From: Marek Olšák Date: Mon, 18 May 2015 00:23:04 +0000 (+0200) Subject: tgsi/ureg: enable creating tessellation shaders with ureg_create_shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3d35027fdc383c2bd009f3690b2b160e3b39d58b;p=mesa.git tgsi/ureg: enable creating tessellation shaders with ureg_create_shader Reviewed-by: Ilia Mirkin --- diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c index 7a8bf5404e3..037d31a1643 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c @@ -1667,10 +1667,20 @@ void *ureg_create_shader( struct ureg_program *ureg, else memset(&state.stream_output, 0, sizeof(state.stream_output)); - if (ureg->processor == TGSI_PROCESSOR_VERTEX) - return pipe->create_vs_state( pipe, &state ); - else - return pipe->create_fs_state( pipe, &state ); + switch (ureg->processor) { + case TGSI_PROCESSOR_VERTEX: + return pipe->create_vs_state(pipe, &state); + case TGSI_PROCESSOR_TESS_CTRL: + return pipe->create_tcs_state(pipe, &state); + case TGSI_PROCESSOR_TESS_EVAL: + return pipe->create_tes_state(pipe, &state); + case TGSI_PROCESSOR_GEOMETRY: + return pipe->create_gs_state(pipe, &state); + case TGSI_PROCESSOR_FRAGMENT: + return pipe->create_fs_state(pipe, &state); + default: + return NULL; + } }