From: Eric Engestrom Date: Fri, 22 May 2020 23:26:57 +0000 (+0200) Subject: docs: remove plain-text copy of versions.rst X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3e37b7e6bbad007c168aae1b046b74ab6ea720cc;p=mesa.git docs: remove plain-text copy of versions.rst There's no need to keep both, so let's clean things up a bit. Signed-off-by: Eric Engestrom Reviewed-by: Alyssa Rosenzweig Part-of: --- diff --git a/docs/VERSIONS b/docs/VERSIONS deleted file mode 100644 index 9af1546a8e9..00000000000 --- a/docs/VERSIONS +++ /dev/null @@ -1,1514 +0,0 @@ - - -Mesa Version History -==================== - -1.0 beta February 1995 - Initial release - -1.1 beta March 4, 1995 - Changes: - faster point and line drawing (2x faster) - more systems supported, better Makefiles - Renamed lib*.a files to avoid collisions - many small bug fixes - New: - pseudo-GLX functions added - new implementation of evaluators (eval2.c) - GLUT support - -1.1.1 beta March 7, 1995 - Changes: - Reverted from eval2.c to eval.c due to FPE on Linux - more speed improvements - more Makefile changes - -1.1.2 beta March 14, 1995 - New: - implementation of SGI's blending extensions - glXUseXFont implemented - added MESA_DEBUG environment variable support - Changes: - Using eval2.c again - more FPE-prevention checks (0-length normals are OK) - a few small bug fixes - much faster pixel logic ops! - faster transformation arithmetic - -1.1.3 beta March 31, 1995 - New: - gluScaleImage() and gluBuild2DMipMaps() implemented - Mesa widgets for Xt/Motif - blendEXT demos - added environment variables for selecting visuals - Changes: - almost all GLUT demos work correctly now - faster X device driver functions - more bug fixes - -1.1.4 beta April 20, 1995 - Bug fixes: - - missing #define SEEK_SET in src-tk/image.c - - compile glShadeModel into display lists - - fixed pow() domain error in src/light.c - - fixed "flickering bitmaps" in double buffer mode - - fixed tk.h and aux.h for C++ - - state of LIGHT_MODEL_LOCAL_VIEWER was inverted - New features: - - MUCH, MUCH nicer dithering in 8-bit RGB mode - - updated widgets and widget demos - - Implemented GLXPixmap functions - - Added GLU 1.1 and GLX 1.1 functions - - Changed the X/Mesa interface API, more versatile - - Implemented gluPartialDisk() - -1.2 May 22, 1995 - Bug fixes: - - IRIX 4.x makefile problem - - modified tk to share root colormap as needed - - gluLookAt normalization problem - - suppress Expose, NoExpose events in swapbuffers - - glBitmap() and glDrawPixels() clipping - New features: - - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture - modes implemented - - texture maps stored more efficiently - - texture maps can be compiled into display lists - - Bogdan Sikorski's GLU polygon tesselation code - - Linas Vepstas's sweep and extrusion library - - glXCreateContext()'s shareList parameter works as it's supposed to. - XMesaCreateContext() updated to accept a shareList parameter too. - - Mesa can be compiled with real OpenGL .h files - - MESA_BACK_BUFFER environment variable - - better GLX error checking - -1.2.1 June 22, 1995 - Bug fixes: - - X/Mesa double buffer window resize crash - - widgets now pass PointerMotion events - - X/Mesa incorrect default clear color and drawing color - - more robust X MIT-SHM support in X/Mesa - - glTexImage( format=GL_LUMINANCE ) didn't work - - GL_LINE mode polygons with line width > 1.0 could cause a crash - - numerous feedback bugs - - glReadPixels() from depth buffer was wrong - - error prone depth and stencil buffer allocation - New features: - - Preliminary Microsoft Windows driver - - Implemented a number of missing functions: glEvalCoord[12][df]v(), - glGet...(), etc. - - Added a few missing symbols to gl.h and glu.h - - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. - - Faster rendering of lines when width=2.0 - - Stencil-related functions now work in display lists - Changes: - - renamed aux.h as glaux.h (MS-DOS names can't start with aux) - - most filenames are in 8.3 format to accommodate MS-DOS - - use GLubytes to store arrays of colors instead of GLints - -1.2.2 August 2, 1995 - New features: - - texture mapped points and lines - - NURBS! (but not 100% complete) - - viewports may safely extend beyond window boundaries - - MESA_PRIVATE_CMAP environment variable - - Grayscale X display support - - two new demos: demos/gears.c and demos/shadow.c - - MachTen for Macintosh configuration - Bug fixes: - - glGet*(GL_DEPTH_BITS) returned bytes, not bits - - point, line, and bitmap rasterization suffered from roundoff errors - - fixed a division by zero error in line clippping - - occasional wrong default background color really fixed! - - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work - - gluBuild2DMipmaps malloc problem fixed - - view volume clipping of smooth shaded lines resulted in bad colors - Changes: - - new visual selection method in glXChooseVisual() - - improved GLU quadric functions - - call XSync for glFinish and XFlush for glFlush - - glVertex() calls now use a function pointer to avoid conditionals - - removed contrib directory from Mesa tar file (available on ftp site) - - AIX shared library support - - Removed GLUenum type as it's not in OpenGL - -1.2.3 September 26, 1995 - New features: - - Mesa header files now equivalent to SGI OpenGL headers - - Support for HP's Color Recovery dithering displays - - Faster vertex transformation - - Faster raster operations into X windows under certain conditions - - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General - - 4-bit visuals now supported - Bug fixes: - - glScissor bug fixed - - round-off errors in clipping lines against clip planes fixed - - byte swapping between hosts and display servers implemented - - glGetError() can be called without a current rendering context - - problem with accidentally culled polygons is fixed - - fixed some widget compilation problems - -1.2.4 November 17, 1995 - New features: - - More speed improvements (lighting, fogging, polygon drawing) - - Window system and OS-independent off-screen rendering - - Preliminary Fortran bindings - - glPolygonOffsetEXT implemented - - glColorMask and glIndexMask now fully implemented - - glPixelZoom implemented - - display lists fully implemented - - gamma correction - - dithering in 8-bit TrueColor/DirectColor visuals - Changes: - - Improved device driver interface - - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk - - Dithering support moved from core into device driver - Bug fixes: - - glEnable/Disable( GL_LIGHTING ) didn't always take effect - - glReadPixels byte swapping was broken - - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken - - duplicate glColor4b() prototype in GL/gl.h removed - - stripes in wave -ci demo fixed - - GL_LINEAR_MIPMAP_NEAREST had wrong value - - bugs in HP Color Recovery support fixed - - fixed bug when blending lines, points, bitmaps outside of window - -1.2.5 November 30, 1995 - New Features: - - updated MS Windows driver - - new implementation of StaticGray/GrayScale visual support - Bug fixes: - - pixelzooming with gamma correction or blending didn't work - - HP color recovery visual wasn't being picked by glXChooseVisual - - glClear didn't always observe glColorMask changes - - olympic and offset demos didn't compile on some Suns - - texcoord clamping wasn't correct - - a polygon optimization introduced an occasional sampling problem - -1.2.6 January 26, 1996 - New Features: - - faster line and polygon rendering under certain conditions. See - Performance Tips 9 and 10 in README - - profiling - - lighting is a bit faster - - better perspective corrected texture mapping - - Amiga AmiWin (X11) support - - preliminary Linux SVGA driver - Changes: - - now using a 16-bit depth buffer, faster, smaller - - GL_NORMALIZE is disabled by default - Bug fixes: - - projective texture mapping - - fixed a memory leak in the context destroy function - - GL_POLYGON with less than 3 vertices caused a crash - - glGet*() returned wrong result for GL_INDEX_MODE - - reading pixels from an unmapped X window caused a BadMatch error - -1.2.7 March 5, 1996 - New: - - faster lighting - - faster 16-bit TrueColor rendering on Linux - - faster 32-bit TrueColor rendering on Linux, HP, IBM - - non-depth-buffered XImage polygons are faster - - vertex array extension - - software alpha planes - - updated Macintosh driver - - new NeXT driver - - GLU quadric functions generate texture coordinates - - reflect.c demo - reflective, textured surface demo - Changes: - - gamma correction code moved into the X driver for better performance - Bug fixes: - - multiple glClipPlane()'s didn't work reliably - - glPolygonMode() didn't always work - - glCullFace( GL_FRONT_AND_BACK ) didn't work - - texture mapping with gamma correction was buggy - - floating point exceptions in texture coordinate interpolation - - XImage byte swapping didn't always work - - polygon edge flags weren't always used correctly - -1.2.8 May 22, 1996 - New: - - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property - - better monochrome output - - more IRIX 6.x configurations - - more robust RGB mode color allocation - - added MESA_XSYNC environment variable - - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions - - GL_MESA_window_pos extension - - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT - and GL_UNSIGNED_INT - - driver for prototype Cirrus Mondello 3-D board - - updated AmigaDOS driver - - a few small speed optimizations in polygon rendering - Changes: - - internal device driver interface modified to simplify device - driver implementations and to support hardware Z buffers - - several changes to the X/Mesa interface (xmesa.h) - Bug fixes: - - fixed pow(0,0) domain error triggered on some systems - - glStencilClear() in a display list caused an infinite loop - - glRasterPos*() was sometimes off by +/-0.5 in X and Y - - color masking and blending were performed in wrong order - - auxSolidCylinder() sometimes drew a wire-frame cylinder - - fixed file writing bug in osdemo.c - - pixel mapping didn't always work - - the GL_GEQUAL stencil func didn't work - - the GL_INVERT stencil op didn't work - - the stencil write mask didn't work - - glPush/PopAttrib() didn't do enough error checking - - glIsList() didn't always work correctly - -2.0 October 10, 1996 - New: - - Implements OpenGL 1.1 API functions - - all texture filtering modes supported (mipmapping) - - faster texture mapping, see Performance Tip 11 in README - - antialiased RGB points - - X support for line and polygon stippling - - glDrawBuffer( GL_FRONT_AND_BACK ) works - - util/ directory of useful stuff - - demos/texobj demo of texture objects - Changes: - - major internal changes for thread-safeness - - new device driver interface - - MESA_ALPHA env variable removed - - triangle rasterizer replaces polygon rasterizer - Bug fixes: - - glPopAttrib() bug - - glDrawBuffer(GL_NONE) works now - -2.1 December 14, 1996 - New: - - VMS support - - MS-DOS driver - - OpenStep support - - updated, combined Windows 95/NT driver - - implemented glGetLighti() and glGetTexGen*() - - GLX does garbage collection of ancillary buffers - Bug fixes: - - removed unused _EXT constants from gl.h - - fixed polygon offset bugs - - Z coordinates of clipped lines were incorrect - - glEdgeFlag() in display lists didn't always work - - glLight*() in display lists didn't work - - fixed X line stipple bugs (Michael Pichler) - - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed - - fixed a feedback bug - - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix - - polygons were sometimes culled instead of clipped - - triangle rasterizer suffered from float/int overflow exceptions - - fixed FP underflow exception in lighting (specular exponent) - - glEnable/glDisable of GL_EXT_vertex_array enums didn't work - - fixed free(NULL) in GLU tesselator code - - using 24-bit color on some X servers resulted in garbage rendering - - 32-bit per pixel mode for XFree86 now works - - glRotate(a,0,0,0) gave unpredictable results - - GL_LINE_STRIP with > 480 vertices had occasional clipping problems - - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap - - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled - - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right - - accumulation buffer was limited to positive values - - projective textures didn't work - - selection buffer overflows weren't handled correctly - Changes: - - restored the GL_EXT_polygon_offset extension - - slightly faster RGB dithering - - the SVGA driver works again - - Amiga driver now distributed separately - - NeXT driver updated for Mesa 2.x - -2.2 March 14, 1997 - New: - - better color selection when dithering - - added GL_EXT_texture_object extension - - updated MS-DOS driver for DJGPP - - added openbsd make configuration - - faster dithered flat-shaded triangles - - various compilation problems with Motif widgets fixed - - gl.h, glx.h and glu.h name mangling option - - BeOS driver - - 3D texture mapping extension - - GL_MESA_resize_buffers extension - - morph3d, stex3d and spectex demos - - 3Dfx support - Bug fixes: - - glColorMaterial should finally work right in all respects - - linear interpolation of mipmap levels was incorrectly weighted - - readpix.c didn't compile on Macintosh - - GL_INVERT and related logic ops didn't work right - - glTexImage[12]D() didn't check its parameters consistantly - - fixed a memory leak in glTexImage[12]D() - - kludged around a SunOS 5.x/GCC compiler bug in the feedback code - - glReadPixels aborted instead of normally catching some errors - - a few 1.1 constants were missing or misnamed in gl.h - - glBegin(p); glBegin(q); didn't generate an error - - fixed a memory leak in GLX code - - clipping of concave polygons could cause a core dump - - 1-component alpha texture maps didn't work - - fixed a GLU polygon tesselator bug - - polygons with colinear vertices were sometimes culled - - feedback triangle colors were wrong when using smooth shading - - textures with borders didn't work correctly - - colors returned in feedback mode were wrong when using lighting - - spotlights didn't effect ambient lighting correctly - - gluPartialDisk() had a few bugs - Changes: - - device driver interface expanded to support texture mapping - - faster matrix inversion subroutine - - commented out #include "wmesa_extend.h" from src/wmesa.c - - fixed many compiler warnings in the demo programs - -2.3 June 30, 1997 - New: - - Mesa distribution divided into two pieces: library code and demos - - faster vertex transformation, clip testing, lighting - - faster line drawing - - TrueColor visuals how have dithering (for depths < 24 bits) - - added MESA_NO_DITHER environment variable - - new device driver function: NearFar(), RenderVB(), RasterSetup() - - added LynxOS configuration - - added cygnus Win32 configuration - - added texcyl.c GLUT demo - - added XMesaDitherColor() to X/Mesa interface - - new NURBS code from Bogdan Sikorski - - added demos/shape.c (non-rectangular X window!) - Bug fixes: - - glEnable/DisableClientState() were missing from GL/gl.h - - GL_SPHERE_MAP texcoord generation didn't work correctly - - glXGetConfig() returned wrong number of depth, stencil, accum bits - - glDrawPixels feedback/selection didn't examine RasterPos valid bit - - black and white were reversed on some monochrome displays - - fixed potential image memory leak (wasn't setting reference counter) - - glDrawPixels sometimes didn't recognize some GL state changes - - gluProject/UnProject() didn't check for divide by zero - - stex3d demo called random() and srandom(), not portable - - fixed memory leaks in context.c and drawpix.c - - fixed NULL dereferencing problem in gl_update_texture_state() - - glReadPixels between glBegin/glEnd didn't generate an error. - - fixed memory leak in polygon tesselator (Randy Frank) - - fixed seg fault bug drawing flat-shaded, depth-tested lines - - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded - - glBindTexture sometimes didn't work - - fixed a bug deep in glXReleaseBuffersMESA() - - fog was mistakenly applied to alpha - - glPopMatrix didn't set "dirty matrix" flag - - glPolygonStipple pattern was sometimes wrong - - glClear wasn't disabled during feedback and selection - - fixed memory leak in glTexSubImage[123]D - Changes: - - many library source files reorganized - - faster X color allocation, colors also freed when finished with them - - new texture sampling function pointer in texture objects - - incorporated 3Dfx VooDoo driver v0.16 into main source tree - - many 3Dfx driver updates - - cygnus Makefiles now included - - updated DOS driver - - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) - - internally, colors now stored in GLubytes, not GLfixed - - optimized changing of GL_SHININESS parameter - -2.4 September 18, 1997 - New: - - updated 3Dfx Glide driver - - hacks for 3Dfx rendering into an X window or fullscreen - - added depth buffer access functions to X/Mesa and OS/Mesa interfaces - Bug fixes: - - pixel buffer could overflow with long, wide lines - - fixed FP underflow problems in lighting - - glTexSubImage1D() had an unitialized variable - - incomplete texture objects could cause a segfault - - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop - - flat-shaded quads in a strip were miscolored if clipped - - mipmapped triangle lod computation now works correctly - - fixed a few under/overflow bugs in triangle rasterizer - - glArrayElement() assigned bad normal if normal array disabled - - changed argument to glXReleaseBuffersMESA() - - fixed small triangle underflow bugs in tritemp.h (hopefully) - - glBindTexture(target, 0) caused a crash - - glTexImage[123]D() with NULL image pointer caused crash - - glPixelStore parameters are now ignored during display list execution - - fixed a two-sided lighting w/ clipping bug (black vertices) - - textures with width!