 'ir3_nir.h', + 'ir3_nir_analyze_ubo_ranges.c', 'ir3_nir_lower_io_offsets.c', 'ir3_nir_lower_tg4_to_tex.c', 'ir3_print.c', diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c index 62f65369cc7..c27b1d36253 100644 --- a/src/gallium/drivers/freedreno/freedreno_screen.c +++ b/src/gallium/drivers/freedreno/freedreno_screen.c @@ -195,6 +195,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_INVALIDATE_BUFFER: + case PIPE_CAP_PACKED_UNIFORMS: return 1; case PIPE_CAP_VERTEXID_NOBASE: