From: Brian Paul Date: Tue, 2 Feb 2010 23:27:07 +0000 (-0700) Subject: gallium/docs: default Z texture tuple is (z,z,z,1) for OpenGL X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3e572eb25e20db0ba4a4bdf554185e1da88af671;p=mesa.git gallium/docs: default Z texture tuple is (z,z,z,1) for OpenGL --- diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 4baf176fd9b..d8e81d69802 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -1473,10 +1473,10 @@ For reference, OpenGL and Direct3D conventions are shown as well. | UV | XXX TBD | (0, 0, 0, 1) | (u, v, 1, 1) | | | | [#envmap-bumpmap]_ | | +--------------------+--------------+--------------------+--------------+ -| Z | XXX TBD | (z, z, z, z) | (0, z, 0, 1) | +| Z | XXX TBD | (z, z, z, 1) | (0, z, 0, 1) | | | | [#depth-tex-mode]_ | | +--------------------+--------------+--------------------+--------------+ .. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt -.. [#depth-tex-mode] Z may be (z, z, z, 1) or (0, 0, 0, z) also; it changes - depending on GL_DEPTH_TEXTURE_MODE state. +.. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z) + or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.