From: Bas Nieuwenhuizen Date: Thu, 17 Aug 2017 22:29:20 +0000 (+0200) Subject: ac/nir: Implement input attachments with layered rendering. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3d5f29f5f9217149cbeb3022f6bd2004bf98f30a;p=mesa.git ac/nir: Implement input attachments with layered rendering. Reviewed-by: Dave Airlie --- diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index af471798455..c0c4f3a78d4 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -3345,6 +3345,7 @@ static LLVMValueRef get_image_coords(struct ac_nir_context *ctx, LLVMBuildAdd(ctx->ac.builder, fmask_load_address[chan], LLVMBuildFPToUI(ctx->ac.builder, ctx->abi->frag_pos[chan], ctx->ac.i32, ""), ""); + fmask_load_address[2] = to_integer(&ctx->ac, ctx->abi->inputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)]); } sample_index = adjust_sample_index_using_fmask(&ctx->ac, fmask_load_address[0], @@ -3367,9 +3368,11 @@ static LLVMValueRef get_image_coords(struct ac_nir_context *ctx, } if (add_frag_pos) { - for (chan = 0; chan < count; ++chan) + for (chan = 0; chan < 2; ++chan) coords[chan] = LLVMBuildAdd(ctx->ac.builder, coords[chan], LLVMBuildFPToUI(ctx->ac.builder, ctx->abi->frag_pos[chan], ctx->ac.i32, ""), ""); + coords[2] = to_integer(&ctx->ac, ctx->abi->inputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)]); + count++; } if (is_ms) { coords[count] = sample_index; @@ -3414,7 +3417,9 @@ static LLVMValueRef visit_image_load(struct ac_nir_context *ctx, res = to_integer(&ctx->ac, res); } else { bool is_da = glsl_sampler_type_is_array(type) || - glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE; + glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE || + glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_SUBPASS || + glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_SUBPASS_MS; LLVMValueRef da = is_da ? i1true : i1false; LLVMValueRef glc = i1false; LLVMValueRef slc = i1false; @@ -5062,6 +5067,10 @@ handle_fs_inputs(struct nir_to_llvm_context *ctx, handle_fs_input_decl(ctx, variable); unsigned index = 0; + + if (ctx->shader_info->info.ps.uses_input_attachments) + ctx->input_mask |= 1ull << VARYING_SLOT_LAYER; + for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) { LLVMValueRef interp_param; LLVMValueRef *inputs = ctx->inputs +radeon_llvm_reg_index_soa(i, 0);