From: Timothy Arceri Date: Thu, 6 Feb 2020 23:55:03 +0000 (+1100) Subject: glsl: fix struct offsets in the nir uniform linker X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3e2dbb6e7059f3ebe5a6e9f4633e923e29bcc705;p=mesa.git glsl: fix struct offsets in the nir uniform linker This change properly applies layouts to structs of uniforms in a similar way to the GLSL IR linker. Reviewed-by: Alejandro PiƱeiro Part-of: --- diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c index 1f28a5e5f59..2a545a9023c 100644 --- a/src/compiler/glsl/gl_nir_link_uniforms.c +++ b/src/compiler/glsl/gl_nir_link_uniforms.c @@ -680,6 +680,52 @@ hash_free_uniform_name(struct hash_entry *entry) free((void*)entry->key); } +static void +enter_record(struct nir_link_uniforms_state *state, + struct gl_context *ctx, + const struct glsl_type *type, + bool row_major) +{ + assert(glsl_type_is_struct(type)); + if (!state->var_is_in_block) + return; + + bool use_std430 = ctx->Const.UseSTD430AsDefaultPacking; + const enum glsl_interface_packing packing = + glsl_get_internal_ifc_packing(state->current_var->interface_type, + use_std430); + + if (packing == GLSL_INTERFACE_PACKING_STD430) + state->offset = glsl_align( + state->offset, glsl_get_std430_base_alignment(type, row_major)); + else + state->offset = glsl_align( + state->offset, glsl_get_std140_base_alignment(type, row_major)); +} + +static void +leave_record(struct nir_link_uniforms_state *state, + struct gl_context *ctx, + const struct glsl_type *type, + bool row_major) +{ + assert(glsl_type_is_struct(type)); + if (!state->var_is_in_block) + return; + + bool use_std430 = ctx->Const.UseSTD430AsDefaultPacking; + const enum glsl_interface_packing packing = + glsl_get_internal_ifc_packing(state->current_var->interface_type, + use_std430); + + if (packing == GLSL_INTERFACE_PACKING_STD430) + state->offset = glsl_align( + state->offset, glsl_get_std430_base_alignment(type, row_major)); + else + state->offset = glsl_align( + state->offset, glsl_get_std140_base_alignment(type, row_major)); +} + /** * Creates the neccessary entries in UniformStorage for the uniform. Returns * the number of locations used or -1 on failure. @@ -693,7 +739,7 @@ nir_link_uniform(struct gl_context *ctx, unsigned index_in_parent, int location, struct nir_link_uniforms_state *state, - char **name, size_t name_length) + char **name, size_t name_length, bool row_major) { struct gl_uniform_storage *uniform = NULL; @@ -735,9 +781,13 @@ nir_link_uniform(struct gl_context *ctx, if (glsl_type_is_unsized_array(type)) length = 1; + if (glsl_type_is_struct(type) && !prog->data->spirv) + enter_record(state, ctx, type, row_major); + for (unsigned i = 0; i < length; i++) { const struct glsl_type *field_type; size_t new_length = name_length; + bool field_row_major = row_major; if (glsl_type_is_struct_or_ifc(type)) { field_type = glsl_get_struct_field(type, i); @@ -763,6 +813,21 @@ nir_link_uniform(struct gl_context *ctx, ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", glsl_get_struct_elem_name(type, i)); } + + + /* The layout of structures at the top level of the block is set + * during parsing. For matrices contained in multiple levels of + * structures in the block, the inner structures have no layout. + * These cases must potentially inherit the layout from the outer + * levels. + */ + const enum glsl_matrix_layout matrix_layout = + glsl_get_struct_field_data(type, i)->matrix_layout; + if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) { + field_row_major = true; + } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) { + field_row_major = false; + } } else { field_type = glsl_get_array_element(type); @@ -773,7 +838,9 @@ nir_link_uniform(struct gl_context *ctx, int entries = nir_link_uniform(ctx, prog, stage_program, stage, field_type, i, location, - state, name, new_length); + state, name, new_length, + field_row_major); + if (entries == -1) return -1; @@ -785,6 +852,9 @@ nir_link_uniform(struct gl_context *ctx, state->current_type = state->current_type->next_sibling; } + if (glsl_type_is_struct(type) && !prog->data->spirv) + leave_record(state, ctx, type, row_major); + state->current_type = old_type; return location_count; @@ -1289,11 +1359,14 @@ gl_nir_link_uniforms(struct gl_context *ctx, else location = -1; + bool row_major = + var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR; int res = nir_link_uniform(ctx, prog, sh->Program, shader_type, type, 0, location, &state, !prog->data->spirv ? &name : NULL, - !prog->data->spirv ? strlen(name) : 0); + !prog->data->spirv ? strlen(name) : 0, + row_major); free_type_tree(type_tree); ralloc_free(name);