=height were sometimes mis-rendered - - "weird" projection matrices could cause div by 0, other fp errors - Changes: - - changed precompiled header symbol from PCH to PC_HEADER - - split api.c into api1.c and api2.c - - added hash.c source file (but not used yet) - - a few Sun and HP configuration file changes - - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN - - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) - -2.5 November 20, 1997 - New: - - updated 3Dfx driver (v20) for GLQuake - - added GL_EXT_paletted_texture extension - - added GL_EXT_shared_texture_palette extension - - added GL_EXT_point_parameters extension - - now including Mark Kilgard's GLUT library v3.6 - - new GLUT-based demos in gdemos/ - - added a few more Unix config targets - - added Intel X86 assembly language vertex transformation code - - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var - - Windows 95 S3 Virge driver - Bug fixes: - - glCopyTexImage?D would crash due to uninitialized variable - - glColor w/ glColorMaterial in a display list caused a bug - - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver - - glVertex4*() vertices weren't always projected correctly - - trying to use mipmapped textured points or lines caused crash - - glColor[34][fd]() values now clamped to [0,1] before int conversion - Changes: - - new device driver functions for texture mapping - - hash tables used for display list and texture object lookup - - fixed GLX visual handling code to avoid saving redundant visuals - - 3Dfx Glide libraries automatically linked to libMesaGL.so - - dropped the Cirrus Logic Mondello code since it's obsolete - - updated Cygnus Makefiles (Stephane Rehel) - - updated Windows MSVC++ Makefiles (Oleg Letsinsky) - - procedure for making library files has changed: scripts now take - a major and minor version arguments. Make-config changed a lot. - - new implementation of glTexSubImage2D() - - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) - - separate linux-glide and linux-386-glide configurations - -2.6 February 12, 1998 - New: - - Windows WGL functions - - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support - - v0.22 of 3Dfx Glide driver - - more X86 assembly language optimizations - - faster blending for some modes - - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode - - added preliminary thread support - - added GLX_MESA_copy_sub_buffer extension - - some clipping optimizations - Bug fixes: - - fixed shading/material bug when drawing long primitive strips - - fixed clipping problem in long primitive strips - - fixed clipping bug when using 3Dfx driver - - fixed a problem when trying to use X fonts w/ 3Dfx driver - - fixed a texture filter bug in 3Dfx/Glide driver - - fixed bug in 3Dfx/Glide driver involving depth mask & clearing - - glLoadMatrix to set projection matrix confused the 3Dfx driver - - non-identity texture matrices didn't work with linux-386 configs - - glGenTextures() didn't reserve the returned texture IDs - - NULL proxy image sent to glTexImageXD() caused crash - - added texture state validation optimization (Henk Kok) - - fixed colormap reuse problem when using both RGB and CI windows - - 32bpp True/DirectColor X visuals weren't recognized - - fixed potential problem in evaluators memory allocation - - fixed assorted demo compilation bugs - Changes: - - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory - - converted a few old glaux/gltk demos to GLUT - - renamed directories: demos -> xdemos, gdemos -> demos - - -3.0 September 17, 1998 - New: - - OpenGL 1.2 API - - GL_EXT_abgr pixel format extension - - GL_SGIS_texture_edge_clamp extension - - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) - - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) - - GL_EXT_rescale_normal extension and renormal.c demo - - GLX_SGI_video_sync extension (a no-op) - - antialiased lines - - glGetTexImage() now implemented - - glDraw/Copy/ReadPixels() optimizations - - optimized textured triangle code (Marten Stromberg) - - more optimization of dithered TrueColor triangles in X driver - - Linux GGI driver - - updated MGL driver - Bug fixes: - - lots of assorted compilation fixes - - glInitNames didn't write initial hit record - - glBitmap didn't always check for invalid raster position - - switching between GLX and OSMesa contexts caused a crash - - fixed uninitialized variable in Mesa widget code - - fixed typo in texture code which caused book/texgen to crash - - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP - - gluDisk() in POINT or LINE mode sometimes failed - - fixed texture + fog bug - - GL_COMPILE_AND_EXECUTE mode didn't work reliably - - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail - - glDrawPixels(color index pixels) weren't converted to RGBA - - fixed possible getenv() buffer overflow security bug - - glBitmap in feedback mode was offset by xOrig, yOrig params - - device driver's DrawPixels hook was never used - - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work - - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte - - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c - - glCopyTexSubImage2D() didn't work with 3Dfx driver - - lines with width = 2 could cause crash - - glClear with scissor rect sometimes cleared whole buffer - - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work - - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work - - computation of inverse modelview matrix sometimes failed - - fixed GL_CLAMP mode texture sampling bug - - textured line interpolation was somewhat broken - - textured triangle interpolation was also somewhat broken - - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one - - evaluator state wasn't fully initialized - - texture coordinate clipping was buggy - - evaluator surfaces could be mis-colored - - glAccum(GL_RETURN, s) didn't obey glColorMask() settings - - zero area polygons shouldn't be culled if polygon mode is point/line - - clipped width and height of glReadPixels was sometimes off by one - - blending with alpha = 0 or 1.0 wasn't always exact - - reading of pixels from clipped region was buggy - - minor tweaking of X visual management in GLX emulator - - glPolygonStipple now obeys pixel unpacking parameters - - glGetPolygonStipple now obeys pixel packing parameters - - interleaved vertex array texture coordinates were broken - - query of proxy texture internal format was broken - - alpha channel wasn't reliably cleared - - fixed divide by zero error in gluScaleImage if dest size = 1 x 1 - Conformance bug fixes: - - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing - - GL_TEXTURE_INTERNAL_FORMAT was missing - - glGet*(GL_POLYGON_STIPPLE) was broken - - glPush/PopAttrib() didn't save/restore all texture state - - glBitmap in feedback mode didn't work - - feedback of texture coords didn't always work - - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke - - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke - - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke - Changes: - - upgraded GLUT to version 3.7 - - only GL and GLU library code included in MesaLib.tar.gz - - GLUT and all demos now in MesaDemos.tar.gz - - glaux and gltk libraries removed - - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories - - -3.1 beta 1 November 19, 1998 - New: - - GL_EXT_stencil_wrap extension - - GL_INGR_blend_func_separate extension - - GL_ARB_multitexture extension - - GL_NV_texgen_reflection extension - - newly optimized vertex transformation code - - updated GLUT 3.7 code - - better precision when using 32-bit Z buffer - - Allegro DJGPP driver - Bug fixes: - - glCopyPixels between front/back buffers didn't copy alpha correctly - - fixed out-of-bounds memory access in optimized 2-D texture code - - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter - - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter - - clipping of texture coordinates sometimes had bad R,Q values - - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels - - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * - - texture was sometimes applied twice with 3Dfx driver - - glPush/PopAttrib() fouled up texture object reference counts - - glDeleteLists(0, n) caused assertion failure - - bilinear texture sampling wasn't accurate enough - - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx - - color components were reversed on big endian 32 bpp X visuals - Changes: - - removed GL_EXT_multitexture extension - - -3.1 beta 2 May 24, 1999 - New: - - multi-textured points and lines (mjk@nvidia.com) - - optimized 24bpp X rendering (bernd.paysan@gmx.de) - - added allegro support (bernie-t@geocities.com) - - cleaned-up Windows-related stuff (Ted Jump) - - minor stereo changes (KendallB@scitechsoft.com) - - new BeOS driver which implements BGLView class - - new Direct3D driver (see src/D3D) - - more efficient filled gluCylinder() function - - utilities: util/showbuffer.[ch] and util/glstate.[ch] - - fixed some IRIX compiler warnings - - added support for building Mesa in XFree86 with - SGI's GLX (kevin@precisioninsight.com) - Bug fixes: - - a variety of Windows/Mesa bug fixes (mjk@nvidia.com) - - packed pixel images weren't unpacked correctly - - patches some win32 files in GLUT (mjk@nvidia.com) - - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX - - fixed lighting bug in Keith's new shading code - - fixed texture segfault seen in Lament screensaver - - fixed miscellaneous low-memory bugs - - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken - - GL_LINEAR sampling of 3D textures was broken - - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) - - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) - - fixed wide point and wide line conformance bugs (brianp) - Changes: - - some device driver changes (see src/dd.h) - - new copyright on core Mesa code - - -3.1 beta 3 September 17, 1999 - New: - - optimized glAccum function - - optimized 24bpp rendering in XMesa driver - - GLU 1.2 polygon tessellator - Bug Fixes: - - glGetTexLevelParameter wasn't fully implemented - - glXUseXFont now handles multi-byte fonts - - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result - - alpha channel of blending points, lines was sometimes incorrect - Changes: - - New library names: "libGL" instead of "libMesaGL" - - New library numbering: libGL.so.1.2.310 - - New subdirectories: docs/ and bin/ - - New Makefile-system (autoconf,automake,libtool) - - -3.1 final December 14, 1999 - New: - - added demos/gloss.c - - added xdemos/glxdpyinfo.c - - added GLX_ARB_get_proc_address extension - - rewritten glTexImage code paths (faster, less memory, bug fixes) - Bug Fixes: - - several vertex array bug fixes - - overlapping glCopyPixels with pixel zooming now works - - glXUseXFont() bitmaps were vertically shifted by one pixel - - glCopyPixels with pixel zooming now works - - -3.2 final April 24, 2000 - Bug fixes: - - fixed memcpy bugs in span.c - - fixed missing glEnd problem in demos/tessdemo.c - - fixed bug when clearing 24bpp Ximages - - fixed clipping problem found in Unreal Tournament - - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 - - fixed Loki's 3dfx RGB vs BGR bug - - fixed Loki's 3dfx smooth/flat shading bug in SoF - Changes: - - updated docs/README file - - use bcopy() optimizations on FreeBSD - - re-enabled the optimized persp_textured_triangle() function - - -3.2.1 July 19, 2000 - Bug fixes: - - gluBuild2DMipmaps() didn't accept GL_BGRA - - Fixed compile/makefile problems on IRIX - - fixed segfault in 3dfx driver when using GL selection/feedback - - no longer cull very, very tiny triangles - - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) - - fixed Motif detection code in widgets-mesa/configure.in - - glColorMaterial and glMaterial updates to emissive and ambient - didn't always work right - - Specular highlights weren't always in the right place - - clipped GL_LINE mode polygons had interior lines appear - - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken - - GL_NICEST fog didn't always work with flat shading - - glRect commands in display lists were sometimes miscolored - - Line Z offset didn't always work - - fixed texgen normal vector problem (gloss's teapot) - - numerous GL conformance bugs fixed - Changes: - - glColorMask(false, false, false, false) handled better/faster - - reverted to old GLU polygon tessellator, GLU 1.1 - - updated Win32 build files - - -3.3 July 21, 2000 - New: - - antialiased triangles now implemented - - GL_EXT_texture_env_add texture mode extension - - GLX 1.3 API - - support for separate draw/read buffers (ie GL_SGI_make_current_read) - - thread-safe API dispath - - improved glxinfo program - - demos/texdown program to measure texture download performance - - glext.h header file - - demos/geartrain program - - GL_EXT_texture_lod_bias extension - - demos/lodbias program - - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals - - GLX_EXT_visual_rating extension (a no-op, however) - - GL_HP_occlusion_test extension (for X and OS/Mesa drivers) - - demos/occlude program - - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions - - demos/pixeltex program - - GL_SGI_color_matrix extension - - GL_SGI_color_table extension - - GL_EXT_histogram extension - - GL_ARB_texture_cube_map extension - - added xdemos/glxheads and xdemos/manywin - - demos/texenv.c demo - - GL_EXT_texture_env_combine extension (by Holger Waechtler) - - Xlib driver is now thread-safe (see xdemos/glthreads) - Bug Fixes: - - various GL conformance failures fixed since 3.2.1 - Changes: - - gl.h now uses #defines instead of C enums for all tokens - - glu.h now uses #defines instead of C enums for all tokens - - moved programs from 3Dfx/demos/ into demos/ directory - - -3.4 November 3, 2000 - New: - - optimized glDrawPixels for glPixelZoom(1,-1) - Bug Fixes: - - widgets-mesa/src/*.c files were missing from 3.3 distro - - include/GL/mesa_wgl.h file was missing from 3.3 distro - - fixed some Win32 compile problems - - texture object priorities weren't getting initialized to 1.0 - - glAreTexturesResident return value was wrong when using hardware - - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) - - glReadPixels with GLushort packed types was broken - - fixed a few bugs in the GL_EXT_texture_env_combine texture code - - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables - - fixed some typos/bugs in the VB code - - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work - - optimized glDrawPixels paths weren't being used - - per-fragment fog calculation didn't work without a Z buffer - - improved blending accuracy, fixes Glean blendFunc test failures - - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly - - glXGetProcAddressARB() didn't always return the right address - - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format - - texture matrix changes weren't always detected (GLUT projtex demo) - - fixed random color problem in vertex fog code - - fixed Glide-related bug that let Quake get a 24-bit Z buffer - Changes: - - finished internal support for compressed textures for DRI - - -3.4.1 February 14, 2001 - New: - - fixed some Linux build problems - - fixed some Windows build problems - - GL_EXT_texture_env_dot3 extension (Gareth Hughes) - Bug fixes: - - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI - - various state-update code changes needed for DRI bugs - - disabled pixel transfer ops in glColorTable commands, not needed - - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter - - updated sources and fixed compile problems in widgets-mesa/ - - GLX_PBUFFER enum value was wrong in glx.h - - fixed a glColorMaterial lighting bug - - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function - - glXCopySubBufferMESA() Y position was off by one - - Error checking of glTexSubImage3D() was broken (bug 128775) - - glPopAttrib() didn't restore all derived Mesa state correctly - - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL - conformance problems at 16bpp. - - clearing depth buffer with scissoring was broken, would segfault - - OSMesaGetDepthBuffer() returned bad bytesPerValue value - - fixed a line clipping bug (reported by Craig McDaniel) - - fixed RGB color over/underflow bug for very tiny triangles - Known problems: - - NURBS or evaluator surfaces inside display lists don't always work - - -3.4.2 May 17, 2001 - Bug fixes: - - deleting the currently bound texture could cause bad problems - - using fog could result in random vertex alpha values - - AA triangle rendering could touch pixels outside right window bound - - fixed byteswapping problem in clear_32bit_ximage() function - - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam - - fixed memory leak in glXUseXFont() - - fragment sampling in AA triangle function was off by 1/2 pixel - - Windows: reading pixels from framebuffer didn't always work - - glConvolutionFilter2D could segfault or cause FP exception - - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 - - GL_NAND logicop didn't work right in RGBA mode - - fixed a memory corruption bug in vertex buffer reset code - - clearing the softwara alpha buffer with scissoring was broken - - fixed a few color index mode fog bugs - - fixed some bad assertions in color index mode - - fixed FX line 'stipple' bug #420091 - - fixed stencil buffer clear width/height typo - - fixed GL error glitches in gl[Client]ActiveTextureARB() - - fixed Windows compilation problem in texutil.c - - fixed 1/8-pixel AA triangle sampling error - Changes: - - optimized writing mono-colored pixel spans to X pixmaps - - increased max viewport size to 2048 x 2048 - - -3.5 June 21, 2001 - New: - - internals of Mesa divided into modular pieces (Keith Whitwell) - - 100% OpenGL 1.2 conformance (passes all conformance tests) - - new AA line algorithm - - GL_EXT_convolution extension - - GL_ARB_imaging subset - - OSMesaCreateContextExt() function - - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) - - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight - - GL_EXT_fog_coord extension (Keith Whitwell) - - GL_EXT_secondary_color extension (Keith Whitwell) - - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) - - GL_SGIX_depth_texture extension - - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions - - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow - - GL_ARB_texture_env_combine extension - - GL_ARB_texture_env_dot3 extension - - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) - - OSMesaCreateContextExt() function - - libOSMesa.so library, contains the OSMesa driver interface - - GL/glxext.h header file for GLX extensions - - somewhat faster software texturing, fogging, depth testing - - all color-index conformance tests now pass (only 8bpp tested) - - SPARC assembly language TCL optimizations (David Miller) - - GL_SGIS_generate_mipmap extension - Bug Fixes: - - fbiRev and tmuRev were unitialized when using Glide3 - - fixed a few color index mode conformance failures; all pass now - - now appling antialiasing coverage to alpha after texturing - - colors weren't getting clamped to [0,1] before color table lookup - - fixed RISC alignment errors caused by COPY_4UBV macro - - drawing wide, flat-shaded lines could cause a segfault - - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles - Changes: - - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU - - new libOSMesa.so library, contains the OSMesa driver interface - - -4.0 October 22, 2001 - New: - - Mesa 4.0 implements the OpenGL 1.3 specification - - GL_IBM_rasterpos_clip extension - - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) - - GL_ARB_texture_mirrored_repeat extension - - WindML UGL driver (Stephane Raimbault) - - added OSMESA_MAX_WIDTH/HEIGHT queries - - attempted compiliation fixes for Solaris 5, 7 and 8 - - updated glext.h and glxext.h files - - updated Windows driver (Karl Schultz) - Bug fixes: - - added some missing GLX 1.3 tokens to include/GL/glx.h - - GL_COLOR_MATRIX changes weren't recognized by teximage functions - - glCopyPixels with scale and bias was broken - - glRasterPos with lighting could segfault - - glDeleteTextures could leave a dangling pointer - - Proxy textures for cube maps didn't work - - fixed a number of 16-bit color channel bugs - - fixed a few minor memory leaks - - GLX context sharing was broken in 3.5 - - fixed state-update bugs in glPopClientAttrib() - - fixed glDrawRangeElements() bug - - fixed a glPush/PopAttrib() bug related to texture binding - - flat-shaded, textured lines were broken - - fixed a dangling pointer problem in the XMesa code (Chris Burghart) - - lighting didn't always produce the correct alpha value - - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) - - -4.0.1 December 17, 2001 - New: - - better sub-pixel sample positions for AA triangles (Ray Tice) - - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) - Bug fixes: - - added missing break statements in glGet*() for multisample cases - - fixed uninitialized hash table mutex bug (display lists / texobjs) - - fixed bad teximage error check conditional (bug 476846) - - fixed demos readtex.c compilation problem on Windows (Karl Schultz) - - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT - - silence some compiler warnings (gcc 2.96) - - enable the #define GL_VERSION_1_3 in GL/gl.h - - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h - - fixed glu.h typedef problem found with MSDev 6.0 - - build libGL.so with -Bsymbolic (fixes bug found with Chromium) - - added missing 'const' to glXGetContextIDEXT() in glxext.h - - fixed a few glXGetProcAddress() errors (texture compression, etc) - - fixed start index bug in compiled vertex arrays (Keith) - - fixed compilation problems in src/SPARC/glapi_sparc.S - - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) - - use glXGetProcAddressARB in GLUT to avoid extension linking problems - - provoking vertex of flat-shaded, color-index triangles was wrong - - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) - - glTexParameter didn't flush the vertex buffer (Ray Tice) - - feedback attributes for glDraw/CopyPixels and glBitmap were wrong - - fixed bug in normal length caching (ParaView lighting bug) - - fixed separate_specular color bug found in Chimera (18 Dec 2001) - - -4.0.2 April 2, 2002 - New: - - New DOS (DJGPP) driver written by Daniel Borca - - New driver interface functions for TCL drivers (such as Radeon DRI) - - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" - if using deep color channels - - latest GL/glext.h and GL/glxext.h headers from SGI - Bug fixes: - - GL_BLEND with non-black texture env color wasn't always correct - - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) - - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken - - glReadPixels was sometimes mistakenly clipped by the scissor box - - glDraw/ReadPixels didn't catch all the errors that they should have - - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) - - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) - - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) - - glColorMask as sometimes effecting glXSwapBuffers() - - fixed a potential bug in XMesaGarbageCollect() - - N threads rendering into one window didn't work reliably - - glCopyPixels didn't work for deep color channels - - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) - - glPopAttrib() didn't correctly restore user clip planes - - user clip planes failed for some perspective projections (Chromium) - Known bugs: - - mipmap LOD computation - - -4.0.3 June 25, 2002 - New: - - updated GL/glext.h file (version 15) - - corrected MMX blend code (Jose Fonseca) - - support for software-based alpha planes in Windows driver - - updated GGI driver (Filip Spacek) - Bug fixes: - - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens - - OSMesaMakeCurrent() didn't recognize buffer size changes - - assorted conformance fixes for 16-bit/channel rendering - - texcombine alpha subtraction mode was broken - - fixed lighting bug with non-uniform scaling and display lists - - fixed bug when deleting shared display lists - - disabled SPARC cliptest assembly code (Mesa bug 544665) - - fixed a couple Solaris compilation/link problems - - blending clipped glDrawPixels didn't always work - - glGetTexImage() didn't accept packed pixel types - - glPixelMapu[is]v() could explode given too large of pixelmap - - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT - - glXCopyContext() could lead to segfaults - - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) - Changes: - - lots of C++ (g++) code clean-ups - - lots of T&L updates for the Radeon DRI driver - Known bugs: - - mipmap LOD computation (fixed for Mesa 4.1) - - -4.0.4 October 3, 2002 - New: - - GL_NV_texture_rectangle extension - - updated glext.h header (version 17) - - updated DOS driver (Daniel Borca) - - updated BeOS R5 driver (Philippe Houdoin) - - added GL_IBM_texture_mirror_repeat - - glxinfo now takes -l option to print interesting OpenGL limits info - - GL_MESA_ycbcr_texture extension - - GL_APPLE_client_storage extension (for some DRI drivers only) - - GL_MESA_pack_invert extension - Bug fixes: - - fixed GL_LINEAR fog bug by adding clamping - - fixed FP exceptions found using Alpha CPU - - 3dfx MESA_GLX_FX=window (render to window) didn't work - - fixed memory leak in wglCreateContest (Karl Schultz) - - define GLAPIENTRY and GLAPI if undefined in glu.h - - wglGetProcAddress didn't handle all API functions - - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map - - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() - - error checking in compressed tex image functions had some glitches - - fixed AIX compile problem in src/config.c - - glGetTexImage was using pixel unpacking instead of packing params - - auto-mipmap generation for cube maps was incorrect - Changes: - - max texture units reduced to six to accommodate texture rectangles - - removed unfinished GL_MESA_sprite_point extension code - - -4.1 October 29, 2002 - New: - - GL_NV_vertex_program extension - - GL_NV_vertex_program1_1 extension - - GL_ARB_window_pos extension - - GL_ARB_depth_texture extension - - GL_ARB_shadow extension - - GL_ARB_shadow_ambient extension - - GL_EXT_shadow_funcs extension - - GL_ARB_point_parameters extension - - GL_ARB_texture_env_crossbar - - GL_NV_point_sprite extension - - GL_NV_texture_rectangle extension - - GL_EXT_multi_draw_arrays extension - - GL_EXT_stencil_two_side extension - - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions - - GL_ATI_texture_mirror_once extension (Ian Romanick) - - massive overhaul/simplification of software rasterizer module, - many contributions from Klaus Niederkrueger - - faster software texturing in some cases (i.e. trilinear filtering) - - new OSMesaGetProcAddress() function - - more blend modes implemented with MMX code (Jose Fonseca) - - added glutGetProcAddress() to GLUT - - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() - - pbinfo and pbdemo PBuffer programs - - glxinfo -v prints transprent pixel info (Gerd Sussner) - Bug fixes: - - better mipmap LOD computation (prevents excessive blurriness) - - OSMesaMakeCurrent() didn't recognize buffer size changes - - assorted conformance fixes for 16-bit/channel rendering - - texcombine alpha subtraction mode was broken - - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) - - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) - - fixed divide by zero error in NURBS tessellator (Jon Perry) - - fixed GL_LINEAR fog bug by adding clamping - - fixed FP exceptions found using Alpha CPU - - 3dfx/glide driver render-to-window feature was broken - - added missing GLX_TRANSPARENT_RGB token to glx.h - - fixed error checking related to paletted textures - - fixed reference count error in glDeleteTextures (Randy Fayan) - Changes: - - New spec file and Python code to generate some GL dispatch files - - Glide driver defaults to "no" with autoconf/automake - - updated demos/stex3d with new options - - -5.0 November 13, 2002 - New: - - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") - - removed some overlooked debugging code - - glxinfo updated to support GLX_ARB_multisample - - GLUT now support GLX_ARB_multisample - - updated DOS driver (Daniel Borca) - Bug fixes: - - GL_POINT and GL_LINE-mode polygons didn't obey cull state - - fixed potential bug in _mesa_align_malloc/calloc() - - fixed missing triangle bug when running vertex programs - - fixed a few HPUX compilation problems - - FX (Glide) driver didn't compile - - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work - - a few EXT functions, like glGenTexturesEXT, were no-ops - - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, - glMultiDrawArrays and glMultiDrawElements were missing - - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken - - Pentium 4 Mobile was mistakenly identified as having 3DNow! - - fixed one-bit error in point/line fragment Z calculation - - fixed potential segfault in fakeglx code - - fixed color overflow problem in DOT3 texture env mode - - -5.0.1 March 30, 2003 - New: - - DOS driver updates from Daniel Borca - - updated GL/gl_mangle.h file (Bill Hoffman) - Bug fixes: - - auto mipmap generation for cube maps was broken (bug 641363) - - writing/clearing software alpha channels was unreliable - - minor compilation fixes for OS/2 (Evgeny Kotsuba) - - fixed some bad assertions found with shadowtex demo - - fixed error checking bug in glCopyTexSubImage2D (bug 659020) - - glRotate(angle, -x, 0, 0) was incorrect (bug 659677) - - fixed potential segfault in texture object validation (bug 659012) - - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) - - fix fog stride bug in tnl code for h/w drivers (Michel Danzer) - - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) - - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 - - fixed compilation problem on Solaris7/x86 (bug 536406) - - fixed prefetch bug in 3DNow! code (Felix Kuhling) - - fixed NeXT build problem (FABSF macro) - - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) - - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) - - AA line and triangle Z values are now rounded, not truncated - - fixed color interpolation bug when GLchan==GLfloat (bug 694461) - - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) - - fixed a minor GL_COLOR_MATERIAL bug - - NV vertex program EXP instruction was broken - - glColorMask misbehaved with X window / pixmap rendering - - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) - - attempt to fix GGI compilation problem when MesaDemos not present - - NV vertex program ARL-relative fetches didn't work - Changes: - - use glPolygonOffset in gloss demo to avoid z-fighting artifacts - - updated winpos and pointblast demos to use ARB extensions - - disable SPARC normal transformation code (bug 673938) - - GLU fixes for OS/2 (Evgeny Kotsuba) - - -5.0.2 September 5, 2003 - Bug fixes: - - fixed texgen problem causing texcoord's Q to be zero (stex3d) - - default GL_TEXTURE_COMPARE_MODE_ARB was wrong - - GL_CURRENT_MATRIX_NV query was wrong - - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one - - GL_LIST_MODE query wasn't correct - - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported - - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value - - blended, wide lines didn't always work correctly (bug 711595) - - glVertexAttrib4svNV w component was always 1 - - fixed bug in GL_IBM_rasterpos_clip (missing return) - - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly - - a few Solaris compilation fixes - - fixed glClear() problem for DRI drivers (non-existant stencil, etc) - - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) - - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) - - glFog() didn't clamp fog colors - - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the - gl[Get]TexParameteri[v] functions - - fixed invalid memory references in glTexGen functions (bug 781602) - - integer-valued color arrays weren't handled correctly - - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work - - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 - Changes: - - build GLUT with -fexceptions so C++ apps propogate exceptions - - -5.1 December 17, 2003 - New: - - reorganized directory tree - - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) - - GL_ATI_texture_env_combine3 extension (Ian Romanick) - - GL_SGI_texture_color_table extension (Eric Plante) - - GL_NV_fragment_program extension - - GL_NV_light_max_exponent extension - - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) - - GL_ARB_occlusion_query extension - - GL_ARB_point_sprite extension - - GL_ARB_texture_non_power_of_two extension - - GL_IBM_multimode_draw_arrays extension - - GL_EXT_texture_mirror_clamp extension (Ian Romanick) - - GL_ARB_vertex_buffer_object extension - - new X86 feature detection code (Petr Sebor) - - less memory used for display lists and vertex buffers - - demo of per-pixel lighting with a fragment program (demos/fplight.c) - - new version (18) of glext.h header - - new spriteblast.c demo of GL_ARB_point_sprite - - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) - - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) - Bug fixes: - - really enable OpenGL 1.4 features in DOS driver. - - fixed issues in glDrawPixels and glCopyPixels for very wide images - - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint - - fixed some texgen bugs reported by Daniel Borca - - fixed wglMakeCurrent(NULL, NULL) bug (#835861) - - fixed glTexSubImage3D z-offset bug (Cedric Gautier) - - fixed RGBA blend enable bug (Ville Syrjala) - - glAccum is supposed to be a no-op in selection/feedback mode - - fixed texgen bug #597589 (John Popplewell) - Changes: - - dropped API trace feature (src/Trace/) - - documentation overhaul. merged with website content. more html. - - glxgears.c demo updated to use GLX swap rate extensions - - glTexImage1/2/3D now allows width/height/depth = 0 - - disable SPARC asm code on Linux (bug 852204) - - -6.0 January 16, 2004 - New: - - full OpenGL 1.5 support - - updated GL/glext.h file to version 21 - Changes: - - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) - Bug fixes: - - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color - clamping issue - - updated suno5-gcc configs - - glColor3 functions sometimes resulted in undefined alpha values - - fixed FP divide by zero error seen on VMS with xlockmore, others - - fixed vertex/fragment program debug problem (bug 873011) - - building on AIX with gcc works now - - glDeleteProgramsARB failed for ARB fragment programs (bug 876160) - - glDrawRangeElements tried to modify potentially read-only storage - - updated files for building on Windows - - -6.0.1 April 2, 2004 - New: - - upgraded glext.h to version 22 - - new build targets (Dan Schikore) - - new linux-x86-opteron build target (Heath Feather) - Bug fixes: - - glBindProgramARB didn't update all necessary state - - fixed build problems on OpenBSD - - omit CVS directories from tarballs - - glGetTexImage(GL_COLOR_INDEX) was broken - - fixed an infinite loop in t&l module - - silenced some valgrind warnings about using unitialized memory - - fixed some compilation/link glitches on IRIX (Mike Stephens) - - glBindProgram wasn't getting compiled into display lists - - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) - - two-sided lighting and vertex program didn't work (bug 887330) - - stores to program parameter registers in vertex state programs - didn't work. - - fixed glOrtho bug found with gcc 3.2.2 (RH9) - - glXCreateWindow() wasn't fully implemented (bug 890894) - - generic vertex attribute arrays didn't work in display lists - - vertex buffer objects' default usage and access fields were wrong - - glDrawArrays with start!=0 was broken - - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken - - linux-osmesa16-static config didn't work - - fixed a few color index rendering problems (bug 910687) - - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE - - OSMesa RGB and BGR modes were broken - - glProgramStringARB mistakenly required a null-terminated string - - fragment program XPD instruction was incorrect - - glGetMaterial() didn't work reliably - - ARB_fragment_program KIL instruction was incorrect - - -6.1 August 18, 2004 - New: - - Revamped Makefile system - - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - - internal driver interface changes related to texture object - allocation, vertex/fragment programs, BlendEquationSeparate, etc. - - option to walk triangle edges with double-precision floats - (Justin Novosad of Discreet) (see config.h file) - - support for AUX buffers in software GLX driver - - updated glext.h to version 24 and glxext.h to version 6 - - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars - - updated BeOS support (Philippe Houdoin) - Changes: - - fragment fog interpolation is perspective corrected now - - new glTexImage code, much cleaner, may be a bit faster - Bug fixes: - - glArrayElement in display lists didn't handle generic vertex attribs - - glFogCoord didn't always work properly - - ARB_fragment_program fog options didn't work - - frag prog TEX instruction no longer incorrectly divides s,t,r by q - - ARB frag prog TEX and TEXP instructions now use LOD=0 - - glTexEnviv in display lists didn't work - - glRasterPos didn't do texgen or apply texture matrix - - GL_DOUBLE-valued vertex arrays were broken in some cases - - fixed texture rectangle edge/border sampling bugs - - sampling an incomplete texture in a fragment program would segfault - - glTexImage was missing a few error checks - - fixed some minor glGetTexParameter glitches - - GL_INTENSITY was mistakenly accepted as a to glTexImage - - fragment program writes to RC/HC register were broken - - fixed a few glitches in GL_HP_occlusion_test extension - - glBeginQueryARB and glEndQueryARB didn't work inside display lists - - vertex program state references were broken - - fixed triangle color interpolation bug on AIX (Shane Blackett) - - fixed a number of minor memory leaks (bug #1002030) - - -6.2 October 2, 2004 - New: - - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) - - updated Doxygen support (Jose Fonseca) - Changes: - - some GGI driver updates (Christoph Egger, bug 1025977) - Bug fixes: - - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features - - fixed a few compilation issues on IRIX - - fixed a matrix classification bug (reported by Wes Bethel) - - we weren't reseting the vertex/fragment program error state - before parsing (Dave Reveman) - - adjust texcoords for sampling texture rectangles (Dave Reveman) - - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - - repeated calls to glDeleteTexture(t) could lead to a crash - - fixed potential ref count bugs in VBOs and vertex/fragment programs - - spriteblast demo didn't handle window size changes correctly - - glTexSubImage didn't handle pixels=NULL correctly for PBOs - - fixed color index mode glDrawPixels bug (Karl Schultz) - - -6.2.1 December 9, 2004 - Bug fixes: - - don't apply regular fog or color sum when using a fragment program - - glProgramEnvParameter4fARB always generated an error on - GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) - - glVertexAttrib3svNV and glVertexAttrib3svARB were broken - - fixed width/height mix-up in glSeparableFilter2D() - - fixed regression in glCopyPixels + convolution - - glReadPixels from a clipped front color buffer didn't always work - - glTexImage didn't accept GL_RED/GREEN/BLUE as the format - - Attempting queries/accesses of VBO 0 weren't detected as errors - - paletted textures failed if the palette had fewer than 256 entries - Changes: - - fixed a bunch of compiler warnings found with gcc 3.4 - - bug reports should to go bugzilla.freedesktop.org - - -6.3 July 20, 2005 - New: - - GL_EXT_framebuffer_object extension - - GL_ARB_draw_buffers extension - - GL_ARB_pixel_buffer_object extension - - GL_OES_read_format extension (Ian Romanick) - - DirectFB driver (Claudio Ciccani) - - x86_64 vertex transformation code (Mikko T.) - - Updated GL/glext.h to version 29 - Changes: - - added -stereo option for glxgears demo (Jacek Rosik) - - updated the PBuffer demo code in xdemos/ directory - - glDeleteTextures/Programs/Buffers() now makes the object ID - available for immediate re-use - - assorted 64-bit clean-ups fixes (x86_64 and Win64) - - lots of internal changes for GL_EXT_framebuffer_object - Bug fixes: - - some functions didn't support PBO functionality - - glGetTexImage didn't convert color index images to RGBA as required - - fragment program texcoords were sometimes wrong for points and lines - - fixed problem with negative dot product in arbfplight, fplight demos - - fixed bug in perspective correction of antialiased, textured lines - - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value - - fixed a couple per-pixel fog bugs (Soju Matsumoto) - - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken - - fixed float parsing bug in ARB frag/vert programs (bug 2520) - - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue - - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha - - glXChooseFBConfig() crashed if attribList pointer was NULL - - program state.light[n].spot.direction.w was wrong value (bug 3083) - - fragment program fog option required glEnable(GL_FOG) - wrong. - - glColorTable() could produce a Mesa implementation error (bug 3135) - - RasterPos could get corrupted by color index rendering path - - Removed bad XTranslateCoordinates call when rendering to Pixmaps - - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state - - fixed a few Darwin compilation problems - - -6.3.1 - This was an intermediate release for X.org which wasn't otherwise released. - - -6.3.2 August 19, 2005 - New: - - The distribution now includes the DRI drivers and GLX code - Changes: - - Made the DRI "new" driver interface standard, remove old code - Bug fixes: - - GL_ARB_vertex/fragment_shader were mistakenly listed in the - extensions string - - negative relative addressing in vertex programs was broken - - update/fix SPARC assembly code for vertex transformation - - fixed memory leak when freeing GLX drawables/renderbuffers - - fixed display list memory leak - - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer - - wglGetProcAddress() didn't handle wgl-functions - - fixed glxext.h cross-compile issue (Colin Harrison) - - assorted DRI driver fixes - - -6.4 October 24, 2005 - New: - - Added a fast XOR line drawing function in Xlib driver - - Added support for GL_ARB_texture_mirrored_repeat to savage - driver (supported only on Savage4 hardware). - Changes: - - Mesa now packaged in three parts: Library, Demos and GLUT - Bug fixes: - - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig - - Some files were present multiple times in the 6.3.2 tarballs - - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) - - glxgears_fbconfig demo didn't work (bug 4237) - - fixed bug when bilinear sampling 2d textures with borders - - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) - - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) - - fixed a few problems with proxy color tables (bug 4270) - - fixed precision problem in Z clearing (bug 4395) - - glBitmap, glDraw/CopyPixels mistakenly generated selection hits - - fixed potential segfault caused by reading pixels outside - of renderbuffer bounds - - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB - - fixed memory corruption bug involving software alpha buffers - - glReadPixels clipped by window bounds was sometimes broken - - glDraw/CopyPixels of stencil data ignored the stencil write mask - - glReadPixels from a texture bound to a framebuffer object didn't work - - glIsRender/FramebufferEXT weren't totally correct - - fixed a number of point size attenuation/fade bugs - - fixed glFogCoord bug 4729 - - GLX encoding for transpose matrix functions was broken - - fixed broken fragment program KIL and SWZ instructions - - fragment programs that wrote result.depth.z didn't work - - -6.4.1 November 30, 2005 - Bug fixes: - - redefining a vertex program string didn't take effect in TNL module - - fixed occasional segfault upon vertex/fragment parsing error - - vertex program LIT instruction didn't handle 0^0=1 correctly - - fragment program fog option didn't work with glDrawPixels, glBitmap - - USE_MGL_NAMESPACE didn't work for x86-64 - - OSMesa demos were missing from previous release tarballs - - fixed problem with float->ushort conversion in glClear (bug 4992) - - popping of GL_EYE_PLANE texgen state was broken (bug 4996) - - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) - - fixed occasional triangle color interpolation problem on VMS - - work around invalid free() call (bug 5131) - - fixed BSD X server compilation problem by including stdint.h - - -6.4.2 February 2, 2006 - New: - - added OSMesaColorClamp() function/feature - - added wglGetExtensionStringARB() function - Bug fixes: - - fixed some problems when building on Windows - - GLw header files weren't installed by installmesa script (bug 5396) - - GL/glfbdev.h file was missing from tarballs - - fixed TNL initialization bug which could lead to crash (bug 5791) - - -6.5 March 31, 2006 - New: - - OpenGL Shading Language support through GL_ARB_shader_objects, - GL_ARB_shading_language_100, GL_ARB_vertex_shader and - GL_ARB_fragment_shader (done by Michal Krol) - - GL_EXT_packed_depth_stencil extension - - GL_EXT_timer_query extension - - GL_EXT_framebuffer_blit extension - - GL_ARB_half_float_pixel - - reflect demo improved to support multiple windows - - singlebuffer demo (shows no/little-flicker single-buffered rendering) - - r200: enable GL_ARB_texture_env_crossbar, separate the texture - sampling unit bits from the texture env combine enable bits - - r200: add support for GL_ATI_fragment_shader - - added fast XOR-mode line drawing optimization - - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map - and GL_EXT_fog_coord - - MESA_GLX_ALPHA_BITS env var for xlib driver - - many DRI driver updates (including screen rotation support - for the Intel DRI driver) - Changes: - - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) - - removed GL_SGIX/SGIS_pixel_texture extensions - Bug fixes: - - fixed glxcontextmodes.c datatype problem (bug 5835) - - fixed aix-gcc build/install bugs (bug 5874) - - fixed some bugs in texture env program generation - - glXCopyContext() didn't handle texture object bindings properly - - glXCopyContext() didn't copy all lighting state - - fixed FreeBSD config (Pedro Giffuni) - - fixed some minor framebuffer object bugs - - replaced dprintf() with _glu_printf() in GLU (bug 6244) - - fixed a number of thread safety bugs/regressions - - fixed a number of GLU tesselator bugs (John Shell, bug 6339) - - paletted texturing was broken w/ floating point palettes (K. Schultz) - - lots of assorted framebuffer object bug fixes - -6.5.1 August 31, 2006 - New: - - Intel i965 DRI driver - - GL_APPLE_vertex_array_object extension (Ian Romanick) - - GL_EXT_texture_sRGB extension - - GL_EXT_gpu_program_parameters (Ian Romanick) - - "engine" demo - - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) - - many updates to the DRI drivers - Changes: - - The glVertexAttribARB functions no longer alias the conventional - vertex attributes. - - glxinfo program prints more info with -l option - - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now - compatible, in terms of glBindProgramARB() - Bug fixes: - - fixed broken texture border handling for depth textures (bug 6498) - - removed the test for duplicated framebuffer attachments, per - version 117 of the GL_EXT_framebuffer_object specification - - fixed a few render-to-texture bugs, including render to depth texture - - clipping of lines against user-defined clip planes was broken (6512) - - assembly language dispatch for SPARC was broken (bug 6484) - - assorted compilation fixes on various Unix platforms (Dan Schikore) - - glPopAttrib could restore an invalid value for GL_DRAW_BUFFER - - assorted minor fixes for 16 and 32 bit/channel modes - - fixed assorted bugs in texture compression paths - - fixed indirect rendering vertex array crashes (bug 6863) - - glDrawPixels GL_INDEX_OFFSET didn't always work - - fixed convolution memory leak (bug 7077) - - rectangular depth textures didn't work - - invalid mode to glBegin didn't generate an error (bug 7142) - - 'normalized' parameter to glVertexAttribPointerARB didn't work - - disable bogus GLX_SGI_video_sync extension in xlib driver - - fixed R128 driver locking bug (Martijn van Oosterhout) - - using evaluators with vertex programs caused crashes (bug 7564) - - fragment.position wasn't set correctly for point/line primitives - - fixed parser bug for scalar sources for GL_NV_fragment_program - - max fragment program length was incorrectly 128, now 1024 - - writes to result.depth in fragment programs weren't clamped to [0,1] - - fixed potential dangling pointer bug in glBindProgram() - - fixed some memory leaks (and potential crashes) in Xlib driver