From: Brian Date: Thu, 13 Mar 2008 21:07:14 +0000 (-0600) Subject: gallium: add some temporary code for testing draw module vertex passthrough X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3e625ce18e35b2b0343962f93480abf4bf9b188a;p=mesa.git gallium: add some temporary code for testing draw module vertex passthrough Set TEST_DRAW_PASSTHROUGH=1, run progs/trivial/clear-scissor --- diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index cc8a136292d..4fe6195a070 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -52,7 +52,8 @@ #include "cso_cache/cso_context.h" - +/* XXX for testing draw module vertex passthrough: */ +#define TEST_DRAW_PASSTHROUGH 0 static GLuint @@ -229,6 +230,12 @@ draw_quad(GLcontext *ctx, GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */ GLuint i; +#if TEST_DRAW_PASSTHROUGH + /* invert Y coords (may be off by one pixel) */ + y0 = ctx->DrawBuffer->Height - y0; + y1 = ctx->DrawBuffer->Height - y1; +#endif + /* positions */ verts[0][0][0] = x0; verts[0][0][1] = y0; @@ -335,6 +342,10 @@ clear_with_quad(GLcontext *ctx, */ if (ctx->Scissor.Enabled) raster.scissor = 1; +#endif +#if TEST_DRAW_PASSTHROUGH + raster.bypass_clipping = 1; + raster.bypass_vs = 1; #endif cso_set_rasterizer(st->cso_context, &raster); } @@ -348,6 +359,7 @@ clear_with_quad(GLcontext *ctx, pipe->bind_fs_state(pipe, stfp->driver_shader); } +#if !TEST_DRAW_PASSTHROUGH /* vertex shader state: color/position pass-through */ { static struct st_vertex_program *stvp = NULL; @@ -356,7 +368,9 @@ clear_with_quad(GLcontext *ctx, } pipe->bind_vs_state(pipe, stvp->driver_shader); } +#endif +#if !TEST_DRAW_PASSTHROUGH /* viewport state: viewport matching window dims */ { const float width = ctx->DrawBuffer->Width; @@ -372,6 +386,7 @@ clear_with_quad(GLcontext *ctx, vp.translate[3] = 0.0; pipe->set_viewport_state(pipe, &vp); } +#endif /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor);