From: Eric Anholt Date: Tue, 19 Jul 2011 22:06:15 +0000 (-0700) Subject: i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3e5d36267d8c9536490c902f785137a7fa0637fc;p=mesa.git i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord. The behavior of flushes in the hardware is a maze of twisty passages, and strangely the VS constants appear to be loaded during a pipeline flush instead of at the time of the packet emit according to the simulator. On moving the STATE_BASE_ADDRESS packet to where it really needed to live (in order for data loads by other packets to be correct), we sometimes no longer got a flush between those packets where we apparently needed it. This replicates the flushes implied by a STATE_BASE_ADDRESS update, fixing the GPU hangs in OGLC and the "engine" demo. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36821 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39257 Tested-by: Keith Packard (bzflag and etracer fixed) Acked-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c index fb4cdbaadf9..e70454416bf 100644 --- a/src/mesa/drivers/dri/i965/gen6_vs_state.c +++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c @@ -160,6 +160,32 @@ upload_vs_state(struct brw_context *brw) GEN6_VS_STATISTICS_ENABLE | GEN6_VS_ENABLE); ADVANCE_BATCH(); + + /* Based on my reading of the simulator, the VS constants don't get + * pulled into the VS FF unit until an appropriate pipeline flush + * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds + * references to them into a little FIFO. The flushes are common, + * but don't reliably happen between this and a 3DPRIMITIVE, causing + * the primitive to use the wrong constants. Then the FIFO + * containing the constant setup gets added to again on the next + * constants change, and eventually when a flush does happen the + * unit is overwhelmed by constant changes and dies. + * + * To avoid this, send a PIPE_CONTROL down the line that will + * update the unit immediately loading the constants. The flush + * type bits here were those set by the STATE_BASE_ADDRESS whose + * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the + * bug reports that led to this workaround, and may be more than + * what is strictly required to avoid the issue. + */ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_PIPE_CONTROL); + OUT_BATCH(PIPE_CONTROL_DEPTH_STALL | + PIPE_CONTROL_INSTRUCTION_FLUSH | + PIPE_CONTROL_STATE_CACHE_INVALIDATE); + OUT_BATCH(0); /* address */ + OUT_BATCH(0); /* write data */ + ADVANCE_BATCH(); } const struct brw_tracked_state gen6_vs_state = {